| Paladin The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group. |
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| | #3 (permalink) | |
![]() Status: Veteran Join Date: Dec 2004 Location: behind you.......
Posts: 254
Credits: 0 Spent time on board: - Rep Power: 4 ![]() | Quote:
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| | #4 (permalink) |
![]() Status: CS1.6/D2 fanatic Join Date: Nov 2004 Location: Ohio
Posts: 845
Credits: 21 Spent time on board: 20:58:07 Hours Rep Power: 5 ![]() | okay, ill take a wack at it str-enough for items dex- enough for max block(75%) vita- rest energy- none items are helm 2soc coa with cham ber in it fortitude armor some kind of weapon with cb sheild is uped hoz belt is verdungos boots eth treks dual bk's gloves dracs skills are 20 charge 20 holy sheild 20 to fanta 20 defiance rest to what u want thats a build, hope it works (rep or points would be appreciated)
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| | #5 (permalink) |
![]() Status: Forum Elder Join Date: May 2004 Location: BC, Canada
Posts: 525
Credits: 0 Spent time on board: 0:01:25 Hours Rep Power: 6 ![]() | this is what i would use for gear... eth death berserker axe Fortitude armor uped gore rider steelrend guillaume's face (with cham) phoenix pally shield (with ed/ar mod) verdungo's angelic ammy + 2x rings for skills, don't forget this... Charge Receives Bonuses From: Vigor: +20% Damage Per Level Might: +20% Damage Per Level so it'll probably be like: 20 fanat 20 charge 20 holy shield 20 vigor rest in might |
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| | #8 (permalink) |
| Status: Newcomer Join Date: Sep 2008
Posts: 3
Credits: 23 Spent time on board: 0:12:52 Hours Rep Power: 0 ![]() | ok here is the PROPER charge paladin build. strength- enough to carry items Dexterity- quite a lot, to make sure u hit them everytime with charge Vitality- a lot Mana- not much, may not even at all A preferred item for a chargedin is bonesnap maul as it does heaps of damage and u can do up to 2500 dmg with it without the synergys of charge. You should also get mana steal ring, manald heal. It is good as when u hit people u will get the mana back especially if u have bonesnap, so you dont have to worry about mana. Thats just about all you need for chargedin. I did 20 charge 20 vigor 20 might and then do what you want. its all you need. CRITICAL THINGS TO HAVE= bonesnap maul, manald heal ring, and max charge and its synergys. If you have them, you are beast and currently i have a level 25 chargedin and he does 1670 dmg with charge already. |
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| | #9 (permalink) |
| Status: Forum Member Join Date: Jun 2005 Location: Toronto,Ontario
Posts: 98
Credits: 34 Spent time on board: 23:16:03 Hours Rep Power: 4 ![]() | lol,bonesnap.If it works for you,what can I say.Most of the chargers Ive seen in duel games go for elemental damage with conviction as the main aura.Use dream helm,dragon armor,and botd warpike,then build synergies to holy fire and holy shock,but no points into the actual skills of holy fire and shock.max out conviction and charge and vigor.wear angelic rings and ammie,enchant with demonlimb,charge with vigor and switch to conviction right before u hit them,or use a non eth infinity with as high damage as possible,then u dont have to put points in convition,so u might just be able to synergy charge all the way.Ive seen these chargers one hit everyone on screen.
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| | #10 (permalink) |
| Status: Newcomer Join Date: Sep 2008
Posts: 3
Credits: 23 Spent time on board: 0:12:52 Hours Rep Power: 0 ![]() | what well it works for me i have bonesnap and i do 1570-1986 and i havent even maxed it yet im level 32 and yeah i have manald heal mana is not a problem please tell me what other things i need? note i play diablo 2 not expansion or anything i dont know all these random names its confusing. |
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