| | #1 (permalink) |
| Status: Newcomer Join Date: Feb 2007 Location: CA
Posts: 38
Credits: 0 Spent time on board: 1:31:39 Hours Rep Power: 2 ![]() | Sorry im reposting but now im getting a msg after a while that says first run terminated abnormally and then it says the first run must return sucesfull status everytime. i dont understand why its doing that ![]() |
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| | #6 (permalink) |
![]() Status: ***** Elder Join Date: Jun 2007 Location: Stockton, California
Posts: 1,221
Credits: 340 Spent time on board: 1 Week, 0 Days and 3:23:37 Hours Rep Power: 4 ![]() | How do you guys know what is wrong, there can be so many things that can be. The best way to pinpoint what is going on. Is to go to you mmbot folder logs and go to event log. Show us the last lines and we can see what happened.
__________________ Please add to my Reputation if you find my post reasonable, beneficial, or helpful. Thanks. =] |
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| | #8 (permalink) |
![]() Status: ***** Elder Join Date: Jun 2007 Location: Stockton, California
Posts: 1,221
Credits: 340 Spent time on board: 1 Week, 0 Days and 3:23:37 Hours Rep Power: 4 ![]() | Most sequences can be altered by ;. Find the sequence and just put ; on the right side of the part where it does pindle to void its use. Mind showing us that sequence?
__________________ Please add to my Reputation if you find my post reasonable, beneficial, or helpful. Thanks. =] |
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| | #9 (permalink) |
| Status: Newcomer Join Date: Feb 2007 Location: CA
Posts: 38
Credits: 0 Spent time on board: 1:31:39 Hours Rep Power: 2 ![]() | ;---------------------------------------------------------------------------------- ;###########################>> TELEPORT SCRIPT SERIES <<########################### ;---------------------------------------------------------------------------------- ;Script: Hammerdin [Beta] ;Author: Nicotine ;Based: Gbud ;Monsters: Eldritch, Shenk, Pindle and Tranvincal ;Version: 5.44Bxx+ ;Date: NOV. 02, 2005 ;Tested: Hell ;WebSite: mmForums - ForumNews ;----------------------------------------------------------------------------------- ;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ # ;----------------------------------------------------------------------------------- ;Creator: Manus-Magnus, of course ;Brother: Gbud ;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys :) ;----------------------------------------------------------------------------------- ;###########################>> /TELEPORT SCRIPT SERIES <<########################### ;----------------------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> UPDATES <<########################### ;------------------------------------------------------------------- ;Updated: Nov. 13, 2005 --> CTA Support ; ;Updated: Jan. 04, 2006 --> Travincal Support ;------------------------------------------------------------------- ;###########################>> /UPDATES <<########################## ;------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> DELAYS <<############################ ;------------------------------------------------------------------- @Random_Delay1 = 500,2500 @Random_Delay2 = 500,2500 @Switch_Delay = 400 @PreCast_Delay = 100 @WarCry_Delay = 500 @Eldritch_Attack_Length = 9500 @Shenk_Attack_Length = 9500 @Pindle_Attack_Length = 9500 @Councel_Attack_Length = 9500 @Tele_Delay1 = 350 @Tele_Delay2 = 300 @Walk_Delay = 400 @Key_Delay = 50 @Loop_Delay = 100 @Pickit_Delay = 600 @Random_Sleep = 300 ;------------------------------------------------------------------- ;###########################>> /DELAYS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> SKILLS <<############################ ;------------------------------------------------------------------- @Teleport = f1 @Concentration = f2 @Vigor = f3 @Cleansing = f4 @Holy_Shield = f5 @Battle_Orders = f6 @Battle_Command = f7 @Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed @Town_Portal = f10 ;------------------------------------------------------------------- ;###########################>> /SKILLS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------------------ ;###########################>> HAMMERDIN SEQ MAIN <<########################### ;------------------------------------------------------------------------------ [MAIN] ;HummerAdvert,0 HummerPreCast,0 GotoAct5Wp,0 HummerCTA,0 