Blizzard Sector - Diablo 3 » Diablo II » Character Development » Necromancer » summoner help on stat points

Necromancer A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems.

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Old 01-15-2006, 06:35 AM   #1 (permalink)
 
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Hi. ive gone thru all the stat point allocation guides and they all say the same. The maths is pissing me off.

I have a gg summoner completely decked out with, but i think i may of put too many poitns into str. so im reconsidering remaking it so poitns are not wasted. The base stats are as follows with item stats preceeding them.

lvl: 92
str: 90 / 244
dex: 155/ 197
vit: 280/ 300
eng: 25 [base]

life: 771/ 1131mana: 207/ 670

all life/ skills and stats quests have been done.

I aimed to augment my summons so my gear is alternate gg as follows.

enigma dusk shroud
beast [i opted for beast rather then hoto becuase beast adds more significant dmg then
hoto]
trang-oul claws
soj x2
arachnid belt
um'd +3 summoner skill circlet
+3 summon skill ammy/ 13% mf
um'd hommy
marrow walks

atm i have nothign on switch- am going to get cta/spirit for minions

Charms
torch: 3/18/20
anni: 1/20/14/9%
summon GC: 9 [7% frw/ +5 str/dex]
life sc: 10,16,16,11,15,9,15,14

Skills:
20 max, skeleton mastery/skeleton/magi
5/5 golem mastery/summon resist
16 blood golem
1 clay, iron, fire golem, revive

*i invested in blood golem for its 5% life synergy to other golems. so in hell runs i use clay golem with 30k life without bo, or a fire golem with 9k life

Merc
lvl 91
08 v.gaze
dusk bramble, lvl 16 thorns
tomb reaver: soon to be pride

1. have i invested too many points into str?
2. whats the stat distribution per level? i was previously working at 2str/2dex/1vita til str hit 90 then i switched to 4vita/1dex?

can someone give me some feedbacko n my summoner

thanks.

Last edited by k_dash22; 01-15-2006 at 06:41 AM..
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