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Paladin The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group.

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jd0t's Ultimate PVM MF Hammerdin Guide
  #1  
Old 01-06-2008, 10:36 PM
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jd0t's Ultimate PVM MF Hammerdin Guide - Posted: 01-06-2008
jd0t's Ultimate PVM MF Hammerdin Guide

1. Introduction
2. Skills
3. Equipment
4. Stats
5. Mercenary

--------------------------------------------------------


1. INTRODUCTION

With this hammerdin build, not only will you be able to run chaos or baal when you're at a high
level but you can easily run hell countess, pit, andy, summoner, mephisto, and pindleskin. With
this guide comes a poor man's and a rich man's build, for those just starting out or those
looking to throw down some serious dough for a leet hammerdin. Enjoy and happy mf'ing!


2. SKILL POINTS

Defensive
Prayer: 1
Meditation: 1
Defiance: 1
Vigor: 20
Redemption: 1

Offensive
Might: 1
Blessed Aim: 20
Concentration: 20

Combat Skills
Smite: 1
Charge: 1
Holy Shield: 1
Holy Fire: 1
Blessed Hammer: 20

TOTAL: 89 Points (Available At Level 78)

Remaining Points
I've noticed most hammerdin guides don't really explain what exactly to do with the rest of your skill points, so I'd like you to know, you have options. The popular choice is to max Holy Shield, but this is only one option. Overall maxing Holy Shield only gives you an extra 16 or so life, which only translates to about 25-30 life after Battle Orders, which isn't a huge deal. Although, you want to make sure with your holy shield that you are hitting 75% block rate or else you're in trouble.

The other option, although not as popular but still pretty widely used is to add points to your smite for those situations where you need to clean up those last monsters or get a few monsters away from that small dead zone in front of you while hammerin. You can also add points to holy freeze if you are not using a HF merc just to freeze those monsters and slow them down considerably. The other more popular option is to add some points into either your cold, lightning or fire resist depending which you need for whatever you choose to do with your hammerdin.

3. EQUIPMENT

Rich Man
Helm: Shako + Um (Res) or PTopaz (MF)
Chest: Enigma MP (no required str.) or Enigma AP (str. required)
Gloves: Upped Magefists (FCR) or Upped Chanceguards (MF)
Boots: Sandstorm Treks (FHR) or War Travelers (MF)
Belt: Arachnid Mesh
Ammy: Mara's Kaleidoscope
Ring 1: Stone of Jordan
Ring 2: FCR + All Res or Nagelring
Weapon 1: Heart of The Oak
Weapon 2: Call To Arms
Shield 1: Herald of Zakarum + Um or P Diamond (Res) or Spirit
Shield 2: Rhyme

Inventory: PTorch, Anni, Gheed's Fortune, 1x PComb (Preferrably with 12% FHR)


Poor Man
Helm: Shako + PTopaz (MF)
Chest: Engima DS or Skullder's Ire
Gloves: Upped Magefists (FCR) or Upped Chanceguards (MF)
Boots: War Travelers (MF) or Sandstorm Treks or Marrowwalks
Belt: Arachnid Mesh or Goldwrap
Ammy: Seraph's Hymn or FCR Ammy (Preferrably with all res or MF)
Ring 1: Stone of Jordan or Nagelring
Ring 2: FCR + Str or all res ring
Weapon 1: Heart of The Oak
Weapon 2: Blade of Ali Baba + 2x PTopaz
Shield 1: Spirit
Shield 2: Rhyme

Inventory: Whatever you can afford in this order: PTorch, Anni, Gheed's Fortune, 1x PComb (Preferably with 12% FHR)


4. STATS

Rich Man
Strength: Base
-with torch and anni there's no need to add any points here, save them for vit.
Dexterity: Enough for max block with Holy Shield
Vitality: All remaining points.
Energy: Base


Poor Man
Strength: 95 to use War Travs, or else enough to use Enigma
-the only way to avoid adding points to strength is to have a ptorch and anni, if not, use as little as possible to wear gear
Dexterity: Enough for max block with Holy Shield
Vitality: All remaining points.
Energy: Base


5. MERCENARY

Personally the only merc I like to use for my hammerdin is an Act 2 Normal or Hell Defensive for the defiance aura, another popular
option is to use an Act 2 Nightmare Defensive for holy freeze, but I find the defensive boost much too difficult to pass up.

