| Protoss Units -
03-09-2008, 10:49 PM
Here are the current Protoss units. * got this info from SC2 site*
Zealot Builds From: Gateway Armament: Psionic Blades Role: Assault Warrior
The basic infantry unit for the Toss
New:Immortal Builds From: Gateway Armament: Twin Phase Disruptors Role: Ranged Assault Support
The cool thing about them is they are able to throw up a Energy Shield of some kind, highly affective on Siege Tanks.
New: Stalker Builds From: Gateway Armament: Chronal Web Role: High Mobility Scout / Ambusher
Stalker is a new unit, its mostly a "scout" type of unit. It comes with a very useful skill. It can Blink, teleport good for ambushes/scouting
New:Phase Prism Builds From: Robotics Facility Armament: None Role: Tactical Transport
This unit is able to go into "Phase Mode" Which basically acts like a pylon.
So lets say a group of Marines take out a Pylon and leaves a Gateway unpowered a Phase Prism can come along and go into Phase Mode and power the buildings.
New:Pheonix Builds From:StarGate Armament: Twin Ion Cannons Role: Air Superiority Fighter
This is basically like the Corsair. This unit only attacks air, it comes with a special power. It is able to unleash a blast to target multiple units but it comes with a price, it leaves the Phoenix crippled and unable to move for a short period of time.
New:Colossus Builds From: Robotics Facility Armament: Twin Thermal Lances Role: Heavy Support
Not much to say here, this unit literally moves down infantry like its nothing.
Not so good against heavy units.
New: Warp Ray Builds From:StarGate Armament: Prismatic Beam Role: Long-range Bombardment
A heavy air bomber basically, over a few seconds more beams get aligned and the firepower is increased, it is strong enough to do damage on battlecruisers.
New:Twilight Archon Builds From: Merging Templar Armament: Psionic Shockwave Role: Heavy Assault
A new unit that is created by merging two templar, Has high energy shields and is pretty much untouchable unless your using heavy fire power.
Two Archons can easily take out 12 marines without being harmed.
Dark Archon: Builds From: Gateway Armament: Modified Warp Blade Role: Stealth Infiltrator
Nothing new, invisible unit, good damage, hits ground, slash slash cut cut.
New:Mothership Builds From:StarGate Armament: Disruptor Pulse Role: Capital Ship
Okay this is... well by far the most badass unit the protoss has.
You can only have ONE at a time, due to its heavy firepower.
The coolest thing about this is it can open up a "black hole" or warp hole which ever you like to prefer but what it does it literally
SUCKS IN EVERYTHING and destroys it.
Carrier Builds From:StarGate Armament: Interceptors Role: Capital Ship
Same 'ol Carrier, unleashes its little Interceptors
Observer Builds From: Robotics Facility Armament: None Role: Scout
Nothing new here, a small little invisible unit provides vision against other invisible or cloaked units.
So thats about it, I put this together to give you a brief view on the Toss units. |