| Paladin The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group. |
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| View Poll Results: Hammerdin vs Zealot | |||
| Hammerdin | | 29 | 60.42% |
| Zealot | | 17 | 35.42% |
| Other | | 2 | 4.17% |
| Voters: 48. You may not vote on this poll | |||
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| | #41 (permalink) | |
![]() Status: The Cow King!!! Join Date: Jun 2004 Location: Canada!!!
Posts: 1,525
Credits: 0 Spent time on board: - Rep Power: 8 ![]() | Quote:
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| | #46 (permalink) |
![]() Status: MS guy Join Date: Feb 2004 Location: abbotsford,BC
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Credits: 30 Spent time on board: - Rep Power: 18 ![]() ![]() | u dont try to get near hammerdins, if ur a zealot just wait for them to tele over and zeal them. if their built right usually they will have low defense but high block.. if they tele right beside u can also charge them |
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| | #48 (permalink) |
| Status: Forum Member Join Date: Jul 2004 Location: turn around
Posts: 83
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | u CAN charge from close. And if u get the pally from beneath with a charge and ur fast enough u can just zeal him quick and hope for ur godly ar not to miss. Ive taken down hammers before on my zealot, they're not all that hard to kill if u have nigma and proper equips... |
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| | #53 (permalink) |
![]() Status: D2PRODIGY Join Date: Feb 2004 Location: rocky mountains
Posts: 860
Credits: 109 Spent time on board: 15:04:52 Hours Rep Power: 6 ![]() | a good hammerdin vs a good zealot........it just depends on who gets first hit. ive never seen a hammerdin that can survive even 1 hit with my zealot. but gettin that hit can be tricky. if u attack from the bottum right side with charge, then zeal hes dead, np. (or if u have enig just tele right there and he cant hit u). as long as ur on the bottum right side and close, ur safe. dont let him attack from the top left side, lol. |
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| | #54 (permalink) |
| Status: Forum Member Join Date: Aug 2004
Posts: 77
Credits: 100 Spent time on board: - Rep Power: 5 ![]() | Hammerdin is better than zealot in 2 main reasons 1 he can rush through ne difficulty 2 as other ppl said he can spam hammers until his manna runs out. Zealot isnt good for rushing becuase a4 is iron maiden act so there is a 80% chance u will die even if u ahev a good leech there is still no way to survive maiedn unless ur not attking. But zealot is good for melee duels if u ahve the right equipment u really should be unstoppable. |
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| | #55 (permalink) |
![]() Status: Veteran Join Date: Jul 2004 Location: Canada
Posts: 443
Credits: 110 Spent time on board: - Rep Power: 5 ![]() | hmm i find hammerdins own all melee no matter what u just gotta stand there and summone hammers they try to hit you, i hit K.O, as long as u have 9k+. me i have 13+ and going up just needa fill my inventory with pcombat gcs |
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| | #56 (permalink) |
![]() Status: The Cow King!!! Join Date: Jun 2004 Location: Canada!!!
Posts: 1,525
Credits: 0 Spent time on board: - Rep Power: 8 ![]() | Correction: MOST melees. And it all depends on your timing. If you can kill in like 1/2 hits like with a zerk barb or CS zon, you have a much better chance versus a hammerdin. |
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| | #57 (permalink) |
![]() Status: D2PRODIGY Join Date: Feb 2004 Location: rocky mountains
Posts: 860
Credits: 109 Spent time on board: 15:04:52 Hours Rep Power: 6 ![]() | im currently makin a hammerdin, so ill kno here soon enuf which is better, lol. THEY ARE SO DAMN BORING AT LOW LVLS!!! cuz all the synergies are high lvl skills so ya suck for a while. (30 min, lol). i kno this is a little bit off topic but does any1 kno where i can find a skill counter???? on one thread there was this link and it was a counter where u could press the buttons just like in the game and it would tell u wut ur damage would be and all sorts of stuff such as that. if any1 could give me a link to that it would be very much appreciated. |
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