Items

Rich Man
Helm: Crown of Ages or Guillaume's Face or Andariel's Visage
Weapon: Insight Eth Colossus Voulge
Armor: Fortitude Archon Plate


Poor Man
Helm: Andariel's Visage or Vampire Gaze
Weapon: Insight Voulge or Insight Cryptic Axe
Armor: Skullder's Ire or Guardian Angel or Atma's Wail


Any questions or comments and I'd be glad to answer, let me know what you think!
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  #2  
Old 01-06-2008, 11:04 PM
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Pretty poor to be honest.
No consideration for FCR% or FHR% breakpoints. Your hammerdin should definately hit the 125% FCR breakpoint or it will be a waste of time.
I know that this is for MF, but try to have at least 48%FHR with charms, will help when you're stuck in packs.

On skills, usually 1 point in Holy Shield is enough, but that depends on your gear. You need lvl 14 HS with all +skills, because after lvl 14 the chance to block% no longer increases, thus further points are better invested in fire / cold / light res.

I know that this is probably your first guide, but please try to do some research on the class that you are writing about before you start. This is crap.
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Old 01-06-2008, 11:42 PM
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FCR is obviously considered, want to see the break points? Try going to a pinned topic or ANY other guide. Don't see how you can call a guide crap considering it has basically everything you need to know as far as stats, skills, merc and items. What information have I provided that's wrong? Hard to call a guide crap that gives you basically all of the info you need to make your character...
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Old 01-06-2008, 11:58 PM
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FraterPerdurabo has a spectacular aura aboutFraterPerdurabo has a spectacular aura about
I don't need to look for the breakpoints, I know them. However, others may not. What's the point of writing a guide that tells you to look elsewhere for information. A guide should contain all information necessary for a character, especially if it's something as fundamental as FCR%.

The only way your Hammerdin would hit 125%FCR would be if he used Arach, HOTO, Spirit, FCR ring and Magefists. I know that those are mentioned in the guide, but you draw no distinction between using them or their alternatives. Just saying Spirit or Zaka is not good enough, there is a big difference between the two.

You talk a little about skills, but fail to go any deeper, like I mentioned about Holy Shield in my previous post.

Saying that your guide
Quote:
Originally Posted by jd0t View Post
gives you basically all of the info you need to make your character...
is downright bullshit. All you did was make a random list of gear, give the basic skill tree and mention a few items for the merc. That is considered pretty damn crap nowadays. Like I said earlier, do some research before you start writing "guides".
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Old 10-21-2008, 07:20 AM
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To be honest, I stopped taking this guide seriously at the poor man's items...

Topazes... In a Baba... On a Hammerdin...
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Old 10-22-2008, 10:25 PM
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Don't Ptopazes add lightning damage to weapons? Why put them in an ali baba?
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Old 10-23-2008, 01:51 PM
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For mf a hammerdin is best equipped with an isted wizspike.You have everything u need(for mf'in anyway)resists,mana,godly fcr,and 30%mf.From my own hammerdin,I found that you absolutely need to hit the 125% fcr,and the 86%fhr,to survive in full games where everyone else is leaching.Trade in all skill charms,except torch and anni,for lifer small charms,and enuff fhr s/c's to hit breakpoint.My hammerdin has 4k life after bo,300% mf,10k-11k hammer damage,7k defence,and 70% blocking.He doesn't need anything else.O yeah he also hits 125 fcr,and 86 fhr.
I'm on your case,I'm in your face,kick you and your father back in place.Step up suckah,understand,don't you know,I'M THE MAN.
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Old 04-15-2009, 05:26 AM
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a blade of ali baba with 2 ptopaz's? for what some extra little lightning damage? whoopiee!
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