Blizzard Sector - Diablo 3 » Diablo II » Character Development » Paladin » Arc-lxk74p's Hammerdin Guide

Paladin The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group.

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Old 08-29-2006, 09:06 AM   #1 (permalink)
Arc
 
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Well I kind of got bored so I decided to try my luck making a guide.
This char is bassically a Mfer/Rusher.

Skills
Blessed Hammers - 20
Vigor - 20
Blessed Aim - 20
Concentration - 20
Holy shield - 20
Redemption - 1
Why redemption you might ask? because it is great for if ur low on potions and need life or mana fast


Your skills should look something like this with your gear




Stats
Str - Absolutely nothing
Dex - 25-30 for slightly better blocking
Vit - Everything
Energy - None
this is my stats at lvl 92


Gear
Helm - Um'd Shako is great or if you get str charms a COA is great
Ammy - Maras or seraphs, maras will give u res but seraphs will boost ur defensive skills as well
Shield 1 - Um'd Hoz, no reason to up it, still does same stuff just more defense
Armor - Mage Enigma or Bp nigma, anything with low str req
Boots - Treks great str and vita bonus FHR FRW and poison res
Rings - 2x SOJs or 1 soj and cast ring.
Belt - Spider, really no alternative, great belt
Gloves - Mages or trangs, both have 20 fcr but trangs adds to cold res mages are regenerate mana 25%
Weapon 1 - Hoto, this is really nice, 3 to all skills fcr and res, wizzy is a nice alternative 50 fcr 75 all res and nice mana bonuses
Weapon 2 - CTA for bo
Shield 2 - either lidless sigons shield or spirit too boost your bo
Charms - Annihilus and Torch are a must so you can use gear, i have fhr charms in my inventory and life scs are also great.


Merc and Merc gear
I recommend an act NM Defensive Merc, because he will come with holy freeze already. as for gear:
Helm - Ral'd EAndys, the ral is a must cause it negates the -30% fire resist
Armor - Efort, Great res and high defense, also boosts your mercs damage
Weapon - ECv Insight - Adds meditation and will have decent damage.
Unfortuneatly no s.s. here waiting for the gear to go nl so i can equip my merc.

Pally Breaking Points
FHR: 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Paladin Spears/staves - - - - 0 3 7 13 20 32 48 75 120 280 - -
Paladin Rest - - - - - - - - 0 7 15 27 48 86 200 -
Quote:
Hit Recovery Speed Formula Faster Hit Recovery (FHR) is subject to a diminishing returns formula. Therefore, we have to calculate first Effective FHR (EFHR) as follows:
EFHR = [FHR x 120 / (FHR + 120)]
[] indicates rounding down.


Get Hit Base represents the ability of the class to recover from the frames. They are the following for different character classes and mercenaries:
Quote:
Originally Posted by Frogman
Hit Base for a Paladin = 5
Animation is Always 256 Except in 1 case for a paladin

Paladin with a spear/stave has a 192 animation speed.
Quote:
The number of hit recovery frames is calculated as follows:
Hit Recovery Frames = {256 x Get Hit Base / [Animation Speed x (50 + EFHR) / 100]} - 1
[] indicates rounding down and {} indicates rounding up.
FBR: 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Paladin Without HS - - - - - - - - - - - - 0 13 32 86 600
Paladin With HA - - - - - - - - - - - - - - - 0 86

Quote:
Faster Block Rate (FBR) is subject to a diminishing returns formula. Therefore, we have to calculate first Effective FBR (EFBR) to calculate the number of blocking frames.
EFBR = [FBR x 120 / (FBR + 120)] + Skill Bonus
[] indicates rounding down. Skill Bonus is normally 0, except when using the following skills: Holy Shield which has a 50 Skill Bonus.
Quote:
Originally Posted by Frogman
Block Base represents the ability of the class to recover from blocking.

Paladin = 3

Animation speed is always 256
Quote:
The number of blocking frames is calculated as follows:
Block Frames = {256 x Block Base / [Animation Speed x (50 + EFBR) / 100]} - 1
[] indicates rounding down and {} indicates rounding up.
FCR 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Paladin FCR % - - 0 9 18 30 48 75 125 - - - - - - -

Quote:
Originally Posted by Frogman
Blocking (Your Chance to Block)

Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2)

Blocking is the total of your equipments chance to block but the calculations below will be done with 100 dexterity and at lvl 80,
and only with the shield chance to block.

