| | #21 (permalink) |
![]() Status: AlmostDeadly Join Date: Mar 2006 Location: Boise, ID
Posts: 1,161 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | I'm pretty sure (90%) it no longer works. I've seen several threads on different forums on the topic. It was an invisible AR bonus (didn't appear on your stats sheet) so it's hard to say. |
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| | #22 (permalink) |
![]() Status: I am Legend. Join Date: Aug 2005
Posts: 5,279 Tournaments Joined: 0 Tournament Wins: 0
Credits: 84 Spent time on board: 23:28:53 Hours Rep Power: 15 ![]() ![]() | yes i have made poison/summon hybrid. worked fairly well. was actually thinking about writing a guide to building them a while back. |
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| | #23 (permalink) |
| Status: Newcomer Join Date: May 2006 Location: ohio
Posts: 9 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 0 ![]() | hadn't gotten the chance to build a poison/skele necro yet, but will be working on it soon. Thanks again for the help. And another thing. does poion explosion work just like corpse explosion, exceot with a poison addition? |
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| | #24 (permalink) |
![]() Status: AlmostDeadly Join Date: Mar 2006 Location: Boise, ID
Posts: 1,161 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | No, its only 100% pure poision damage, not 50/50 fire/physical that normal CE is. Poison Expl. is only worth adding to for Nova synergy. Additional Comment: But if you are looking to make the hybrid, i think the last skill i'd add all remainders into would be poision explosion, dagger gives you a better bonus to your nova per level anyhow. I think the hardest thing would be the gear selection, as it seems summoners/novamancers seem to have specalized gear tailored to their respective classes, so it becomes a "Do I want stronger skellies or stronger nova?" issue.. Last edited by AlmostDeadly; 06-07-2006 at 08:04 PM.. Reason: [Automerged Doublepost] |
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| | #25 (permalink) |
| Status: Newcomer Join Date: Jul 2008
Posts: 4 Tournaments Joined: 0 Tournament Wins: 0
Credits: 35 Spent time on board: 1:59:27 Hours Rep Power: 0 ![]() | ok so i wanna start a sum nec and i want skeles to be my main skill points but i wanna branch of into anothe tree i was thinking about a bone/sum nec but more sum i was thinking abou this build skele mast-20 raise skele-20 raise skele mage-20 revive -5 sum resist-5 bone wall-20 bone spear-? cuses-? rest-? can someone help me with this delema plox and also y do mages sux if my skeles merk and revies tank and i have a bone wall in between them and my mages y should they die ? |
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| | #26 (permalink) |
![]() Status: I am Legend. Join Date: Aug 2005
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Credits: 84 Spent time on board: 23:28:53 Hours Rep Power: 15 ![]() ![]() | Eyeofodin, did you even read this thread? Go back and read the thread, all of your questions are answered. Also before I quit D2 I wrote a psn/summoner necro guide, go check it out. It works fairly well and is pretty fun. |
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| | #27 (permalink) | |
![]() Status: ***** Elder Join Date: Jun 2007 Location: Stockton, California
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Credits: 340 Spent time on board: 1 Week, 0 Days and 3:23:37 Hours Rep Power: 4 ![]() | Quote:
__________________ Please add to my Reputation if you find my post reasonable, beneficial, or helpful. Thanks. =] | |
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| | #29 (permalink) |
| Status: Newcomer Join Date: Jul 2008
Posts: 4 Tournaments Joined: 0 Tournament Wins: 0
Credits: 35 Spent time on board: 1:59:27 Hours Rep Power: 0 ![]() | ok so i no u said pns adn sum is good, but i was think of this kind of build sm-20 rs-20 rsm-20(ule c y later) revive-5 sum ressit-5 bone wall-7 bone prism- 3 bone spirit-20 curses-watever ones u want ok so i was thinking that mages could be rly good if they had more health and didnt die all he time so wat if id let my skeles revives and merc tank and id put like 2 or 3 bone walls inbetween them and my mages. that would keep them from dieing. aldo putting pionts in bone wall and bone prism can help my bone spirit too. i only put 7 in bone wall cuz i thought i dont need to waste that much points on the skill cuz i could just keep making more. so tehn i can have a rly good sum army and help them out a lil with a 660 dmg bone spirit. I like the ce idea a lot too i i think it be better then bone spirit but i was thinking abott doin a lil pvp wit my friends so yea plz comment me and give me any suggestions |
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| | #31 (permalink) |
![]() Status: Veteran Join Date: Sep 2007 Location: Dublin- Ireland
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Credits: 83 Spent time on board: 16:30:01 Hours Rep Power: 2 ![]() | I'd ignore the mages myself and go for revives, I've always found them much more useful. |
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| | #32 (permalink) |
| Status: Newcomer Join Date: Aug 2008
Posts: 1 Tournaments Joined: 0 Tournament Wins: 0
Credits: 31 Spent time on board: 0:26:42 Hours Rep Power: 0 ![]() | *** damn it, I wrote out a giant guide, and the forum didn't recognize me. ![]() Alright so: str, dex: only enough for gear life: give yourself at least some to survive mana: Just about everything else here Skills: Skeleton (Regular, at least a few Mages in my opinion) Revives *I kinda liked them, they're really to taste. More points keep them around, as well as increase the count. Really, its if you like it. Skeleton Mastery Summon Resist *for that you'll have to put point in Golem, so might as well summon, at least to help build army Amp Damage, Iron Maiden, Life Tap *Most important Amp Damage! You only need one or two points in these, but a good bit of mana to spam Lower Resist *Can't remember if it can break immunities Golems *to taste, but I don't spend many points. Fire useful for later levels because of the amount of Fire based attacks. Avoid Blood Golem; it is connected to your health, as it hits, you gain, as it gets hit, you drain. Bone Armor *just a few points, maybe. find useful versus Ranged attacks Bone Prison, Wall *I'm not much good with these, but they synergy bone armor better than points in BA. Maybe get good at cc with mobs, or slow down more powerful ones with Prison. Poison... *My nova summoner was alright. I personally don't like it, it didn't seem to do alot, but then I'm slight experimenter, even when i follow a build. Maybe if proper gear and synergies placed... i just play for fun, rather than worrying about stuff. I just pick up stuff of mooch of friends who mf from boredom. 2 tips: 1) A surprising amount of items for necros drop with white names but have kick ass skills, at least +1 for 2 skills that are helpful to skelemancer. Ive found wands and low def heads with 1 or 2 adds to raise or mastery. I even started with a wand to raise... XD 2) Once you get into A5, and Anya or whatever her name is saved, and that portal opens to Nihlithak(?)'s temple, use that portal. All around are zombies that are on a timer from when you step in. So just go through and start spamming raise, and there should be at least enough time to get half, if not more of you army up and running. Just in case you didn't know/think of that. ;D Good Luck! |
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