HummerToEld,0 HummerAttack,@Eldritch_Attack_Length HummerLoot,0 HummerToShenk,0 HummerAttack,@Shenk_Attack_Length HummerLoot,0 HummerToTown,0 HummerToAnya,0 HummerToPindle,0 HummerAttack,@Pindle_Attack_Length HummerLoot,0 HummerToTown,0 HummerToTrav,0 HummerPreCast,0 HummerCTA,0 HummerToCouncel,0 HummerAttack,@Councel_Attack_Length HummerCouncelHop1,0 HummerAttackCouncel,@Councel_Attack_Length HummerLoot,0 HummerCouncelHop2,0 HummerLoot,0 HummerToA3,0 HummerToA5,0 ;------------------------------------------------------------------------------- ;###########################>> /HAMMERDIN SEQ MAIN <<########################### ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN CONSTANTS <<########################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Destroys Enemy [HummerAttack] KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CMDEAD CLM CML CTOE ;==========================> ;==========================> Hammerdin Destroys Councel [HummerAttackCouncel] KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CLM CML CTOE ;==========================> ;==========================> Hammerdin Loots Corpse [HummerLoot] S(@Random_Sleep) PICKIT(@Pickit_Delay) K(@Vigor) S(@Random_Sleep) EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN PRECASTS <<############################ ;------------------------------------------------------------------------------- ;==========================> Hammerdin Advertises [HummerAdvert] SEND(script from http://mmscripts.omnesia.net) ;==========================> ;==========================> Hammerdin Pre Casts [HummerPreCast] K(@Holy_Shield) S(@Key_Delay) RC(0,600) S(@PreCast_Delay) K(@Vigor) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Shouts [HummerCTA] SWITCH1 S(@Switch_Delay) K(@Battle_Orders) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) K(@Battle_Command) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) SWITCH2 S(@Switch_Delay) ;==========================> ;------------------------------------------------------------------------------- ;#########################>> HAMMERDIN TOWN TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Travels to Town [HummerToTown] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) FUNC:A5TownPoint EXIT ;==========================> ;==========================> Hammerdin Travels to Act3 [HummerToA3] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) EXIT ;==========================> ;------------------------------------------------------------------------------- ;##########################>> HAMMERDIN ACT TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Prepares [GotoAct5Wp] SR(@Random_Delay1) FUNC:A5EWP EXIT ;==========================> ;==========================> Hammerdin Travels to Anya's Portal [HummerToAnya] SR(@Random_Delay1) FUNC:A5WPtoATP ;==========================> ;==========================> Hammerdin Travels to Travincal [HummerToTrav] SR(@Random_Delay1) FUNC:A5WPtoTrav EXIT ;==========================> ;==========================> Hammerdin Travels to Act5 [HummerToA5] SR(@Random_Delay1) FUNC:A3TownToA5 EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN MOVEMENTS <<########################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Charges Eldritch [HummerToEld] K(@Teleport) S(@Key_Delay) BRC(130,-60) WEOT(@Tele_Delay1) BRC(80,-335) WEOT(@Tele_Delay1) RC(400,150) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Shenk [HummerToShenk] K(@Teleport) S(@Key_Delay) RC(275,515) WEOT(@Tele_Delay1) RC(550,550) WEOT(@Tele_Delay1) BRC(400,110) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(600,550) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(690,350) WEOT(@Tele_Delay1) RC(700,550) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Pindle [HummerToPindle] K(@Teleport) S(@Key_Delay) CLM CML BRC(400,-310) WEOT(@Tele_Delay1) RC(700,30) WEOT(@Tele_Delay1) BRC(555,-80) WEOT(@Tele_Delay1) BRC(300,0) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Charges Councel [HummerToCouncel] K(@Teleport) S(@Key_Delay) CLM CML BRC(18,-59) WEOT(@Tele_Delay1) BRC(639,-404) WEOT(@Tele_Delay1) BRC(384,243) WEOT(@Tele_Delay1) BRC(769,408) WEOT(@Tele_Delay1) BRC(591,423) WEOT(@Tele_Delay1) BRC(649,193) WEOT(@Tele_Delay1) BRC(620,-226) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop [HummerCouncelHop1] K(@Teleport) S(@Key_Delay) CLM CML BRC(100,-320) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop [HummerCouncelHop2] K(@Teleport) S(@Key_Delay) CLM CML BRC(330,285) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;------------------------------------------------------------------------------- ;###################################>> /EOF <<################################## ;-------------------------------------------------------------------------------<SCRIPT type=text/javascript><!-- document.write('<\/div>');//--></SCRIPT> |