HOZ(Gilded Shield)


75*85/160 = 39.8 % Chance to block with your shield.

Exile(Vortex Shield)

49*85/160 = 26.0 % Chance to block with your shield.

Exile(Sacred Targe)

60*85/160 = 31.8 % Chance to block with your shield.

Good idea to study this carefully before considering the guide/build that you will follow

Of course I used different sites to get my tables.. but all are free source.
Mf Strategies
Basic mfing strategies that work well with this build.
Dont have pics for this becasue i got lazy.

Countess - Basically tele to her, once on level five teleport into the room and tele right on top of her, switch to concentration spam hammers shes dead.
Andy - Same as countess, tele to her, tele on top, kill.
Summoner - Once again same strategy
Travincal - this is a little tricky sometimes, just tele into the groups and spam hammers, if your health starts to drop tele away, theres almost always a well in trav use it and go back for more.
Meph - Same strat as countess. might want to kill the council members before him because they drop well sometimes.
Diablo - well you can either take the long way and kill everything, or u can teleport thru everything open the seals and kill the super uniques, once done that tele to diablo and let him have it.
Shenk, Eldritch, Twitchthroe - All three of them same strat as countess, twitch is the super unique outside of the crystalline passage and has a high drop rate.
Pindle or Nihlathak - well you have a choice here, you can either not kill nihl and mf pindle which is same strat as? you guessed it countess, or you can kill nihl for keys. Nihlathak is kind of tricky, if you teleport right on to him and ur hammers miss him but kill his minions your as good as dead, especially if he teles away. so instead tele up to him and just before him open a tp, tele up to him then tele back to your tp and monsters will follow you, kill them off then redempt them, after killing enough minions you can then tele onto nihl and kill him




Decided to post s.s for nihl cause on the long explanition





Legal Stuff
Thanks to Invisible for the Format of the guide
Special thanks to Frogman and his "Important things to know for a Paladin, before you start building him from guides." thread for breaking points and the formulas
This guide was made for D2sector.net and Blizzsector.net. All rights reserved.
Dont steal my guide!!

For a good PVM assassin guide refer to Invisibles guide located at PVM trapper by Invisible
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Last edited by Arc; 09-21-2006 at 10:58 PM..
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Old 08-29-2006, 01:10 PM   #2 (permalink)
 
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Why 20 points into defiance, did you mean holy shield

Cause unless this is a completely different build then i am mistaken
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Old 08-29-2006, 07:10 PM   #3 (permalink)
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you put 20 into defiance because is greatly boosts the defense bonus given by holy shield
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Old 08-29-2006, 07:47 PM   #4 (permalink)
 
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Meh, I prefer my 70 block 125 fcr bp hdin.

What's your dmg? Life?

Additional Comment:
MP enigma i'm guessing?

Last edited by BlindMansTicket; 08-29-2006 at 07:47 PM.. Reason: [Automerged Doublepost]
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Old 08-29-2006, 07:51 PM   #5 (permalink)
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yes mage nigma, my damage is 13k with no gcs and my life is 2017 no bo
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Old 08-30-2006, 03:48 AM   #6 (permalink)
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nice guide, but i like mine better :)
Zealer-Smiter-Hammerdin Guide-> By L4E
the last section

although i would make mine even better if i could edit it myself -.- but im too lazy to rewrite and ask fm to repost...

