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![]() Status: Veteran Join Date: May 2005 Location: Stormwind
Posts: 173 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 0:01:24 Hours Rep Power: 4 ![]() | I was thinking of making a travincal-running hammerdin without any of the fancy rw like enigma, hoto and CTA. This is what I've come up with so far: Gear: Armor: Guardian angel (not hard to come by, give +1 skills, 20% increased blocking and max res) Weapon: Wizardspike (res+mana+FCR) Shield: Zaka, sorry, no discussion here Belt: Arachnid Gloves: Any FCR gloves (I used magefists) Boots: Silkweaves Helm: Shako (old Skool^^)<---peasant crown can also be used Amulet: Seraphs or a good rare<---switched mine for mara 25 Ring 1: Manald<----regenerate mana Ring 2: Raven Frost (cannot be frozen) Inv: Annihilus (had to include it, since I just found one, lol) Stats (with +13 Anni): Strength: 83 Dex: 73 (raven frost is +20) Vita: 364->1.6k life Energy: Base Res: around 90 Damage: 7.3-7.7K Def: 7.4K Skills: 20 Hammer 20 Concentration 20 Vigor 20 blessed aim 1 Redemption Rest: Holy Shield Very important things here: 75 block<---makes up for not having that much life 90 all Res<--also makes up for not having that much life, if you do not get 90 all res from items, just use any res charms. 75% Faster Cast Rate<--- you will not do that much damage, so be sure to be able to spawn hammers like mad, I got to 80% with Wizspike, magefist and arachnid At least 1.5K life A healthy Faster Hit recovery I just ran travincal on SP, and it did quite well. Remember this build will mainly be for people who want to run Travincal, who do not have the items for a "Godly" Hammerdin. Well, What do ya think?? I just got to lvl 70 with this build on Bnet. Since I do not have that much life yet, it can die quickly, but for the rest, it is doing better then I expected. Note: If this is your first Hammerdin, take some time to learn how to play a hammerdin. |
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| | #2 (permalink) |
![]() Status: MS guy Join Date: Feb 2004 Location: abbotsford,BC
Posts: 6,484 Tournaments Joined: 0 Tournament Wins: 0
Credits: 45 Spent time on board: - Rep Power: 18 ![]() ![]() | if you got 90 all resist sounds like you will do fine.. start maxing defiance if you want more defense... or if you favor a particular resistance/want it maxed than put pts into the proper resistance... i.e. if you want to get more lightning resistance than put 10 pts into resist lightning, this gives a hidden bonus of +1 to max light resistance per 2 pts, as the max resistance of any element is 95... 10 pts=5 more max resist+90=95 light resist. you should have around 10 pts left for another resist aura if you want to max cold or fire...(btw i dont think this works for psn/cleansing so i wouldnt try it). |
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| | #3 (permalink) |
![]() Status: Veteran Join Date: May 2005 Location: Stormwind
Posts: 173 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 0:01:24 Hours Rep Power: 4 ![]() | Ye, I think you can get 90 all res, but I used um'ed zaka and shako instead of resistance quests, also, this build is made for lvl 85, so that, combined with Guardian Angel gives you low reqs for 75 block And I don't think having more than 90 resist is really necessary, Any leftover skill points can be put in Defiance for more def or Redemption for more mana/corpse |
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