| Necromancer A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems. |
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| View Poll Results: What do u think of this build? | |||
| It's perfect!! I can hardly believe it! | | 1 | 16.67% |
| It's good but I've seen better. | | 4 | 66.67% |
| Don't post a build unless you know what you're doing! | | 1 | 16.67% |
| Voters: 6. You may not vote on this poll | |||
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| | #1 (permalink) |
| Status: Forum Member Join Date: Apr 2004 Location: Arizona
Posts: 87 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | Alright, this is the best way to make a Necromancer. You get tons of damage and you'll be hard to kill. Stats:Strength: add just enough points in here to use all of your items. Dexterity: leave this alone. Don't add anything in here. Vitality: add all of your remaining points here. Energy: get this up to about 100. : Skills:Teeth: 20 Bone Armor: All extras Corpse Explosion: 1 Bone Wall: 20 Bone Spear: 20 Bone Spirit: 20 Items:Armor: A low strength Enigma, if you can't afford that then Vipermagi. Helmet: Harlequin Crest, Shako. Weapon: Hoto or Boneshade, Lich Wand. Shield: Homunculus. Gloves: Any gloves with FCR (faster cast rate). Boots: Marrowwalk, Boneweave Boots. Belt: Arachnid Mesh. Rings: 2 x Stone of Jordan. Amulet: An amulet with +3 to poison and bone skills and FCR. That pretty much sums it up. With all of these items u should do over 3000 damage if not 4000. Also try to get some poison and bone grand charms to add to that damage. |
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| | #4 (permalink) |
![]() Status: Retired S.Mod Join Date: Dec 2003
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Credits: 33 Spent time on board: 20:04:39 Hours Rep Power: 20 ![]() | my fren told me now to max out bone armour,he said invest 10 into it...with items,the absorb would be high enuf....and he told me put into clay golem(like what he said) as a distraction...while u attack with spirit and spear..... |
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| | #7 (permalink) |
![]() Status: Veteran Join Date: Feb 2004 Location: in a cardbord box down the ally
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Credits: 0 Spent time on board: - Rep Power: 5 ![]() | personally i think this guide sux, simply because u left out about half of it... wheres the merc section? wheres the lvling section? wheres the explanation of equipment...? wheres the strategy guide? wheres the stuff for less rich people? wheres the intro? (if that stuff above is an intro it sux) i mean this is some guide written in 3 minutes or something its worthless!: if you would work on that... maybe it would help |
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| | #8 (permalink) |
![]() Status: Retired S.Mod Join Date: Dec 2003
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Credits: 33 Spent time on board: 20:04:39 Hours Rep Power: 20 ![]() | ヘ信 sorry but i have to go with ancient demon.... btw i got a question here( i know its off topic but it's lame to start a thread on this) Isit true that bone necros owned melee barbs in duels? when like necro casts bone prisons around barbs and IMs him when barb is WWing out of prison...well obvious the barbs die...any flaw in this? |
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| | #9 (permalink) |
| Status: Forum Member Join Date: Apr 2004 Location: Arizona
Posts: 87 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | actually ya cuz if the barb has enigma he can just tele out then hit u. so bone prison doesnt really help much. |
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| | #10 (permalink) |
![]() Status: Retired S.Mod Join Date: Dec 2003
Posts: 7,900 Tournaments Joined: 0 Tournament Wins: 0
Credits: 33 Spent time on board: 20:04:39 Hours Rep Power: 20 ![]() | Hmm....but seriously i seldom see barbs having enigs... So if barbs doesnt have...the bone prison thingie can get them? |
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