Blizzard Sector  
Home Forums Register FAQ Members Arcade Banking Chat Box Search Today's Posts Mark Forums Read
Go Back   Blizzard Sector > Diablo II > Character Development/Guides > Necromancer
Reload this Page Direction Necessary
Necromancer A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems.

Vote on the Diablo 2 Top 200
Diablo 2 Top 200 - Items, Cheats, Bots, Editors, Hacks Free
This Forum is Sponsored by
Vote on the Diablo 2 Top 200
Diablo 2 Top 200 - Items, Cheats, Bots, Editors, Hacks Free

Reply
 
Thread Tools Rate Thread Display Modes
Direction Necessary
Old
  (#1 (permalink))
Ruin-Tumult is Offline
Veteran
Ruin-Tumult is on a distinguished road
 
Ruin-Tumult's Avatar
 
Posts: 333
Credits: 200
Spent time on board: 4 Days and 1:48:47 Hours
Join Date: Jul 2007
Location: Gallia County, Ohio
  Send a message via Skype™ to Ruin-Tumult 
Default Direction Necessary - 08-06-2007, 01:53 AM

Yeah, I'm working on a necro right now, and I can't decide on how to make him. I'm leaning either to a summoner necro, or a summon/other hybrid. His name is Ruin-Tumult if you ever seen him, and his skill points so far are 1 in raise skeleton, and 8 in skeleton mastery. he is a level 9 necro, and I play in the USEast region. Any ideas?
  
Reply With Quote
Sponsored Links
Vote on the Diablo 2 Top 200Diablo 2 Top 200 - Items, Cheats, Bots, Editors, Hacks Free Vote on the Diablo 2 Top 200Diablo 2 Top 200 - Items, Cheats, Bots, Editors, Hacks Free
Old
  (#2 (permalink))
BewarethePhoenix is Offline
***** Elder
BewarethePhoenix is on a distinguished road
 
BewarethePhoenix's Avatar
 
Posts: 562
Credits: 48
Spent time on board: 1 Day and 12:59:34 Hours
Join Date: Nov 2006
Location: Illinois
   
Default 08-06-2007, 02:27 AM

Summon is a good choice especially if you don't have a lot of good gear to use. I would recommend you put a point into amplify damage to give your skeles more stomping power. A clay golem can be a good way to add to your horde of minions too. He slows enemies and is a good tank in the earlier difficulties. Also you would be well advised to go through some of the other guides in the necro section of this forum, lot's of good information to be had here.
  
Reply With Quote
Old
  (#3 (permalink))
Ruin-Tumult is Offline
Veteran
Ruin-Tumult is on a distinguished road
 
Ruin-Tumult's Avatar
 
Posts: 333
Credits: 200
Spent time on board: 4 Days and 1:48:47 Hours
Join Date: Jul 2007
Location: Gallia County, Ohio
  Send a message via Skype™ to Ruin-Tumult 
Default 08-06-2007, 02:32 AM

amplify damage, huh? i thought about placing a pont in that, but i heard that the damage increase is far too little to bother. I'm a bit iffy with the golems, but i have a shrunken-head that gives me 3 to clay golem, so i think that covers it. i checked the other guides, and bloody's looked alright, and AlmostDeadly's did too, but both guides seemed to fit the rich man, and i prefer standing in the reasonable. I am not rich, but i want to have a view on something i can reach.
  
Reply With Quote
Old
  (#4 (permalink))
BlueBleeder is Offline
User Title Loading: 1%
BlueBleeder has a spectacular aura aboutBlueBleeder has a spectacular aura about
 
BlueBleeder's Avatar
 
Posts: 2,524
Credits: 164
Spent time on board: Days and :0:0 Hours
Join Date: Aug 2005
Location: Realm of the 1337
   
Default 08-06-2007, 04:24 AM

You can make a reliable skelemancer if you know where to put the points. Only put one in mage and thats just to try and get a cold one. Otherwise they're useless. I suggest only put one in amp and all the other skills, especially decrep and lower resist. I think you should do fire/clay duo if only just put one point in both, cause while clays a good tanker, you need a damage doer so you can get your skeles up, and clay wont do that. Besides, when you have 15skeles running around, whats the chance the golems going to be hit if its doing next to nothing.

Last of all, get an act2 off or combat, cant remember which, but make sure it's from normal diff.

I was able to get a pretty good mancer while staying poor.
  
Reply With Quote
Old
  (#5 (permalink))
Ruin-Tumult is Offline
Veteran
Ruin-Tumult is on a distinguished road
 
Ruin-Tumult's Avatar
 
Posts: 333
Credits: 200
Spent time on board: 4 Days and 1:48:47 Hours
Join Date: Jul 2007
Location: Gallia County, Ohio
  Send a message via Skype™ to Ruin-Tumult 
Default 08-06-2007, 06:01 AM

i took your advice with the amplify damage, and it works great with my skeletons, of which i can summon 2 skeletons at level 10 eachm and i have a level 3 clay golem with the help of my shrunken head. I notice i don't do much with this build though, besides spamming amp damage whenever possible, and its starting to lean towards pvm. oh well. thanks for the help, i kind of see where this build is going to go. any other sugesstions are nice, but its not necessary now. thanks again.
  
Reply With Quote
Reply
Sponsored Links
Vote on the Diablo 2 Top 200Diablo 2 Top 200 - Items, Cheats, Bots, Editors, Hacks Free Vote on the Diablo 2 Top 200Diablo 2 Top 200 - Items, Cheats, Bots, Editors, Hacks Free


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off

Starcraft 2 Sector | Diablo 2 Sector




Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0 RC5
vBulletin Skin developed by: vBStyles.com
vBCredits v1.4 Copyright ©2007 - 2008, PixelFX Studios