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| | #3 (permalink) |
![]() Status: F*** SLIMP Join Date: Aug 2004 Location: C:\Program Files\Adobe\Photoshop CS 2.exe
Posts: 2,962
Credits: 20 Spent time on board: - Rep Power: 10 ![]() | well...hero editor doesn't work on my computer, and udie2 is less customizable, or w/e, wish i could work HE...anyone know what language its in? |
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| | #5 (permalink) |
![]() Status: F*** SLIMP Join Date: Aug 2004 Location: C:\Program Files\Adobe\Photoshop CS 2.exe
Posts: 2,962
Credits: 20 Spent time on board: - Rep Power: 10 ![]() | umm, i'm not talking language as in english or spanish, i'm talking language as in Java, C++. vb, etc...it just won't work |
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| | #7 (permalink) |
| Status: Newcomer Join Date: Oct 2004 Location: Kuruda
Posts: 17
Credits: 100 Spent time on board: - Rep Power: 4 ![]() | Hero Editor is in Visual Basic. You will NOT want to make your own editor. You'll have to know the Diablo II character file format (offsets and such), and the new format for 1.10 items, and all the new attributes. Most guides on the .d2s format is outdated (for 1.09) and only a handful of people have the actual info. (Zonfire99, UDieToo, and ChaCha). Just a little FYI, the source for Mastadex' Hero editor (the one Zonfire was based on) has been released, so that should help. But again, I advise against you making your own, since it will just be a lot of wasted effort. Mind telling us why Hero Editor doesn't work? Any error messages? Also, if you haven't already, try patching your Hero Editor from version 0.80 to 0.82. It might help. |
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| | #8 (permalink) | |
![]() Status: <3 d2sector Join Date: Nov 2003
Posts: 1,533
Credits: 34 Spent time on board: 4:28:41 Hours Rep Power: 8 ![]() | Quote:
__________________ ![]() Wuvluv, Dotsalots, Prv, Chicai @ Aegwynn US World of Warcraft! PM me if you want a signature made! Ill be sure to try and help out! | |
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| | #9 (permalink) |
| Status: Newcomer Join Date: Oct 2004 Location: Kuruda
Posts: 17
Credits: 100 Spent time on board: - Rep Power: 4 ![]() | First of all, the Zonfire Hero Editor, upon running the installation file, installs the Visual Basic Runtime files. So I'm pretty sure it was coded in VB. Most editor authors on Diablo II use Visual Basic. It seems to have become the standard for them. Anyway, if you're still really interested on this, I have some 1.10 data I dug up for you: http://home.stx.rr.com/svr/formats/formats.htm http://www.ladderhall.com/ericjwin/h...ilestruct.html This makes me want to make one in VC++... heh. |
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