Blizzard Sector » Diablo II » Character Development » Paladin » Quiksilvers Smite Guide

Paladin The Paladin is the character that is perhaps more suitable to the multi-player game. But make no mistake; he is still capable of taking on the greatest of battles. Many of his aura powers can affect more than one player so he should always be part of a group.

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Old 12-28-2004, 04:55 PM   #1 (permalink)
 
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Quiksilvers Smitedin Guide

Skills: Well having a smiter is all based on stunning. If smite didnt stun there would be no use. So maxx these skills.

Smite

Fanat

Holy Shield

Defience

And if you are a dueler go ahead and max Charge

rest our yours

Items:

Armor - Archon Plate or Dusk Shroud Fortitude

Shield - Eth HoZ

Wepon - Phase Blade Greif

Helm - Diadim'd Dream

Ammy - Maras

Rings - Bk or other sort of dual leech

Belt - Verdungos

Gloves - Dracs or Soul Drainers

Boots - Upped Gores

Stats:

Str - 100- 150

Dex - 130 - 150

Vita - Rest

Ene - NONE!!!

Merc:

My merc is a pwing a1 merc with cold arrow.

Items:

Armor - Dragon

Sur + Lo + Sol20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+0.375-37.125 To Strength (Based on Character Level)
Increase Maximum Mana 5%
+5% To Maximum Lightning Resist
Damage Reduced by 7%

Weapon - ICE

100% Chance To Cast Level 40 Blizzard When You Level-up
25% Chance To Cast Level 22 Frost Nova On Striking
Level 18 Holy Freeze Aura When Equipped
+20% Increased Attack Speed
+140-210% Enhanced Damage (varies)
Ignore Target's Defense
+25-30% To Cold Skill Damage
-20% To Enemy Cold Resistance
7% Life Stolen Per Hit
20% Deadly Strike
3.125-309.375 Extra Gold From Monsters (Based on Character Level)

Helm - Dream

10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
Increase Maximum Life 5%
+0.625-61.875 To Mana (Based On Character Level)
All Resistances +5-20 (varies)
15-25% Better Chance of Getting Magic Items (varies)



Set having holy shoch freeze and fire at the same time she pwins every monster 15k damgage
Feel free to post comments
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Old 12-28-2004, 05:02 PM   #2 (permalink)
 
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Quiksilver, have u ever made remixes on songs? I Know there's a Dj called quiksilver, so it might be u
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Old 12-28-2004, 05:48 PM   #3 (permalink)
 
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damn that sounds like a pretty nice guide
and dam nice merc
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Old 12-28-2004, 07:01 PM   #4 (permalink)
 
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U took Quiksilver from the TV-program (theres also clothes of it, i have some pant on that is Quiksilver ). I can see because of that erhm... picture
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Old 12-28-2004, 09:28 PM   #5 (permalink)
 
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Wepon - Phase Blade Greif
diadim'd dream?

what are those two things? thanks. i'd recommend a zod in the hoz, though, right?
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Old 01-08-2005, 01:10 AM   #6 (permalink)
 
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nice guide :P
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Old 01-08-2005, 06:14 AM   #7 (permalink)
 
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a few comments i'd like to add...

upgraded HoZ has significantly more smite dmg than eth HoZ. the def difference is negligible since u'll be full of +skill items and pcombat gcs to boost holy shield and get high def no matter what u wear. smite also ignores target def and blocking so there is no competition of def involved. with enigma on, u should have no problem wearing uped HoZ.

i don't think the holy shock aura on dream adds to smite dmg. i'd rather wear a ber shako for more DR, skills and life.

dual leech rings are only needed for pvm and ONLY when u're using ur 1-point zeal. same goes for soul drainers.

with a dusk enigma, u probably won't even need 100 base str.

HoZ has high blocking, and with a maxed holy shield u most likely won't even need 130 total dex for maxed block. getting enough dex to wear grief phase blade will do.

for rings, i would normally use raven frost + bk ring. switch out bk for others whenever necessary.

nice merc btw.
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Old 01-08-2005, 06:22 AM   #8 (permalink)
 
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with a dusk enigma, you're missing 300ed from fortitude.
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Old 01-08-2005, 07:46 AM   #9 (permalink)
 
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i'm not sure if the %ed from fortitude (or from anything else for that matter) add to smite dmg. can someone test this on sp or something? i'm too lazy to do it myself lol.
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Old 01-08-2005, 07:47 AM   #10 (permalink)
 
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it does affect it. and it's a whole lot of damage.
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Old 01-08-2005, 10:03 AM   #11 (permalink)
 
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Quote:
Originally Posted by AznAvatar
dual leech rings are only needed for pvm and ONLY when u're using ur 1-point zeal. same goes for soul drainers.
When using Smite, there is no use for zeal, and putting only 1 point in it, it will have very low are, even with skill+ items.



