| | #21 (permalink) | ||||||||
| Status: Newcomer Join Date: Apr 2006
Posts: 19
Credits: 0 Spent time on board: 0:01:13 Hours Rep Power: 3 ![]() | Quote:
Btw: I see you're using maphack. I'm offended. ...... Quote:
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The players seem to suffer from mass tunnel vision when they start up Median or something. Quote:
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- Meteor Shower. Duh. - Anything with a timer between 1 and 6 seconds at level 1, because those skills got their timer to reduce lag (ie. Avatar, Plague Avatar, Shadow Avatar, Lightning Wall, Meteor Shower). - Fire Fountain, if you spam it. - Deathcore. It may not look like it is going to lag much, but it consists of 8 stacked effects so you get 8 times as much framerate loss. - Holy Trap and Ring of Light, because you can endlessly stack them and get a massive amount of fire that may well lag slower computers. The only monster that really uses a laggy skill is Andariel and her Meteor Shower. If you let the Summoner or Mephisto chain summon for a while, you may end up with a pile of monsters that may lag you, but by then you're going to die anyway. And the Summoner uses Lightning Wall, but it is tiny due to the narrow walkways, and should not cause significant lag. Quote:
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| | #22 (permalink) |
![]() Status: m/ ORANGE! m/ Join Date: Mar 2006
Posts: 575
Credits: 0 Spent time on board: 1:19:14 Hours Rep Power: 4 ![]() | lol yeah i use mh sorry. I seem to be stuch at Duriel right now. Any tips on how to beat him? I know not to have summons because he has like a 50% chance to heal when he kills a minion or a person right? I do 243-320 with Catharsis. He owns me so fast lol Additional Comment: Oh and 1 more question can you really get 4 soc gloves to get the Jewelword Icarus? Last edited by 1337-Orange; 07-25-2006 at 09:05 PM. Reason: [Automerged Doublepost] |
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| | #23 (permalink) | ||||
| Status: Newcomer Join Date: Apr 2006
Posts: 19
Credits: 0 Spent time on board: 0:01:13 Hours Rep Power: 3 ![]() | Quote:
Let this be a lesson for the higher difficulties, by the way. Now as for how to get past him: he doesn't do all that much more damage than one regular monster, and neither does he have an excessive attack rating. Get a decent amount of defense (you can gamble for tier 1 ancient armor!) and at least some life. His stats in Hatred (Normal) are: Level: 22 Damage: 70-94 Time Strike damage: 140-188 (*) 10% chance to cast Fortress on striking Fortress damage: 35-47 Attack rating: 386 Defense rating: 102 Hit points: 57244 Resistances: poison 100% (*) The delayed damage part (the green sparkle), but if you get hit by that, you are an idiot. The big one is the Time Strike hit, which does loads of damage even if you avoid the delayed hit. With 50 vitality and ~350 life, this kills you in 3-5 hits. On the bright side, that's only 386 attack rating. By now, you should have at least that much defense - if not, good luck in Act 3. If worst comes to worst, gamble for tier 1 full plate mail (91 str, level req 11) or ancient armor (97 str, level req 11), both of which can have over 300 base defense. You have minions, which means you have either Nightmare, cold spells, or a physical attack (with a cold damage weapon on switch). If you can slow him down enough, you can stay far ahead of him and he never gets close enough to attack you. This is how most people beat him. Don't ever tank him. If he doesn't just pwn you in a few hits, he will drop Time Strike on you and this will kill you if you don't move away - at worst that 10% proc will go off and you get mowed down by Fortress. You have to do everything possible to avoid his attacks. Use ranged attacks, preferably damage over time attacks (Legion) and set up a town portal to escape when you run out of potions. If worst comes to worst, use consumables! Spam Elixirs of Vitality or buy a Spirit of Divinity (6 seconds of invulnerability) for ~90K gold. If you get in trouble, use the Spirit and dash for the portal. Quote:
