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Reload this Page Millions of questions.
Sorceress One of the rebellious women who have wrested the secrets of magic use from the male dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this with fierce combative magics for both offense and defense.

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Millions of questions.
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Default Millions of questions. - 10-23-2007, 08:32 AM

Ok so what's better out of es/fb es/orb es/lightning sorc's. Also if you can tell me that, could you tell me gear and stats and why i need them? Please tell me any info is useful.
  
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Default 10-23-2007, 08:58 AM

es/orb I guess?
  
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Default 10-23-2007, 09:08 AM

Es/Lightning would be best for Mf/duels.

basic just really quick skills are 20 chain light 20 light 20 to light mastery 20 to charged bolt 20 to ES, and 1 into warmth, tree would be finished at level 91

gear is basically shako hoto spirit arachs light ormus maras sojs treks mages, merc with infinity is a must.

again this is just a quick off the top of my head, someone will most likely be able to get you a really good in depth guide. if not ill look for one tonight

d2jsp Forums -> Infinity Es Light Sorc V1.11 - Infinity ES Light Sorc V1.11+

d2jsp Forums -> Lightning Sorceress Guide - Light sorc



Last edited by Arc; 10-23-2007 at 09:18 AM.
  
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Default 10-23-2007, 07:40 PM

alright sweet thanks for the help bro, you're my hero lol.
  
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Default 10-23-2007, 08:12 PM

no problem


  
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Default 12-09-2007, 04:07 PM

how are you going to tell him to max es and not get telekinesis? no offense but that is some horrible advice.

to the guy with the question: you need to get telekinesis as high as you can as a synergy to es so it reduces the amount of mana you lose everytime you get hit. if you don't get telekinesis and duel, 1 hit will usually eat all your mana and the next hit will kill you. theres no need to max es because it levels off as you put points in it anyway (diminishing returns). +skill items and buff is plenty good for casting a es.

heres some gear you can use to buff es if you don't mind people *****ing about bm:

+9 es memory stick
+3 es ormus
+3 lightning circlet
+3 ammy
+2 on 2 rings
+3 on torch
+1 on anni
+9 skiller gcs
+1 from bc

adds up to a total of level 35 es if you only put 1 point in it.
  
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Default 12-09-2007, 08:50 PM

If you using it to duel use CoH as the ormus robes is not much of a increase anyway


My lighting Sorc

Griffons (perfect)
Coh
+3/20 light esh
Eth treks
magefists
Arachs
Maras
Two Soj(bk) or two fcr rings to break the fcr point
skill gc's and anni plus torch

Perfect infinity CA on merc

Things is for mfing no telkensis maxed and baal got wiped out in no more than two shots in hell

If u planning to duel then telkensis is a must to max and also changing ur rings for fcr break point.




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Default 12-09-2007, 09:50 PM

purely for the sake of argument, coh doesnt give him fcr or +dmg. ormus can be socketed with a facet for more....if he's a pure pvp sorc, he wouldnt miss the resists or the dr with his telekinesis maxed and his es buffed.
  
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Default 12-09-2007, 11:09 PM

CoH doesn't give the extra damage that the Ormus does but after 35-40k damage, extra damage shouldn't as important as not dying. The CoH has +65 all resistance, %damage reduction, extra strength for glitching on gear and +2 skills which would probably be just as beneficial as +3 lightning and 5% extra lightning damage from a facet. FCR is important but there are still ways to hit the max break point without an Ormus. I suggest an archon plate or dusk shroud btw. Str glitch, don't just get a mage plate.

As for ES, I with CrossingtheRubicon that only one point should be added and the rest into Telek.

As for your helm, um'd/ber'd griffons or an um'd/ber'd shako would be fine. Griffons has the fcr which you might need to hit a break point.

For you shield, no-brainer. Use a 35%FCR spirit monarch(you can get the str, don't worry).

For your rings, it depends. SOJS work very nice using ES because they give you a lot more energy. If you need the str, try and get str/life/fcr/possibly +all res rings. I know their not easy to come by, but you can try and craft them(blood ring recipe gives you +str and life).

With charms, try to either have your +light skill ones with +strength but also fill you inventory with +2str/all res or life scs. For everything else, just follow what Frogman said.


Now, lets add up some important stats:

~~~Strength(156 is the max needed)~~~

Base:10
Torch:20
Anni:20
Other Charms: 10 (lets stay on the low end because most likely your anni/torch aren't perfect)
=80

Ok, so you've got 80 strength naked. Now for your jewelery:

Mara's: 5
Rings: 20 (let's say you have two fcr rings with strength mods on them)
=105

Ok, 105 and no gear with required strength yet.

Eth Treks: 15
Archon CoH: 20
=140

Now you have 140 Strength. You can try and squeeze a few more strength points out of your charms/rings. You might have to add a few points, but a spirit is worth it.

