| | #1 (permalink) |
![]() Status: Veteran Join Date: Jan 2006 Location: In Da Sky....Watching
Posts: 167 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 0:22:32 Hours Rep Power: 3 ![]() | The reason i asked to leave feedback is beacuse if you all like it i will keep on wrighting guides ^-^. Last edited by eskimo; 04-14-2006 at 04:56 PM.. |
| | |
| | #2 (permalink) |
![]() Status: AlmostDeadly Join Date: Mar 2006 Location: Boise, ID
Posts: 1,161 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | Eh, I usually don't put anything into mages, only put one or two points into revives, don't max summon resist, I think about 6 should be enough. One point into every curse (though I tend not to do confuse or attract). Hommy should be the only choice for shield. What about your merc? If you want a killing merc go with Act2 might merc Upped Vamp gaze, efort, and eBotd or Obedience (if you want good crushing blow) If you want an aura merc go with act1 with Faith bow, upped vamp gaze, and bramble |
| | |
| | #3 (permalink) |
![]() Status: Forum Elder Join Date: Mar 2005 Location: Detroit
Posts: 917 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 16:18:23 Hours Rep Power: 5 ![]() | I hate revives personally, they are the things that overlag games for me. I do fine without them. Fire Golems suck sorry to say. Clay is godly, 16-17k health and godly slow. Always max skele mastery, one into summon resist, you only gain one resist every level there on if you have enough +skills. Bone sheild is worthless without synergies, about 300-400 damage taken I assume, wont even take one hit in the chaos sanctuary. Just some of my preferences. Good job! Additional Comment: You don't need aura merc with beast. I use doom for the holy freeze and bramble for thorns. Why all curses, amplify is the only useful one. Last edited by Halcyon; 04-14-2006 at 04:25 PM.. Reason: [Automerged Doublepost] |
| | |
| | #4 (permalink) | |
![]() Status: AlmostDeadly Join Date: Mar 2006 Location: Boise, ID
Posts: 1,161 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | Quote:
Dim vision is good vs ranged attackers, and if you devote a few more points to it the range on it is very high. Decrepify is another very useful curse, if you have problems with skellise dying vs bosses cast Decrepify on the boss, then cast clay golem right next to them. Usually the boss will target the golem so when it dies simply recast. Recasting golem is easy so I wouldn't put a whole lot of points into clay unless of course you have those extras. Also if you play with a lot of parties then Lower resist may be worth a few points. I also forgot to mention to put one point into Corpse Explosion, always useful against swarms of enemies. Last edited by AlmostDeadly; 04-14-2006 at 04:44 PM.. Reason: [Automerged Doublepost] | |
| | |
| | #5 (permalink) |
![]() Status: Veteran Join Date: Jan 2006 Location: In Da Sky....Watching
Posts: 167 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 0:22:32 Hours Rep Power: 3 ![]() | ThANk's on the feedback i appricate it il do sometouch up's soon ^-^ let me review you guy's post's and il see thanks o btw should i keep wrighting character guides? like was i clear and all like that? plz r8 1-10 ty-Eskimo |
| | |
| | #6 (permalink) |
![]() Status: Veteran Join Date: Sep 2005
Posts: 359 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 0:01:08 Hours Rep Power: 4 ![]() | I usually max ce as i find it most useful in hell. I believe iron golem's rock because of thorns plus make him out of an insight and theres your insight lol |
| | |
| | #7 (permalink) |
![]() Join Date: Sep 2005 Location: London
Posts: 3,834 Tournaments Joined: 0 Tournament Wins: 0
Credits: 216 Spent time on board: 2 Days and 13:28:02 Hours Rep Power: 12 ![]() ![]() | I would give this guide 2/10. It has the necessary idea, but it's muddled. Try to make it easier to read. You don't explain your choice of skills well enough. I don't even see how you could call this build godly? Godly summoners tend have stacked auras, so that their minions do godly damage. I don't think that you will be killing fast with this build. You forgot to mention corpse explosion (key to any summoner). You don't need to max out revives, just 1 point is enough, and the rest you will get from +skills. You did not explain why you should choose one curse over another, or maybe use them all for different situations...? Same with golems... |
| | |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
| |