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Old 08-30-2006, 03:52 AM   #7 (permalink)
 
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nice guide and i love how u use meh idea on the pictures.. :) nice stuff +rep... and yes i cant but lets just amagine i did :)
i know its ur first guide mine was also crappy as hell but no offence umm its kinda badish... add like stratagies to it. ill help u make it kewl
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Old 08-30-2006, 03:55 AM   #8 (permalink)
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Quote:
Originally Posted by Invisible
nice guide and i love how u use meh idea on the pictures..
ya cause nobody ever took screenshots until your guide was released
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Old 08-30-2006, 04:04 AM   #9 (permalink)
 
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Quote:
Originally Posted by Tap
ya cause nobody ever took screenshots until your guide was released
good thing or is that an insult to my guides?
yo you might wunna add some color as well to make it sexy looking
and use different sizes.. w/e if you want use my whole lay out i use 6 size for thebig things and 4 for smaller.. you get permission
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Old 08-30-2006, 04:08 AM   #10 (permalink)
 
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good guide.. but it's pretty much the same as everyone hammerdin guide.
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Old 08-30-2006, 04:10 AM   #11 (permalink)
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well its my first guide ive ever done and i chose hammerdin cause its prolly the easiest, (cookie cutter build), so their all pretty much the same with slight variations, im going to make another guide, either a liberator, or a fire telemental as lightning has already been done.
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Old 08-30-2006, 04:18 AM   #12 (permalink)
 
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Quote:
Originally Posted by Arc-lxk74p
well its my first guide ive ever done and i chose hammerdin cause its prolly the easiest, (cookie cutter build), so their all pretty much the same with slight variations, im going to make another guide, either a liberator, or a fire telemental as lightning has already been done.
i think you should just remove all those tables and link into frogmans guide that would be much easier dont you think?
"cookie Cutter" rofl who doesnt remember that one.. its alittle inside joke between me ski and arc
and a fire elemental nah just go full blown auradin
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Old 08-30-2006, 05:49 PM   #13 (permalink)
 
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Arc .. you really need to re-write or read it over because , no offense, but its a shit guide.

You don't mention HS, just defiance... you max HS first, then defiance after lvl 96 or something bro. So it never gets maxed.

Also, for a MFer/Rusher, you want FCR, not Dmg. Therefore, you're going to go 125FCR using 45 Res Spirit Sacred Targe (or other 40+ res pally shield) and 2 x FCR rings or 1 FCR ring / 10%FCR Ammy or 2x sojs/bks and 20%FCR Ammy.

I disagree with the % block as well, MB is always grea tto have for rush/MF, however it's all or nothing, no snese wasting 20-30 points in Dex to get halfway.

Gear... P Topaz Shako (anny pally shouldnt have res issues) and War Travs....also Shield 2 should ALWAYS be a shit Pally Spirit...least str/+2, no need for lidless/sihs as everyone can make a spirit, even if you just start the game.

this whole guide is fuct. re-write bro.
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Old 08-31-2006, 03:42 PM   #14 (permalink)
 
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yeah , u need holy shield.. level 20 defiance>??? isnt it max holy shield then leftovers defiance? im almost 100% sure it is.
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Old 08-31-2006, 04:26 PM   #15 (permalink)
 
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no holy shield on a hammer pally? thats like a barb without bo man

Dex - 25-30 for slightly better blocking

haha you need max blocking with holy shield and rest into life

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Old 08-31-2006, 04:48 PM   #16 (permalink)
 
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Erm...I think he meant to put one point into HS and rest of those would-be points into defiance. If you care to look, defiance adds more def to holy shield as a synergy than it does to actually put points into HS. The only reason I would actually put many points into HS myself would be because you boost the duration of the skill a little bit. BUT, you get a greater bonus by putting more points into defiance. I would say at best you have 5 points into HS just for duration purposes.

So it is, in fact, a good guide that you failed to research before you commented.

Nice guide, but it could be more in-depth. 6.5/10.
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Old 08-31-2006, 04:57 PM   #17 (permalink)
 
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Razrmeth, your guide isn't a bad attempt, but I wished that you concentrated more on the quality of the content, instead of fancy shining screenshots and fonts. Why is that so?

Because it isn't really a guide, just a rigid gear setup with some explanation about skills and stats (that I absolutely disagree with anyway, I believe that any PvM Hammerdin would max Holy Shield before putting any points into defensive auras).

Also, I don't like any hammer that does not make the 125%FCR breakpoint. It COULD be fine for PvM, but a Hammerdin deals up far more damage at 125%FCR breakpoint and can also effectively be used for PvP.

Additionally, I cannot recall you mentioning any FHR brekapoints (fair enough, it's not really necessary for PvM, but still).

Anyway, these are just simple remarks. Why don't you experiment a little and then write a far more through guide?
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