~~~Resistance(Target:175)~~~

x3 quests:30
Anni: 20
Torch:20
Other Charms:10
Eth Treks:70 poison
Griffins/Shako Um'd: 22
Maras: 30
Rings: 15 (lets also stay on low side because you may also have only individual res too)
CoH: 65
Spirit: 35 cold/lightning/poison
=212 All res, 315 Poison, 247 lightning/cold

Now this may seem like a lot, but this is assuming your gear is perfect. It is always important to plan for gear not being exactly perfect. And if it is, you can ber/facet your helm instead of adding um.

~~~FCR (Target: 200)~~~

Esuchuta: 40
Spirit: 35
Griffins: 25
Rings: 20
Mages: 20
Arach: 20
=160

So with Ormus, you still wouldn't hit the max. Your next lowest break point is 105. So you have lots of room to have imperfect gear. Also, I'd keep the FCR rings because they still add strength which you might need. You could use one SOJ and one FCR ring if your FCR has high strength.

I've dueled without the highest breakpoint for FCR before. You can still move pretty well. With faster sorcs, you have to use superior skill and you can beat them without much problem.


~~~Skills~~~

Torch: 3
Anni:1
Gcs: 9
Maras:1
Rings: 0-1
Arachs:1
CoH: 2
Spirit: 2
Griffins:1
Esuchuta:3
Mages: +1 fire
Battle Command(off CTA): 1
=+23-24(+1 fire)

You have plenty of +skills so again, Ormus seems kinda useless.


Also a skill that nobody mentioned: Thunderstorm. With one point and your plus skills, it'll do 2-3k. Not too bad for 1 skill. Where else would it go? 1 extra to ES? Big deal since it won't do that much difference with ES at a high level anyways. Also, the ts can temporarily stun your opponent sometimes and does deal decent damage to weak sorceresses.

As for your skills, I suggest:

Lightning Tree: 104 (At least 1 Point in every Skill!)
20 Charged Bolt
20 Telekinesis
20 Lightning
20 Chain Lightning
20 Lightning Mastery
1 Teleport
1 Thunderstorm
1 Energy Shield
1 Nova

Fire Skills: 1

1 Warmth

Cold Skills: 4

1 Frozen Armor
1 Ice Bolt
1 Ice Blast
1 Shiver Armor

109 skills used. So be sure to level. Some prefer to use frozen armor, but I've always used Shiver Armor.



I used to have a dueling/pvm lite sorc. This is just my suggestion. Hope it helped.


As long as darkness flows through my veins, I will never cease, As long as my dreams still haunt me, I will never show mercy, and as long as evil lives I will never die.....


Last edited by hellsing293; 12-10-2007 at 03:16 AM.
  
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Default 12-10-2007, 02:51 AM

Quote:
Originally Posted by CrossingtheRubicon View Post
how are you going to tell him to max es and not get telekinesis? no offense but that is some horrible advice.

to the guy with the question: you need to get telekinesis as high as you can as a synergy to es so it reduces the amount of mana you lose everytime you get hit. if you don't get telekinesis and duel, 1 hit will usually eat all your mana and the next hit will kill you. theres no need to max es because it levels off as you put points in it anyway (diminishing returns). +skill items and buff is plenty good for casting a es.
its true. its not really an "es" build if u dont put something into telek.

heres a table for the skill Energy Sheild off of Arreat Summit.
Quote:

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Mana Cost: 5 Absorbs % Damage 20 25 30 35 40 45 50 55 57 59 61 63 65 67 69 71 72 73 74 75 Duration (seconds) 144 204 264 324 384 444 504 564 624 684 744 804 864 924 984 1044 1104 1164 1224 1284
looking at the table, up to lvl 8, theres is a considerable gain in damaged absorbed per skill lvl, however after that it goes to only 2% per lvl, and eventually up to 1%.

i dont know if id only put 1 point in ES, but i would save it for last as for maxing it. putting your leftovers into it perhaps.
  
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Default 12-20-2007, 09:52 PM

From my dueling experience,85% ES with 20 hard points in telekinesis,and a fair split between life and mana(my sorc is currently lvl 86 and has 2k life and 3k mana after bo)works really well against most everything,Believe it or not she tanks about 6-7+ hammers in duel games.And she does on a regular basis.Most hammerdins die in like 2 direct hits from my 1600 orb,so its basically a matter of dueling skill,or how much cold sorb they're wearing.
As far as SvS goes,Ive owned most lightning sorcs,and been owned by most fcr fireball sorcs(big surprise there,lol).


You will never know till you try.So its better to try and fail,then to not try at all.Btw I am American,I just live in Canada,lol.
  
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