| Paladin The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group. |
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| View Poll Results: Hammerdin vs Zealot | |||
| Hammerdin | | 29 | 60.42% |
| Zealot | | 17 | 35.42% |
| Other | | 2 | 4.17% |
| Voters: 48. You may not vote on this poll | |||
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| | #64 (permalink) |
![]() Status: Veteran Join Date: Aug 2004
Posts: 349
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | yah right Hammerdins can own zealots. I hope you know what your talkin about. 15k magic damge hammers is crazy damge. 1-2 hits max will kill any char in the game. Ive dueled some nice charger/zealots and i won 8 out of 10 times aleast if not more. They usaly try to kill me when im dueling another char. Hammerdins own!!!!! |
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| | #65 (permalink) | |
![]() Status: The Cow King!!! Join Date: Jun 2004 Location: Canada!!!
Posts: 1,525
Credits: 0 Spent time on board: - Rep Power: 8 ![]() | Quote:
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| | #66 (permalink) |
![]() Status: MS guy Join Date: Feb 2004 Location: abbotsford,BC
Posts: 6,484
Credits: 30 Spent time on board: - Rep Power: 18 ![]() ![]() | 2 hits will almost kill my barb, also did u know their is a 10% magic absorb shield. that should help a bit. anyway hammerdins have to tele to the exact place (right below) a char, any other spot and they might as well be saying their prayers. also zealots can just charge a hammerdin when he teles right by them and keep knocking him back. |
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