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Help With Sequence Please
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Default Help With Sequence Please - 01-13-2008, 12:29 AM

Ok, so I'm on my third day of looking through forums and websites and all the script sequences i have found do not work for me. I have tried to edit it and modify every sequence to my liking but i have not had any success and about to give up..this is my last attempt.

If some one could PLEASE edit the Hammerdin Sequence that comes with mmbot 5.46.
I don't have CTA so i cant use battle command or Battle Orders and I dont have equip for a Merc(Dont think a Merc matters in this code... but then again what do i know.. just throwing it out there) Also i dont have anya wp so I can not do Pindle.I've tried to edit it myself with the semicolon but have had repeated failures.

One of the problems i'm having when i edit the code is that i get to Act5 , my char goes to the teleport area (not the Wp area but by the healer (cant remember her name),guess it would be the Town Portal area) It stands there opens Inventory and switches weapons 10 times then quits, I'm guessing its still reading the CTA commands or switching weapons commands. Also tried to take autoit "switchweapon" command out of autoit yet still no success. Also if u could add redemtion skill to it would be awesome (if it isnt TOO much trouble, if it is forget it)
Also if you could edit the skill keys to:
Vigor=x
Concentration=s
Holyshield=v
Standstill=b
Teleport=d
Townportal=f
If u could do Redemption it would be = c

Also i have both Hammer and Charge skill on the Left Click Attack, Hammer being A and Charge being Z (the rest of my skills are on the Right Click Attack). I was wondering if i should not set a hotkey button to Charge skill and just leave the Hammer skill on the Left Click Attack, maybe that would help?. Anyways thats it i think... I tried to be as clear as possible if i wasn't... please let me know.

Thank you in advance for your help!!!!
Other comments are GREATLY Appreciated as well... ANYTHING to help..haha...

Code:
;========Supreme1012's Hammerdin Sequence========
;------------------Version 8.2------------------
;Bosses: Eld, Thresh, Shenk, Dac, Pindle, Meph, Andy

;=====Partial Credits for sequence to=====
;Kukloprdos, Ramadash, Nicotine, WildRob

;======================================  KEYS  ======================================
[VARS]
; Have Blessed Hammers set as Left Click Attack for Main
; Have Normal Attack set as Left Click Attack for weapon switch

@Standstill=        ;Cannot be the default "SHIFT" key
@HolyShield=
@Vigor=
@Teleport=
@Concentration=
@Town_Portal=
@Battle_Command=
@Battle_Orders=

;=====================================  DELAYS  =====================================

@SwitchSkill=30
@Switch_Delay=300
@Key_Delay=50
@Tele_Delay=350
@Loop_Delay=100
@WP_Delay=1200
@Random_Delay=200,500
@Eldritch_Attack_Length=6000
@Thresh_Attack_Length=9000
@Shenk_Attack_Length=9000
@Dac_Attack_Length=9000
@Pindle_Attack_Length=11000
@Meph_Attack_Length=15000
@Andy_Attack_Length=15000

;======================================  MAIN  ======================================
[MAIN]

;==Eldritch==
GotoFrigid,0
;SetA5Colors,0
CTA,0
HolyShield,0
TeleToEldritch,0
StationaryAttack,@Eldritch_Attack_Length
Loot,0
;ToTownAct5,0  ;uncomment only if not doing Thresh or Shenk

;==Thresh==
FromEldtoFrigidWP,0
ToArreat,0
TeleToThresh,0
TeleportAttack,@Thresh_Attack_Length
Loot,0 
ToTownAct5,0

;==Option==
;TeleToShenkFromEld,0  ;Uncomment only if not doing Thresh (comment next two if you uncomment this)
GotoFrigid,0
TeleToShenkFromWP,0

;==Shenk==
ShenkAttack,@Shenk_Attack_Length
Delay,0
Loot,0
;ToTownAct5,0

;==Dac==
TeleToDac,0
DacAttack,0
StationaryAttack,3000
DacAttack,@Dac_Attack_Length
Loot,0
ToTownAct5,0