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| | #10 (permalink) |
![]() Join Date: Aug 2004 Location: greece
Posts: 4,650
Credits: 264 Spent time on board: 6 Days and 5:16:04 Hours Rep Power: 14 ![]() | try this out that should work without pindle ;---------------------------------------------------------------------------------- ;###########################>> TELEPORT SCRIPT SERIES <<########################### ;---------------------------------------------------------------------------------- ;Script: Hammerdin [Beta] ;Author: Nicotine ;Based: Gbud ;Monsters: Eldritch, Shenk, Pindle and Tranvincal ;Version: 5.44Bxx+ ;Date: NOV. 02, 2005 ;Tested: Hell ;WebSite: mmForums - ForumNews ;----------------------------------------------------------------------------------- ;# ¤º°`°º¤ø,¸¸,ø¤º°`°¤ SPECIAL THANKS ¤º°`°º¤ø,¸¸,ø¤º°`°¤ # ;----------------------------------------------------------------------------------- ;Creator: Manus-Magnus, of course ;Brother: Gbud ;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys :) ;----------------------------------------------------------------------------------- ;###########################>> /TELEPORT SCRIPT SERIES <<########################### ;----------------------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> UPDATES <<########################### ;------------------------------------------------------------------- ;Updated: Nov. 13, 2005 --> CTA Support ; ;Updated: Jan. 04, 2006 --> Travincal Support ;------------------------------------------------------------------- ;###########################>> /UPDATES <<########################## ;------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> DELAYS <<############################ ;------------------------------------------------------------------- @Random_Delay1 = 500,2500 @Random_Delay2 = 500,2500 @Switch_Delay = 400 @PreCast_Delay = 100 @WarCry_Delay = 500 @Eldritch_Attack_Length = 9500 @Shenk_Attack_Length = 9500 @Pindle_Attack_Length = 9500 @Councel_Attack_Length = 9500 @Tele_Delay1 = 350 @Tele_Delay2 = 300 @Walk_Delay = 400 @Key_Delay = 50 @Loop_Delay = 100 @Pickit_Delay = 600 @Random_Sleep = 300 ;------------------------------------------------------------------- ;###########################>> /DELAYS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------- ;###########################>> SKILLS <<############################ ;------------------------------------------------------------------- @Teleport = f1 @Concentration = f2 @Vigor = f3 @Cleansing = f4 @Holy_Shield = f5 @Battle_Orders = f6 @Battle_Command = f7 @Standstill = g ; Do NOT use SHIFT, only simple letter keys allowed @Town_Portal = f10 ;------------------------------------------------------------------- ;###########################>> /SKILLS <<########################### ;------------------------------------------------------------------- ;------------------------------------------------------------------------------ ;###########################>> HAMMERDIN SEQ MAIN <<########################### ;------------------------------------------------------------------------------ [MAIN] ;HummerAdvert,0 HummerPreCast,0 GotoAct5Wp,0 HummerCTA,0 HummerToEld,0 HummerAttack,@Eldritch_Attack_Length HummerLoot,0 HummerToShenk,0 HummerAttack,@Shenk_Attack_Length HummerLoot,0 HummerToTown,0 ;HummerToAnya,0 ;HummerToPindle,0 ;HummerAttack,@Pindle_Attack_Length ;HummerLoot,0 ;HummerToTown,0 HummerToTrav,0 HummerPreCast,0 HummerCTA,0 HummerToCouncel,0 HummerAttack,@Councel_Attack_Length HummerCouncelHop1,0 HummerAttackCouncel,@Councel_Attack_Length HummerLoot,0 HummerCouncelHop2,0 HummerLoot,0 HummerToA3,0 HummerToA5,0 ;------------------------------------------------------------------------------- ;###########################>> /HAMMERDIN SEQ MAIN <<########################### ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN CONSTANTS <<########################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Destroys Enemy [HummerAttack] KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CMDEAD CLM CML CTOE ;==========================> ;==========================> Hammerdin Destroys Councel [HummerAttackCouncel] KD(@Standstill) S(@Key_Delay) LCD(700, 350) S(@Loop_Delay) CLM CML CTOE ;==========================> ;==========================> Hammerdin Loots Corpse [HummerLoot] S(@Random_Sleep) PICKIT(@Pickit_Delay) K(@Vigor) S(@Random_Sleep) EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN PRECASTS <<############################ ;------------------------------------------------------------------------------- ;==========================> Hammerdin Advertises [HummerAdvert] SEND(script from http://mmscripts.omnesia.net) ;==========================> ;==========================> Hammerdin Pre Casts [HummerPreCast] K(@Holy_Shield) S(@Key_Delay) RC(0,600) S(@PreCast_Delay) K(@Vigor) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Shouts [HummerCTA] SWITCH1 S(@Switch_Delay) K(@Battle_Orders) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) K(@Battle_Command) S(@Key_Delay) RC(400,300) S(@WarCry_Delay) SWITCH2 S(@Switch_Delay) ;==========================> ;------------------------------------------------------------------------------- ;#########################>> HAMMERDIN TOWN TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Travels to Town [HummerToTown] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) FUNC:A5TownPoint EXIT ;==========================> ;==========================> Hammerdin Travels to Act3 [HummerToA3] K(@Town_Portal) S(@Key_Delay) FUNC: TOWNTP S(@Key_Delay) K(@Cleansing) S(@Random_Delay2) S(@Key_Delay) K(@Vigor) EXIT ;==========================> ;------------------------------------------------------------------------------- ;##########################>> HAMMERDIN ACT TRAVELS <<########################## ;------------------------------------------------------------------------------- ;==========================> Hammerdin Prepares [GotoAct5Wp] SR(@Random_Delay1) FUNC:A5EWP EXIT ;==========================> ;==========================> Hammerdin Travels to Anya's Portal [HummerToAnya] SR(@Random_Delay1) FUNC:A5WPtoATP ;==========================> ;==========================> Hammerdin Travels to Travincal [HummerToTrav] SR(@Random_Delay1) FUNC:A5WPtoTrav EXIT ;==========================> ;==========================> Hammerdin Travels to Act5 [HummerToA5] SR(@Random_Delay1) FUNC:A3TownToA5 EXIT ;==========================> ;------------------------------------------------------------------------------- ;###########################>> HAMMERDIN MOVEMENTS <<########################### ;------------------------------------------------------------------------------- ;==========================> Hammerdin Charges Eldritch [HummerToEld] K(@Teleport) S(@Key_Delay) BRC(130,-60) WEOT(@Tele_Delay1) BRC(80,-335) WEOT(@Tele_Delay1) RC(400,150) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Shenk [HummerToShenk] K(@Teleport) S(@Key_Delay) RC(275,515) WEOT(@Tele_Delay1) RC(550,550) WEOT(@Tele_Delay1) BRC(400,110) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(600,550) WEOT(@Tele_Delay1) RC(700,520) WEOT(@Tele_Delay1) RC(690,350) WEOT(@Tele_Delay1) RC(700,550) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) CLM CML EXIT ;==========================> ;==========================> Hammerdin Charges Pindle [HummerToPindle] K(@Teleport) S(@Key_Delay) CLM CML BRC(400,-310) WEOT(@Tele_Delay1) RC(700,30) WEOT(@Tele_Delay1) BRC(555,-80) WEOT(@Tele_Delay1) BRC(300,0) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Charges Councel [HummerToCouncel] K(@Teleport) S(@Key_Delay) CLM CML BRC(18,-59) WEOT(@Tele_Delay1) BRC(639,-404) WEOT(@Tele_Delay1) BRC(384,243) WEOT(@Tele_Delay1) BRC(769,408) WEOT(@Tele_Delay1) BRC(591,423) WEOT(@Tele_Delay1) BRC(649,193) WEOT(@Tele_Delay1) BRC(620,-226) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop [HummerCouncelHop1] K(@Teleport) S(@Key_Delay) CLM CML BRC(100,-320) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;==========================> Hammerdin Councel Tele Hop [HummerCouncelHop2] K(@Teleport) S(@Key_Delay) CLM CML BRC(330,285) WEOT(@Tele_Delay2) K(@Concentration) S(@Key_Delay) EXIT ;==========================> ;------------------------------------------------------------------------------- ;###################################>> /EOF <<################################## ;------------------------------------------------------------------------------- |
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