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Just stay out of his jaws and you'll be fine.Quote:
Last edited by Brother Laz; 07-27-2006 at 10:49 PM. | ||||
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| | #24 (permalink) |
![]() Status: m/ ORANGE! m/ Join Date: Mar 2006
Posts: 575
Credits: 0 Spent time on board: 1:19:14 Hours Rep Power: 4 ![]() | I killed him. I ran in circles after my merc got owned casting Legion in the top part of the tomb and it does ~200 damage. Took awhile to kill him but i got it. I got through a3 almost with ease. I died a few times trying to run it though. I didnt know meph summoned either lol. I let my merc tank him while i ghost arrowed through a wall. So many summons though. Que-Hegans piss me off lol they shoot hammers at you and it knocks you back so far lol. After i killed Duri those traps casted and killed me cause i wasnt paying attention. It was sad cause i had to run all the way from arcane entrance because im an idiot and didnt grab Magi wp. |
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| | #27 (permalink) |
![]() Status: Super Duper Mod! Join Date: Jan 2004
Posts: 4,118
Credits: 176 Spent time on board: 5 Days and 19:11:19 Hours Rep Power: 14 ![]() ![]() | I was sur.prised when I got to the Ancients. There is nothing really special at all about them, and I just kept on running around and using Legion/Barrage/Catharsis until they went down. I forget, but I believe I am either 35 or 36 now. I was ok in Worldstone 1 (however I got the annoying Fallen-type enemies so after I try to run from the billion of them and kill the shaman it bugs me), but pretty much as soon as I stepped into Worldstone 2 I got swamped and killed by monsters. I tried using some oil potions (i didn't notice until now that throwing pots damages are way up - oil pots are like 1250) to clear the way, but they killed me before I could really throw a ***, so I couldn't get my body. This mean I now have to trek my way back through Ancients Way (takes me awhile to get through a level, but at least I know the way through the already unveiled map) and try to at least unveil more of the map in WS 2 so I can find the way to the waypoint. |
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| | #29 (permalink) | ||||
| Status: Newcomer Join Date: Apr 2006
Posts: 19
Credits: 0 Spent time on board: 0:01:13 Hours Rep Power: 3 ![]() | Quote:
![]() That's what this thread is for: to set up tcp/ip games. However, most people there wouldn't approve of the maphack you are likely using. ...... Quote:
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The monsters don't really spawn on top of the stairs, but close to them, so you are likely to wake them up if you move even a short distance. So move slowly. If you still get stair trapped, use damage over time skills and just corpse zerg them. Every class has a mainstream damage over time skill, and you can break out of the pack by just going down, casting it, dying and going back twenty times over. Eventually they will drop. The best skills for this purpose are Gamma Field, Shadow Avatar, Legion, Nova Bomb and Bloodstorm, but many others will work. ...... Quote:
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| | #30 (permalink) |
![]() Status: Super Duper Mod! Join Date: Jan 2004
Posts: 4,118
Credits: 176 Spent time on board: 5 Days and 19:11:19 Hours Rep Power: 14 ![]() ![]() | Thanx Laz for the help; yeh I upgrade to 1.23 B when you released it. One of my probs is that I really don't have my zon skills spread out into all of the trees (just the second and third columns in the first skill tree, and not all skills are maxed; i have about 5 free skill points); is this the type of mod that really does require you to spend a point into most of your skills? All of the skills I have points in require equipment to be worn to use them (and all are basically purely focused on how high damage my bow is - the only thing that changes with skill points placed is the range and sometimes amount of arrows if it is a skill that utilizes multiple arrows like legion or barrage). I