Hmm, lets see.
As i sayd in another thread, fortitude has been updated, and it dont give any good stats in an armour.

Its better to use CoH than Enigma on a Smiter.

Doom berserker axe is probably the best weapon you get for a smiter, because it gives you the holy freeze aura wich is important for you.

With Holy Shield, i dont know how much dex you need to have max block, but i know that in you dont need points in it for ATR, unless you gonna use charge for mobility in combat.

HoZ is a caster shield, the shields you shoud choose is either Exile or Pheonix.
Exile = More Defensive
Pheonix = More Offensive

Instead of whining, i shall make my own version.
I do this because atm i have nothing better to do.
I dont think skill+ items is important on a smiter exept for BO/BC

Stats:
Strenght: Enough for eqipment -bonus from items you wear
Dexterity: 150 since am gonna use charge for ranged attacks
Vitality: Rest
Energy: 0


Skills:
20 Smite
20 Charge
20 Fanaticm
20 Holy Shield
After this point you make defiance as high as you can get it.


Gear:
Helm:
CoA socket with Ber, Ber
(dmg reduce, huge defence, good resist, FHR and 1+ skills)
Weapon:
Doom Berserker Axe
(holy freeze, 2+ skills)
Shield:
etheral Exile chromatic zakarum shield
(good resist, life trap, defiance, max resists)
Armour:
CoH Archon Plate
(good defence, huge resist, good str, dmg reduce and 2+ skills)
Gloves:
Draculas
(life trap, open wounds and good str)
Belt:
Verdungo
(dmg reduce, FHR, huge life bonus and fine defence)
Boots:
upgraded Gore Riders
(best melee boots you can get)
Amulet:
Metalgrid
(I bet you will never get your hands on this, since its as rare as tyrales might, so just stick with Maras and smile)
Rings:
Raven Frost
(Cannot be Frozen)
Bul-Katho`s
(1+ skills and life bonus)
On Switch:
CtA 6/6/2
Spirit chromatic paladin only shield


Inventory:
1 Annihilus
10 Combat Skillers with bonuses
9 Small charms with bonuses
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Old 01-08-2005, 04:07 PM   #12 (permalink)
 
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What are stats on Metalgrid?
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Old 01-08-2005, 08:05 PM   #13 (permalink)
 
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its crappy has some defense vs missle resists and thats about it
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Old 01-08-2005, 09:31 PM   #14 (permalink)
 
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Quote:
Originally Posted by Keitaro
When using Smite, there is no use for zeal, and putting only 1 point in it, it will have very low are, even with skill+ items.



Hmm, lets see.
As i sayd in another thread, fortitude has been updated, and it dont give any good stats in an armour.

Its better to use CoH than Enigma on a Smiter.

Doom berserker axe is probably the best weapon you get for a smiter, because it gives you the holy freeze aura wich is important for you.

With Holy Shield, i dont know how much dex you need to have max block, but i know that in you dont need points in it for ATR, unless you gonna use charge for mobility in combat.

HoZ is a caster shield, the shields you shoud choose is either Exile or Pheonix.
Exile = More Defensive
Pheonix = More Offensive

Instead of whining, i shall make my own version.
I do this because atm i have nothing better to do.
I dont think skill+ items is important on a smiter exept for BO/BC

Stats:
Strenght: Enough for eqipment -bonus from items you wear
Dexterity: 150 since am gonna use charge for ranged attacks
Vitality: Rest
Energy: 0


Skills:
20 Smite
20 Charge
20 Fanaticm
20 Holy Shield
After this point you make defiance as high as you can get it.


