| | #22 (permalink) |
| Status: Guest
Posts: n/a | hey thise r/d thing started after people started playing ladder again and thier was no more lines so thise anti bot system been on but the lines made bnet anti bot system no work but w\e im sure thier ill be bots like jhj but better that will fix are problems untill then do what i do play on open or w\e: ![]() |
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| | #23 (permalink) |
| Status: Newcomer Join Date: Jul 2004
Posts: 11 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | Like I said before in another topic, I think its the delays and not the time in game. Ok no matter what you change the delay to you will get a rd why? Well in my theory bnets anitbot works something like this, it flags players that make too many games at the same amount of time inbetween now since tons of people play its completely random on how long till it flags you. The solution? Well someone make a bot were its not a set number for the delay but instead a min and max delay setting and it randomly delays within the user defined numbers. I believe this would dramaticly increase the number of runs before any flags are triggered near you. Of coarse I do believe eventually you will get an ip ban with it but it could take well over the time of 1000+ runs. Also with that you could effectivly get more runs if you set a higher range for the random numbers. (ex: instead of like 15-60 delay set it for 1-300) That would effectivly increase the amount of time the bot would run and would make it alot more runs before a flag is set off. I feel this solution would work sinces its more to the play of a human instead of a bot. Now I am pretty good at programming but I don't have the resorces or knowledge of d2's innerworkings to make a bot. If I had the tools to de-compile jhj I would and I would implement that and test it but I don't have the tools to de-compile jhj although I know it was done in c++ and not action scripts like rishodis. |
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