| Necromancer A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems. |
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| | #1 (permalink) |
| Status: Forum Member Join Date: Jun 2006
Posts: 82
Credits: 0 Spent time on board: 1 Day and 0:12:01 Hours Rep Power: 3 ![]() | Out of curiosity, what properties can the Iron Golem gain from the Item it is spawn? I can't find a *complete* list anywhere. There's one topic in this forum that only has a partial list, and it's old -P1.09- (keywords are: "Iron Golem Properties" -> search) From what I know (haven't seen it myself), it receives: - added elemental damage (es: adds 1-4 cold damage) - added elemental resist % (not sure about this) - extra melee damage (if it's a weapon with ED) - extra defense (if it's an armor with... uh... ED) - knockback - autocast spells (Chance to Cast Xyz when Struck/Striking) I hear it also gains properties from gemmed items and runewords (provided they are metallic, of course). And then I know the Golem can't inherit MF% nor "Indestructible" properties, although an Ethereal item will make it appear translucent : ) Now... 1) Does it gain Auras as well? 2) What about IAS% ? 3) How does the "Fool's" mod work with the Iron Golem? Is the Fool's effectiveness based on my (caster's) level, or on the Golem's level? 4) Do the LL or ML apply? (wow, I'm learning the lingo ^_^) 5) Does extra Life Regen works? (meaning: it adds to the Golem's Life Regen rate?) Kind regards, Ciao ciao : ) |
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| | #2 (permalink) |
![]() Status: Tech Elder Join Date: Oct 2004
Posts: 1,430
Credits: 170 Spent time on board: 3 Days and 21:20:24 Hours Rep Power: 6 ![]() | Effect: Summon a Golem from a metal item. The golem gains properties of the item. The Iron Golem's strength lies in his Thorn Damage. This Golem is very powerful against Melee attackers. Iron Golems can be constructed from non magical items. You will receive the additional Damage listed on weapons, or the Defense listed on Armor. Currently you do not receive the damage benefit for using two-handed weapons. Save powerful Rare and Magical Items you don't wish to sell, use or trade to create Iron Golems. Some magical item properties are not transferred to the Iron Golem, such as "Chance to find Magical Items" and "Mana Steal". You can only create Iron Golems from metal items, and you cannot make them from Clubs, Wands, Crystal Swords, Gloves, Belts, Throwing Weapons, Staves, Bows, Crossbows, Quest Items, Jewelry, Leather Armor and Leather Boots. Iron Golems can gain the abilities of Socketed Gem weapons. When you create an Iron Golem out of an Ethereal Item the Iron Golem is translucent. source: Arreat Summit of course judging from what they say, yes, auras will work with the IG.
__________________ US West SC/L-arowws5 US East SC/NL-arowws4 (rarely on) i forgot my old sig... |
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| | #4 (permalink) |
| Status: Forum Member Join Date: Oct 2005 Location: nor cal
Posts: 77
Credits: 0 Spent time on board: 0:13:31 Hours Rep Power: 3 ![]() | Using a (eth) windhammer or a (eth) fleshripper does pretty well I hear. If you receive an iron golem charge, say on an ammy, will the golem resurrect in a new game if I keep the ammy on? Metalgrid gives lvl 22 iron golem charge. |
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| | #5 (permalink) |
![]() Status: Tech Elder Join Date: Oct 2004
Posts: 1,430
Credits: 170 Spent time on board: 3 Days and 21:20:24 Hours Rep Power: 6 ![]() | when you leave the game, the golem will get resurrected in the next one you join. just like mercs
__________________ US West SC/L-arowws5 US East SC/NL-arowws4 (rarely on) i forgot my old sig... |
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| | #6 (permalink) |
| Status: Forum Member Join Date: Oct 2005 Location: nor cal
Posts: 77
Credits: 0 Spent time on board: 0:13:31 Hours Rep Power: 3 ![]() | I'm guessing if the ammy giving you the skill is removed, then bye bye golem? I've never used iron golem before. How powerful can they be? I've been playin for years and I hardly ever see them. Maybe thats a sign but idk? Anyone got any exp with them? |
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| | #8 (permalink) |
| Status: Forum Member Join Date: Jun 2005 Location: Toronto,Ontario
Posts: 98
Credits: 34 Spent time on board: 23:16:03 Hours Rep Power: 4 ![]() | The real strength of an iron golem lies in the skill synergies from the necromancers skill tree.The iron golem that you make from metalgrid is not very effective,being only level 22 with no synegies.That being said,if you make one out of a weapon,say an eth pride cv,the golem gets the extra damage from the weapon,the extra damage from the concentration aura,the attack rating bonus,the life replenish,the hit freezes target,ect.The only bonus from pride that doesn't carry over is the vitality,same as a merc.The second real strength of an iron golem is for aura stacking with a summonmancer,ie make the golem from pride,equip lastwish on an act 5 barb merc,and equip beast as the necro's weapon.That way you have concentration,fanatacism,and might running concurrently,causing said summonmancer's minions to be extremely boosted. As far as the question about whether you can unequip metalgrid after casting golem,dont do it,as it doesn't work,found out the hard way.I equipped maras and weapon switched to cta to cast battle orders on said golem and he dissappeared,lol,one eth pride cv down the drain.
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