Blizzard Sector - Diablo 3 » Diablo II » Character Development » Necromancer » goodly necro for pvm and pvp

Necromancer A master of death, the Necromancer summons the Undead. He eventually has the power to bring the dead back to life. The early creatures you can control are Golems, Skeletons, then Skeleton Magi and increasingly powerful Golems.

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Old 01-08-2005, 02:07 PM   #1 (permalink)
 
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stats:

str: none
dex: none
energi: about 80
vita: rest here

skills:

20 skele warrios
20 skele mastery
1 skele mage
1 in all golems
1 golem mastery
1 summon resists
10 bone spear
10 bone spirit
10 teeth
20 bone armor
10 bone wall
1 amplify dmg

equipments:

for pvm:

armor: enigma
boots: marrow walk
weap 1: arm of king leoric
belt: arachnid mesh
helm: shako w/ um
shield 1: homunculus w/ um
rings: soj/raven frost
amu: maras
weap 2: cta
shield 2: lidless wall

for pvp:

change arm of king leoric with hoto.
change shako with goodly rare necro circlet (2 to nec skills, fcr, fhr, stats, resists or something like that).

thats it! u will have nice bone skill dmg and a nice army of the undead to do the dirty work for u on pvm, and 3k life with bo! i hope u guys like this build. feel free to write some comments.:)
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Old 01-08-2005, 02:30 PM   #2 (permalink)
 
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I bet the bone dmg will suck badly..
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Old 01-08-2005, 02:54 PM   #3 (permalink)
 
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yeah bone dmg will be too low with 3 of the syns half-maxed ...
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Old 01-08-2005, 03:00 PM   #4 (permalink)
 
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Instead of a pwner...i think its gonna get owned easily...
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Old 01-10-2005, 07:07 PM   #5 (permalink)
 
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isnt 3k bone spell dmg enough for pvp? and +that u are using marrow glich...
i think it kicks pretty much ***.
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Old 01-10-2005, 07:44 PM   #6 (permalink)
 
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nop, rarely any character can do pvm and pvp at the same time unless they're using one spell for both, ie hammerdins, anyway u need max damage for pvp or else u get pwned
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Old 01-10-2005, 07:53 PM   #7 (permalink)
 
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a lvl 67 bone nec can have 4.5k+ dmg, & syns are not max yet.. so 3k is kinda suck with that hi lvl char..
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Old 01-11-2005, 10:25 AM   #8 (permalink)
 
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Quote:
Originally Posted by DeStRuCtIoN
nop, rarely any character can do pvm and pvp at the same time unless they're using one spell for both, ie hammerdins, anyway u need max damage for pvp or else u get pwned
There are 2 ways of doing a hybrid to work in bouth PvP and PvM.


Way nr.1:
Max skeletons, mages and 1 point in Revive.
Rest you put in bone spirit and make use of marrowwalk bug.
And of course 1 point in armour.
Also renember to have one curse.


Way nr.2:
Max spirit, spear, teeth and wall. 1 point in armour.
After that you put some points in Revive and mastery.
Also renember to have a curse.
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Old 01-16-2005, 05:05 AM   #9 (permalink)
 
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if i were you get some iron maiden dog
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Old 01-16-2005, 05:23 AM   #10 (permalink)
 
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Quote:
Originally Posted by Keitaro
\
Way nr.2:
Max spirit, spear, teeth and wall. 1 point in armour.
After that you put some points in Revive and mastery.
Also renember to have a curse.
Revive?Ill go with skele...
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Old 01-16-2005, 07:43 PM   #11 (permalink)
 
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Yes Alfzzz but u must remember that with big Revives they wont move after you tele unless you walk, therefore being a meat shield that melee chars cant get to. Also bone wall adds more sorb then armor does per level.
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Old 01-17-2005, 09:24 AM   #12 (permalink)
 
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Quote:
Originally Posted by A|fzZz
Revive?Ill go with skele...
You wont have enough points to make skeletons good, and you dont use summoner skillers.
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