think I was wrong in saying they were spawned there; sorry. Yeh, it was that I walked a bit to far and large groups swamp me quicker than I can escape. Thus I die, and rescuing a body once you die (I was playing again last night; at least 100 deaths before I gave up) is rather difficult. At times I tried to arm myself with any oil pots I had with me, and at times I also tried to buy and arm myself with some armor and another bow so I could cast legion. I think my best bet would be to keep on trying to level in A5 (I'm 37 now) and place points in new skills, esp defensive ones like good 'ol Catharsis - which is my usual main attack for the ability to be one of my best offensive and often used after I Blindside and stun everything. Leveling is slow, but hopefully if I can build up new skills I can utilize them and one day perhaps I'll be able to survive a higher "/players X" command (I usually have no problem with something like "/players 4", but it just takes so long to kill a guy after I stun him; did I read somewhere correctly that you had lowered bow drops? It's hard to find a good bow I can actually use and doesn't require an immense amount of dex to use it. (this mod really doesn't want people to spend points in vitality; nice job heh). |
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| | #31 (permalink) | |
![]() Status: I am Legend. Join Date: Aug 2005
Posts: 5,279
Credits: 84 Spent time on board: 23:28:53 Hours Rep Power: 15 ![]() ![]() | Quote:
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| | #32 (permalink) | |
![]() Status: m/ ORANGE! m/ Join Date: Mar 2006
Posts: 575
Credits: 0 Spent time on board: 1:19:14 Hours Rep Power: 4 ![]() | Quote:
A4 is really hard the dark knights own my and my merc so hard >< I use a Earthquake bow and do about 200-300 with Carthisis. Takes me a while to kill things and those monsters that tele when you hit them annoy me lol. | |
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| | #33 (permalink) | |||||||||
| Status: Newcomer Join Date: Apr 2006
Posts: 19
Credits: 0 Spent time on board: 0:01:13 Hours Rep Power: 3 ![]() | Quote:
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Just because Catharsis shows the biggest number on your character screen does not mean it is the highest damage thing in the game. Scatter Shot does only slightly less damage, but does this damage to everything in a large radius. Single targets are torn to pieces by Guided Chain. Wraith Arrow owns large packs. Deathcore just owns, period. And don't forget the Nova Shot/Mana Sweep combo. Etc.Catharsis is good early on, but way overrated in the later game. If you can't get resistances from other sources, you suck. If the physical resistance comes into play, this means you're tanking, which means you're going to die. Double damage in a line is great against bosses, but it does lack area coverage. | |||||||||
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| | #34 (permalink) |
![]() Status: Common Sense Join Date: Aug 2005 Location: Rhode Island
Posts: 2,572
Credits: 209 Spent time on board: 3 Days and 1:00:46 Hours Rep Power: 9 ![]() | omg this sounds awesome dude. just a few minor questions. can i install/use it like i do my plugY and put it in my d2 folder or do i have to do it the way jedi says to in his mod guide(which i have to read xD)\?. there are new runewords? how do i know how to make them, would i have to guess or does it say it in the game? wow this sounds really fun, last tiem i played single player i had a 56barb in act4 nm and my computer lost all its memory so i quit single player, but i am defiantly gonna try this(and spread it to all my friends if you don't mind lol) EDIT: reading your website for sry about the runeword question. can i use plugY with this for stash space(and ubering with this would be cool someday)? EDIT: i installed it fine, but when i want to go on bnet do i need to uninstall it? And i was thinking a battlerage/vanquish combo with titan strike. would this be a good combo, and will the durations increase enough to actually be able to not have to keep recasting them every second?