Gear:
Helm:
CoA socket with Ber, Ber
(dmg reduce, huge defence, good resist, FHR and 1+ skills)
Weapon:
Doom Berserker Axe
(holy freeze, 2+ skills)
Shield:
etheral Exile chromatic zakarum shield
(good resist, life trap, defiance, max resists)
Armour:
CoH Archon Plate
(good defence, huge resist, good str, dmg reduce and 2+ skills)
Gloves:
Draculas
(life trap, open wounds and good str)
Belt:
Verdungo
(dmg reduce, FHR, huge life bonus and fine defence)
Boots:
upgraded Gore Riders
(best melee boots you can get)
Amulet:
Metalgrid
(I bet you will never get your hands on this, since its as rare as tyrales might, so just stick with Maras and smile)
Rings:
Raven Frost
(Cannot be Frozen)
Bul-Katho`s
(1+ skills and life bonus)
On Switch:
CtA 6/6/2
Spirit chromatic paladin only shield


Inventory:
1 Annihilus
10 Combat Skillers with bonuses
9 Small charms with bonuses
fortitude still has good stats. you must've read it wrong. go make one and see for urself.

enigma > CoH if u use CoA. CoA requires 174 str if u haven't noticed. enigma also has much higher def than CoH.

grief > doom. holy freeze is nothing compared to the smite dmg u get from grief.

for smiting, upgraded HoZ is second to none.

i personally would never add extra dex just to get AR. u also said that it's only for charging at ranged attackers. all ranged attackers have crap def, so u won't need any more AR.

+skill items do matter since +1 to all skills adds to fanat, smite, holy shield, and ur secondary attack, which is about +5 base smite dmg and 32%ed to smite. i personally prefer to use shako over CoA.
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Old 01-10-2005, 07:18 AM   #15 (permalink)
 
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I never made a fortitude myself, but from what i read on arreat summit, the fortitude has no ed defence. I could be wrong, but in this case it wont be my fault.

With the items i had in my guide, you wont need so extremly much str anyway, so a CoA is pretty ok to use.

From what i have experiance, the extra dmg from Grief is only added to your weapon attack, and not your shield attack. Have you tested the dmg when you using it, by see the dmg with and without it.

Upgraded HoZ is good, i agree, but its nothing compare to an etheral Exile chromatic zakarum shield.

I know that skills is good to have, but with a smiter, there are more important things to use first.
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Old 01-10-2005, 10:41 PM   #16 (permalink)
 
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there is currently a display bug with the attribute window. grief's added dmg does not show up, so it has to be manually calculated. my grief zealot's lvl 1 smite beat a non-grief smiter. i think that's enough proof that the +dmg does work.

smite dmg is enormous with grief. life tap triggers about every 5 hits, so again, life tap will not save u from an 8.4k smite unless u're lucky enough to have it trigger on the first hit. if that's the way u like to duel, then go buy a wand with life tap charges. there...100% chance to cast life tap.

yes there are more important things than +skills...like dmg and life...well HoZ gives u those!
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Old 01-11-2005, 09:03 AM   #17 (permalink)
 
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Quote:
Originally Posted by AznAvatar
my grief zealot's lvl 1 smite beat a non-grief smiter. i think that's enough proof that the +dmg does work.
That dont prove anything. But i think it might work, because venom dmg is not showed on assassins kick dmg, but it still is there.
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Old 01-11-2005, 03:50 PM   #18 (permalink)
 
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Quote:
Originally Posted by Keitaro
That dont prove anything. But i think it might work, because venom dmg is not showed on assassins kick dmg, but it still is there.

the fact that a real smiter should be able to kill a zealot but instead loses, doesn't prove anything? whatever u say man...

my displayed smite dmg was <800, and my displayed zeal dmg (b4 venom triggers) was <1.2k, yet i was 2-hit killing the zealots with godly gear. coincidence?
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Old 01-12-2005, 07:34 AM   #19 (permalink)
 
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Maybe it just where luck.
I dont know if the dmg is as you say, so i wont argue with you on that one.
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Old 01-12-2005, 09:49 PM   #20 (permalink)
 
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Quote:
Originally Posted by Keitaro
Maybe it just where luck.
no luck was involved. i was using uped hoz so my smite dmg was very consistent. i also had no crushing blow so there couldn't have been any especially dmging hits. my displayed smite dmg was exactly the same with or without grief on, but when tested on monsters and other players, the dmg difference was huge. my calculated avg smite dmg was about 3762, and it seemed about right when i tested it on my friend's druid with no DR.
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