;==Pindle==
ToAnya,0
SetA5Colors,0
;CTA,0
;HolyShield,0
TeleToPindle,0
TeleportAttack,@Pindle_Attack_Length
Loot,0
ToTownAct5,0

;==Meph==
Meph_WP,0
SetA3Colors,0
CTA,0
HolyShield,0
Mephisto,0
TeleportAttack,@Meph_Attack_Length
Loot,0
ToTownAct3,0

;==Andy==
Andy_WP,0
SetA3Colors,0
;CTA,0  ;Probably wont work, leave commented
HolyShield,0
Andy,0
TeleportAttack,@Andy_Attack_Length
Loot,0


;================================ DEFINITIONS OF MAIN ================================
; Dont edit beyond this point unless you know what you're doing!

;=========Precasts=========

[CTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Command)
S(Switch_Delay)
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
K(@Battle_Orders)
S(Switch_Delay) 
RC(400,300)
S(@Switch_Delay)
RC(400,300)
S(@Switch_Delay)
SWITCH2
S(@Switch_Delay)
EXIT

[HolyShield]
K(@HolyShield)
S(@SwitchSkill)
RC(200,300)
S(@Switch_Delay)
RC(200,300)
S(@Switch_Delay)
EXIT

;=========Miscellaneous=========

[ToTownAct5]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP 
S(900)
EXEC:PotBot.exe
S(200)
K(@Vigor)
S(@SwitchSkill)
FUNC:A5TownPoint
EXIT

[ToTownAct3]
K(@Town_Portal)
S(@SwitchSkill)
FUNC:TOWNTP
S(900)
K(@Vigor)
S(@SwitchSkill)
FUNC:A3TownToA5
EXEC:FromA5WPtoA5Start.au3
S(200)
EXEC:PotBot.exe
FUNC:A5TownPoint
EXIT

[Loot]
KU(@Standstill)
RCU
LCU
K(@Vigor)
S(@SwitchSkill)
PICKIT(800)
S(200)
PICKIT(800)
EXIT

[SetA3Colors]
FUNC:ColorsA3
EXIT

[SetA5Colors]
FUNC:ColorsA5
EXIT

[Delay]
S(1000)
EXIT

;=========Attacks=========

[StationaryAttack]
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(600)
CMDEAD
CTOE

[TeleportAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:MonsterFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

[ShenkAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:ShenkFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

[DacAttack]
K(@Teleport)
S(@SwitchSkill)
EXEC:DacFocus.au3
S(100)
SRC
S(@Tele_Delay)
K(@Concentration)
S(@SwitchSkill)
KD(@Standstill)
LCD(410,320)
S(300)
LCD(430,320)
S(300)
LCD(410,320)
S(300)
CTOE

;=========Eldritch=========

[GotoFrigid]
SR(@Random_Delay)
FUNC:A5EWP
S(@WP_Delay)
EXIT

[TeleToEldritch]
K(@Teleport) 
S(@Key_Delay)
BRC(130,-60) 
WEOT(@Tele_Delay)
BRC(80,-335)
WEOT(@Tele_Delay)
RC(400,150)
WEOT(@Tele_Delay)
EXIT

;=========Thresh=========

[FromEldtoFrigidWP] 
K(@Teleport) 
S(@Key_Delay) 
RC(362,542) 
WEOT(@Tele_Delay) 
RC(362,542)
WEOT(@Tele_Delay) 
BRC(335,174)
WEOT(@Tele_Delay)
EXIT

[ToArreat]
EXEC:Thresh_WP.au3
S(@WP_Delay)
K(@Teleport) 
S(@Key_Delay)
EXIT 

[TeleToThresh]
EXEC:Bosses\TeleToThresh.au3
EXIT

;=========Shenk=========

[TeleToShenkFromEld]
K(@Teleport) 
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay)
RC(550,550)
WEOT(@Tele_Delay)
BRC(400,110)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(600,550)
WEOT(@Tele_Delay)
RC(700,520)
WEOT(@Tele_Delay)
RC(690,350)
WEOT(@Tele_Delay)
RC(700,550)
WEOT(@Tele_Delay)
EXIT

