Blizzard Sector - Diablo 3 » Diablo II » Character Development » Paladin » Maxing Out Charge

Paladin The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group.

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Old 07-05-2006, 06:38 PM   #1 (permalink)
 
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Hi, i would like to know why dont the guides tell you to max out charge for a smiter. I would think when dueling you will charge you opponent once to get close and start smiting. So shouldnt this initial charge be strong so you can take a chunk of life out of your oponent? And sometimes against casters dont you need to keep charging them because once you stop and try smiting they can tele away. Thankyou.

Ps and does adding 1 in RF RL and RC give 1 max resist to each resist per level?
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Old 07-05-2006, 07:04 PM   #2 (permalink)
 
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Well if your making a SMITER then I would smite any character. Not keep charging at them even though they are a caster. If your a smiter.... you shouldnt use charge in a duel unless you need to get close to them. You should have at least 1 point into charge.
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Old 07-05-2006, 07:11 PM   #3 (permalink)
 
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thats what im saying, in order to get close to them i would have to use charge THEN smite correct?
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Old 07-05-2006, 07:15 PM   #4 (permalink)
 
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charging is used mainly to dysench (sp*) caster people so you can pretty much walk up to them and kill them. almost all of the pvp paly builds use it (hammerdin, smiter, zealers) and they might be of use against meele but i doubt it


charging will never catch a good caster pvp player anyway
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Old 07-05-2006, 07:29 PM   #5 (permalink)
 
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okay and uhm one more question, i think somebody told me that fort doesnt add damage and im now deciding to use a Coh or Enigma?
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Old 07-05-2006, 07:37 PM   #6 (permalink)
 
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Quote:
Originally Posted by Divine
Well if your making a SMITER then I would smite any character. Not keep charging at them even though they are a caster. If your a smiter.... you shouldnt use charge in a duel unless you need to get close to them. You should have at least 1 point into charge.
Charge is one of the most essential skills of a PvP Smiter. Max it.

Quote:
Originally Posted by commandwolf
charging is used mainly to dysench (sp*) caster people so you can pretty much walk up to them and kill them. almost all of the pvp paly builds use it (hammerdin, smiter, zealers) and they might be of use against meele but i doubt it


charging will never catch a good caster pvp player anyway
If you are desynched, you can catch any caster.

Quote:
Originally Posted by XKazeCloudX
okay and uhm one more question, i think somebody told me that fort doesnt add damage and im now deciding to use a Coh or Enigma?
Yes it does, Jesus ****ing Christ. Go for Forti.
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