NecromancerA master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems.
wut skills would a good summon necro max besides summon skele and skele mastery? would u max skele mage? i heard they suck bcuz of all the immunes in hell.. and which golem would be better clay or fire? and which curse would be better and how many points into each: amp dmg or decrepify?? Also i need help on item choices, this is what i have so far:
helm-shako
shield-homo
armor-bp enigma
weap-beast (i want beast for fanat.. dont care about hoto or leorics)
boots-marrows
ammy-maras or good unique summon ammy
rings-2x sojs or soj/rfrost
dunno which belt or gloves.. im thinking glooms and frostburn?? i dunno help me out with these.
Question: would might aura from merc be canceled out by fanat? or would they both add up? or should i just use hell defensive for defiance?
thats the exact same gear my summon necro uses and he can beat anything in hell and 80% of people in pvp...
Skills
20 skele mastery
20 skele
20 skele mage
1 amp dmg (doubles dmg)
20 bonespirit (to kill and get minions)
1 iron maiden (kill melee ppl in pvp)
1 in corpse explosion(GODLY MASS KILLING ATTACK)
1 in bone armor
1 in clay golem and mastery (mine has 8k life)
1 in summon resists
stats
str- (jsut use anni to get bp enig)
dex- 35 (so you can use hoto, you dont need block you'll never get hit)
vit- all
enrgy-none (shako + sojs + cta gives me over 1k mana)
might a fant work together for twice the fun
spider + trangs gloves or trang gloves + trang belt
a summon nec won't be good for much in hell, and goes kind of slow even in nm. i made an 85 pure summoner. do it if you want, don't expect to beat anyone in duels unless they are very low lvl'd.
skeletons: max
mage: max
summon resist: max
revive: as much as possible
good idea to max out a golem and golem mastery if you have the points.
lolz wow want me to show you my skele mancer he pwns baal, diablo, meph duriel, andy, cows you name it and i have trouble with WC barbs and smart javazons
Shouldn't have a problem versus WC Barbs, Bonearmor should greatly reduce the damage of the WC Dmg. Also, wouldn't it be better to get 1 into the summoning skills, and mainly pump bone skills?
the main point for a skele mancer is for the skeles to kill the enemy not be a meat sheild... also wc barbs kill all your skeles fast but i dont die just my skeles when my skeles are gone im pretty much useless but they got 2k+ life after bo each
Despit popular belief my skelemancer is the funniest (2nd strongest after hammerdin at pvm) and one of the best pvpers i have ever made but you guys can think that their weak and for noobs but if you got the gear they rock
yes the might merc has already been established and i think spirit would be better because of its homing features and spear only does half the dmg of spirit without all the other synergies. u only need it for summoning for 1st couple of skeles anyway.
this sounds good, i was gunna make one after my WWsin anyways, but now im even more encouraged, but i need to get a beast, and now im a little pissed cause i sold the 7 summon gcs i had
yeah summonmancers if they are good can own ne pvp, i think they only hard ones are fire ball sorc since one fire ball and they are all dead including u, lite sorc is another toughy
nah summon res should give ure skiels 75 all res so it pretty much takes 4 fire balls to kill the skeles
+ something fishy i pk trapsins all the time and there traps usually only hit 1 of my skeles at a time so it takes em at least 30+ shots to kill me + my skeles (also i just traded assn circ i gambled for 10 hi WOOT)