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Reload this Page FireFalcon's Summonmancer Guide
Necromancer A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems.

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FireFalcon's Summonmancer Guide
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Default FireFalcon's Summonmancer Guide - 08-25-2005, 10:28 PM

This guide is ideal for doing chaoses in hell. A summonmancer can chaos easily without any good gear in hell.

I would put about 5 points into Skeletons for beginning and 3 or 4 points in Skeletal Mages. Then max Skeleton Mastery. Next you'll want to max Revive. Put 1 into Fire Golem, because this is the best golem for chaosing because it can absorb the Inferno Dudes. Then before u get to Revive and Golems freehand the curses. I use Amplify Damage (very helpful), Iron Maiden, and Confuse. Put all the rest of the points in Summon Resist and if you want to i have heard it can be helpful to put a point or two in Corpse Explosion (Don't get this if you dont want to)

20 Skeletons
20 Skeletal Mages
20 Skeleton Mastery
20 Revive
Freehand Curses
Corpse Explosion if needed
1 Fire Golem
The rest in Summon Resist

Stats:
100 Strg about
Dex matters on your items id estimate about 50+
All the rest in Vitality
None in Mana, Pots are fine and you wont need mana just lotsa Health lol

If anyone has any comments please post them.

I hope this guide was helpful :)
  
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Default 08-26-2005, 07:57 PM

what about gear?
  
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Default 08-26-2005, 09:33 PM

Well what i would use for gear would be if your kind of rich: Shako, Maras, Spirit sheild, marrowalks or something, arachnids mesh, sojs, hoto, gloves: crafted or something with + skills, any armor with + skills probably enigma or coh, and charms. If you're poor use anything with + and res and you should be alright. Sorry i didn't get the gear out right away
  
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Default 08-27-2005, 05:34 AM

marrows for?

Ill suggest imps

No crafted gloves is good for necs

Use trangs or magefist
  
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Default 08-27-2005, 05:45 AM

i like marrows for +2 skele mastery. :\

definitely trang gloves for +2 curse/fcr/cold resist

i would rather max bone spirit and just put 1 into revive. use spirit to kill so u can summon, plus revives deisappear a lot.. with all ur +skills ull have enough revives.

u dont need any into str, dex, or ene. id say use a bp or mage plate enig(depending on anni/torch) and go all vita.

also if u wanna be cool like me, isntead of using a hoto make a beast double axe. B) fanat aura makes ur skeles kick so much ***.
  
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Default 08-27-2005, 06:07 AM

Spear>spirit imo

anni=20str
torch=20str
40str
base 15

15+40=55

mageplate nig
  
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