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Reload this Page Awsome idea for poison necros!!!
Necromancer A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems.

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View Poll Results: Will a dream helm replace the firegolem or not?
Yes it will! 4 33.33%
No, i belive the firegolem is best. 3 25.00%
I dont have any opinions about it. 5 41.67%
Voters: 12. You may not vote on this poll

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Awsome idea for poison necros!!!
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Default Awsome idea for poison necros!!! - 05-25-2005, 10:15 AM

I just came to think about: "What if i used a Dream Helm for a poison necromancer?" If i did, i diddent have to use the fire golem or worry about it dying. Of course, you dont get the same bonus as shako, but you get a little resist as a cover up and the aura.

What do you guys think of this?
  
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Default 05-25-2005, 11:48 AM

Yea dream wqorks good. i said that at one time or another but people still insist fire golem'
  
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Default 05-25-2005, 01:23 PM

Sir,

Firegolem still is preferable because of the fact that not everyone can afford a dream.

Do have a nice day.
  
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Default 05-26-2005, 08:54 AM

Hmm....Its decent actually...Works fine i guess..

Place it on a merc if u want to use the shako
  
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Default 05-26-2005, 10:56 AM

Accually thats not a bad idea. Get an act3 merc, and give him dream shield and helm. (assuming they also get stacked aura so the range increase) Then give him a shaftstop with um/p.ruby for resist/life and as weapon something wich will help him survive longer. Act3 merc normaly stays close to you when you tele, so i think maybe that would be a good idea.
Thanks A|fzZz
  
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Default 05-27-2005, 02:30 AM

the real challenge of a psn necro is to get him down to 1 health before you die.. you could just use a 4die faceted sheild that sometimes help
  
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Default 05-27-2005, 02:38 AM

Quote:
Originally Posted by Keitaro
Accually thats not a bad idea. Get an act3 merc, and give him dream shield and helm. (assuming they also get stacked aura so the range increase) Then give him a shaftstop with um/p.ruby for resist/life and as weapon something wich will help him survive longer. Act3 merc normaly stays close to you when you tele, so i think maybe that would be a good idea.
Thanks A|fzZz
try a spirit sword, i think its possible, and i think it has fhr and fcr :) if im wrong, correct me

edit: if im right, use an eth dimensional blade
  
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Default 05-27-2005, 05:43 AM

lvl 15 holy shock gives 13.3 yards
im not sure what range the golem's holy fire is but if its higher than holy fire it will be better.
  
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Default 05-27-2005, 08:52 AM

Act 1 merc works fine too..
  
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Default 05-30-2005, 02:37 PM

why,,, not just use both? fire golem + merc = double the tank and still double the auras
  
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Default 05-30-2005, 03:32 PM

I've already seen a psn necro w/ dream
  
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Default 06-02-2005, 11:36 PM

I have too i think that they are starting to get them on... and i would rather have a a3 merc with dream shld\helm then a1 merc with dream helm..... but then again a1 mercs are girls...... :-D
  
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Default 03-23-2006, 04:24 AM

Fire golem = resummon//die does radius fire damage =)

then again dream has holy fire...

i say shako ^^
  
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Default 03-24-2006, 01:39 AM

How 'bout just using a glitch a3 merc(thanks for reminding me Keitaro), It's a lot better than a fire golem, it can pvp by itself.
  
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Default 05-06-2006, 03:19 AM

Dream has holy shock hoj and dragon have holy fire
  
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