Blizzard Sector - Diablo 3 » Diablo II » Character Development » Paladin » Idea for a hammerdin built for the less rich

Paladin The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group.

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Old 06-07-2005, 01:44 PM   #1 (permalink)
 
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I was thinking of making a travincal-running hammerdin without any of the fancy rw like enigma, hoto and CTA. This is what I've come up with so far:

Gear:

Armor: Guardian angel (not hard to come by, give +1 skills, 20% increased blocking and max res)
Weapon: Wizardspike (res+mana+FCR)
Shield: Zaka, sorry, no discussion here
Belt: Arachnid
Gloves: Any FCR gloves (I used magefists)
Boots: Silkweaves
Helm: Shako (old Skool^^)<---peasant crown can also be used
Amulet: Seraphs or a good rare<---switched mine for mara 25
Ring 1: Manald<----regenerate mana
Ring 2: Raven Frost (cannot be frozen)
Inv: Annihilus (had to include it, since I just found one, lol)


Stats (with +13 Anni):
Strength: 83
Dex: 73 (raven frost is +20)
Vita: 364->1.6k life
Energy: Base
Res: around 90
Damage: 7.3-7.7K
Def: 7.4K

Skills:
20 Hammer
20 Concentration
20 Vigor
20 blessed aim
1 Redemption
Rest: Holy Shield

Very important things here:
75 block<---makes up for not having that much life
90 all Res<--also makes up for not having that much life, if you do not get 90 all res from items, just use any res charms.
75% Faster Cast Rate<--- you will not do that much damage, so be sure to be able to spawn hammers like mad, I got to 80% with Wizspike, magefist and arachnid
At least 1.5K life
A healthy Faster Hit recovery

I just ran travincal on SP, and it did quite well. Remember this build will mainly be for people who want to run Travincal, who do not have the items for a "Godly" Hammerdin.


Well, What do ya think??

I just got to lvl 70 with this build on Bnet. Since I do not have that much life yet, it can die quickly, but for the rest, it is doing better then I expected.

Note: If this is your first Hammerdin, take some time to learn how to play a hammerdin.
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Old 06-07-2005, 04:31 PM   #2 (permalink)
 
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if you got 90 all resist sounds like you will do fine.. start maxing defiance if you want more defense... or if you favor a particular resistance/want it maxed than put pts into the proper resistance... i.e. if you want to get more lightning resistance than put 10 pts into resist lightning, this gives a hidden bonus of +1 to max light resistance per 2 pts, as the max resistance of any element is 95... 10 pts=5 more max resist+90=95 light resist. you should have around 10 pts left for another resist aura if you want to max cold or fire...(btw i dont think this works for psn/cleansing so i wouldnt try it).
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Old 06-07-2005, 05:39 PM   #3 (permalink)
 
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Ye, I think you can get 90 all res, but I used um'ed zaka and shako instead of resistance quests, also, this build is made for lvl 85, so that, combined with Guardian Angel gives you low reqs for 75 block

And I don't think having more than 90 resist is really necessary, Any leftover skill points can be put in Defiance for more def or Redemption for more mana/corpse
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