Blizzard Sector - Diablo 3 » Diablo II » Character Development » Necromancer » a question about stats

Necromancer A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems.

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Old 09-03-2006, 06:24 AM   #1 (permalink)
 
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i was wondering... why don't you place stat points into energy as a necromancer? Most guides i've read say not to place stat points into energy, and was questioning that. If you didn't raise your energy like you say, then after 1 or 2 poison nova/poison explosion/corpse explosion/ Fire golem/etc... wouldn't you have to use a mana *** to regenerate your magic?
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Old 09-03-2006, 06:29 AM   #2 (permalink)
 
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most of your mana and energy points come from items. So, no, you shouldn't have to *** after a couple casts.
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Old 09-03-2006, 04:20 PM   #3 (permalink)
 
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oh, well i don't like the fact my energy depends on a few items, but thanks anyway.
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Old 09-03-2006, 04:41 PM   #4 (permalink)
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at lvl 80~ u have more than enough mana to last u long enough, and mana pots never hurt anyone, why not use them?
also, its a much better investment to put pts into vitality because a necro has such low life, u need every stat point u can get
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Old 09-05-2006, 01:53 AM   #5 (permalink)
 
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If you have a problem with mana put some bmanas in your inventory.
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Old 09-05-2006, 02:18 AM   #6 (permalink)
 
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sojs+hoto+others should give you enough. put it this way, would you rather go down to 0 mana or 0 health, right?
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Old 09-05-2006, 02:21 AM   #7 (permalink)
 
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Exactly, at least when you run out of mana you'll be able to run back into town with that1.5 staminia per Vitality point or w/e hehe
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Old 09-05-2006, 02:58 AM   #8 (permalink)
 
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Yeah that would work. High vitality definately + with items you may get a %damage taken = mana, +% to max mana or all the above stated.









---->Yay for mana pots!

Last edited by Syntax_Errors; 09-05-2006 at 02:59 AM.. Reason: [Automerged Doublepost]
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Old 09-05-2006, 06:45 AM   #9 (permalink)
 
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An insight on your merc = cheaply solves most mana problems
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Old 09-06-2006, 11:16 PM   #10 (permalink)
 
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well, i've always just used to build vitality and energy evenly, and also used equipment that helped out my health & mana problem when i wasn't working on any specific builds. Oh well, whatever works for you guys
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Old 09-06-2006, 11:58 PM   #11 (permalink)
 
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like they said, insight+items will take care of you. you get so many stat points+ percent increase off your gear probably it won't matter anyways.
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