[TeleToShenkFromWP] 
K(@Teleport) 
S(@Key_Delay) 
BRC(400,110) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(600,550) 
WEOT(@Tele_Delay) 
RC(700,520) 
WEOT(@Tele_Delay) 
RC(690,350) 
WEOT(@Tele_Delay) 
RC(700,550) 
WEOT(@Tele_Delay)
EXIT

;=========Dac=========

[TeleToDac]
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\TeleToDac.au3
S(100)
EXIT

;=========Pindle=========

[ToAnya]
SR(@Random_Delay)
FUNC:A5WPtoATP
S(@WP_Delay)
EXIT

[TeleToPindle]
K(@Teleport) 
S(@Key_Delay)
BRC(400,-310)
WEOT(@Tele_Delay)
RC(700,35)
WEOT(@Tele_Delay)
BRC(490,-74)
WEOT(@Tele_Delay)
RC(600,300)
WEOT(@Tele_Delay)
EXIT

;=========Mephisto=========

[Meph_WP]
EXEC:Meph_WP.au3
S(@WP_Delay)
EXIT

[Mephisto]
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\Meph.au3
EXIT

;=========Andariel=========

[Andy_WP]
EXEC:Andy_WP.au3
S(@WP_Delay)
EXIT

[Andy]
K(@Teleport) 
S(@Key_Delay)
EXEC:Bosses\Andy.au3
EXIT
  
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Default 01-14-2008, 07:51 PM

MAIN]

;==Eldritch==
GotoFrigid,0
SetA5Colors,0
;CTA,0
HolyShield,0
TeleToEldritch,0
StationaryAttack,@Eldritch_Attack_Length
Loot,0
;ToTownAct5,0 ;uncomment only if not doing Thresh or Shenk

;==Thresh==
;FromEldtoFrigidWP,0
;ToArreat,0
;TeleToThresh,0
;TeleportAttack,@Thresh_Attack_Length
;Loot,0
;ToTownAct5,0

;==Option==
TeleToShenkFromEld,0 ;Uncomment only if not doing Thresh (comment next two if you uncomment this)
GotoFrigid,0
TeleToShenkFromWP,0

;==Shenk==
ShenkAttack,@Shenk_Attack_Length
Delay,0
Loot,0
ToTownAct5,0

;==Dac==
;TeleToDac,0
;DacAttack,0
;StationaryAttack,3000
;DacAttack,@Dac_Attack_Length
;Loot,0
;ToTownAct5,0

;==Pindle==
;ToAnya,0
;SetA5Colors,0
;CTA,0
;HolyShield,0
;TeleToPindle,0
;TeleportAttack,@Pindle_Attack_Length
;Loot,0
;ToTownAct5,0

;==Meph==
Meph_WP,0
SetA3Colors,0
;CTA,0
HolyShield,0
Mephisto,0
TeleportAttack,@Meph_Attack_Length
Loot,0
ToTownAct3,0

;==Andy==
Andy_WP,0
SetA3Colors,0
;CTA,0 ;Probably wont work, leave commented
HolyShield,0
Andy,0
TeleportAttack,@Andy_Attack_Length
Loot,0

Thats what it should be do to eldrich, shenk, meph and andy. However without a merc I really wouldnt do meph or andy unless you got good gear, as you need a merc with insight... id get a merc even if he has average gear coz you really need insight for a hammerdin
  
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Default 01-15-2008, 07:37 AM

Thanks so much!... oh btw would i just leave BC and BO blank?.
  
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Default 01-17-2008, 10:54 AM

if you mean do you have to define a key to them or not, naw it duznt matter unless your going to use them
  
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Default 02-22-2008, 08:32 PM

i am sure that that script was made for 4.55
and just ;cta if not usen cta

Last edited by kieshome; 02-22-2008 at 08:34 PM. Reason: forgot to add other comment
  
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