__________________ As long as darkness flows through my veins, I will never cease, As long as my dreams still haunt me, I will never show mercy, and as long as evil lives I will never die..... Last edited by hellsing293; 08-01-2006 at 02:34 AM. |
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| | #35 (permalink) | |||||
| Status: Newcomer Join Date: Apr 2006
Posts: 19
Credits: 0 Spent time on board: 0:01:13 Hours Rep Power: 3 ![]() | Quote:
By the way, PlugY does work with Median 2007, except the shared stash will mess you up unless you remove your classic LoD items (make a backup, of course) because the item save format is incompatible between Median and classic LoD. Also, if you unassign skill points, some of them may disappear into a black hole... Quote:
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Battlerage does go up with level, expect a ~6-8 second duration eventually. But it is a melee attack, so reapplying it is easy. Just hit the hotkey button. | |||||
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| | #36 (permalink) |
![]() Status: Common Sense Join Date: Aug 2005 Location: Rhode Island
Posts: 2,572
Credits: 209 Spent time on board: 3 Days and 1:00:46 Hours Rep Power: 9 ![]() | for the barb there weren't melee skills etc. there were attacks like titan strike but thats like a power up and you attack regular, there weren't attacks attacks. like there were skills you use for every attack like concentrate for example on them, confused me lol. i got it so now i can play it regular or use your mod which is cool(followed jedis advice). one quick qeustion, i was thinking of using lightning wall since its one of the only skills i saw that had 2synergys off skills. seemed like a good idea. very very nice job, its like a totally new game, and very fun.
__________________ As long as darkness flows through my veins, I will never cease, As long as my dreams still haunt me, I will never show mercy, and as long as evil lives I will never die..... |
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| | #37 (permalink) | |||
| Status: Newcomer Join Date: Apr 2006
Posts: 19
Credits: 0 Spent time on board: 0:01:13 Hours Rep Power: 3 ![]() | Quote:
- Shadow Strike - Blood Strike - Claw Tornado - Shower of Rocks - Battlerage (~) Most melee barbarian players use Shower of Rocks. This skill is shared with druids but barbs have a very fast 11 frame base attack when dual wielding, and Fortress. (Druids have summoned Acid Fiends to make up some of the difference, though) The elemental melee attacks are underrated, but good if you focus on caster gear (+x% to skill damage, +x skill levels, etc.), which is not the first thing people consider when building a barbarian - and then they find out that their elemental skill damage sucks and they diss the skills. Quote:
Skills with synergies are not automatically overpowered; synergies were added for a variety of reasons: - to bridge a gap in a skill tree (eg. Rune of Fire gets a synergy from the non-damaging Rune of Ice, making it a bit stronger while you wait for level 12 and Nova Bomb. Maxing the synergy is nice, but not required); - to improve a skill in the end game without rendering it overpowered when you first get it (eg. Lightning Wall would dominate at level 12 if it had the synergy damage bonus included in the actual damage); - to provide an alternate way to improve a skill without increasing the mana cost (eg. the Wraith Arrow synergy: you don't need to max both WA itself and the synergy, 33 targets is overkill and useless in real life. Instead, you pick one or the other. Investing in the synergy costs more skill points to get the same result but does not increase the mana cost); - to make a strong skill simply cost more points (eg. the summoning skills should not be something you could just pick up for 10 points, they should require a decent amount of commitment). Most elemental skills with damage synergies above +6% per point may be useful when you get them, but become underpowered later on if you don't max the synergies. Don't get these skills if you don't have the points to spare. -> Lightning Wall can do serious damage if you max the synergies (at level 60, assuming 70% bonus from energy, level 10+4 LW: 111-2818 damage per second without synergies, 3297-19020 per second with synergies). It kills a level 60 Nightmare monster in 10 seconds without the synergy, in about 2 seconds with the synergy, with some stray damage from the charged bolts. Quote:
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| | #38 (permalink) | |
![]() Status: Super Duper Mod! Join Date: Jan 2004
Posts: 4,118
Credits: 176 Spent time on board: 5 Days and 19:11:19 Hours Rep Power: 14 ![]() ![]() | I was going to just make a new thread, but I'm sure this is just as fine keeping all of it together. Brother Laz has released the 1.24 T patch, and it is one of the biggest patches for this mod. You can download it here: http://modsbylaz.planetdiablo.gamespy.com/ by going to the "Download this Mod" area and picking your mirror. Here is a list of changes for this (well collectively 1.24 and the 1.24 T patch, but they were basically released at the same exact time): Quote:
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