DruidConstantly in harmony with nature, the Druid is an offshoot of the Barbarian peoples of Harrogath. While Heaven and Hell battle with magic, the Druid can wield the forces of Sanctuary's living creatures and the elements themselves.
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What kind of realm do you play? Hammerdins don't teleport around. They make a hammer field where each hammer over laps another so you get locked in it if you try to teleport on them. And smiters that don't desynch then namelock charge? Wow, I should play europe. And hammer/auradins? Lol'd. And what's with the bvcs that don't use unsummon?
What exactly are you trying to say? Oh well, I'll go through it 1 by 1.
a) For Hammers, desynch is not the way to play vs. Druids. Most Windies will just sit you out. I don't know what realm do you play, but in your realm, do Windies just tele right into hammerfields? LOL. Anyone with a brain can beat such a Hammerdin. The ones that I've found to be the hardest (get your ass to Europe and whisp *Kamber, [actually he may have sold his account, I'm not 100% sure]) don't rely so much on Hammerfield. If you actually ever duel someone good, you'll see what I mean.
b) Where did I say that Smiters don't desynch? Or on your realm, do you actually have Smiters that don't do it? Why state the ****ing obvious?
c) Once again, try figuring something out for yourself and don't put words in my mouth (for I couldn't find where I said that they will not namelock).
Sure, by all means come to Europe. Maybe you'll learn a thing or two and won't ask any more stupid questions.
Be more specific, and charging doesn't mean desynching, it's easier than teleporting and faster. You say a right why a barb teleports by you you teleport away, it's easy to counter by namelock, and teleporting right after the druid does, making me assume you don't even know what the unsummon key is.
Be more specific, and charging doesn't mean desynching, it's easier than teleporting and faster. You say a right why a barb teleports by you you teleport away, it's easy to counter by namelock, and teleporting right after the druid does, making me assume you don't even know what the unsummon key is.
Wrong again.
a) Why the **** would you Charge and not desynch?
b) I know very well what the unsummon key is and what it's used for. This guide isn't here for babysitting purposes, you do actually need some skill and common sense to be any good at Diablo.
Now, please ditch your pathetic trolling attempts and try to come up with something that is not an entire pile of horse shit (quite unlike your previous 2 posts).
are you crazy? how can u namelock charge against a druid with 5 wolves around them? you wont even come close to touching them, as for the hdin, yea they do charge hammesr charge hammers to desynch hammers.
are you crazy? how can u namelock charge against a druid with 5 wolves around them? you wont even come close to touching them, as for the hdin, yea they do charge hammesr charge hammers to desynch hammers.
To reiterate that point, you can namelock a druid, while he is Tornado'ing and the wolves have wandered off a little, however the element of luck is still important. Also, it's good enough if you just namelock the Spirit, since it always summons where your head it, which is equal to a namelock.
b) If they used namelocked you wouldn't just "tele away right after him", their fcr is better.
a) Thanks for proving my point.
b) Teleing right after you doesn't mean that they have time to WW through you. It is not an instant process, meaning that you have that extra frame (0.04 seconds) to tele away. I'd recommend that you actually make a Windy and learn to duel instead of *****ing at someone's guide.
Rofl, don't be stupid now, a druid doesn't sit there spamming nados and waiting for the bvc to tele whirl him, instead he spams 1-2 nados and teles onto the next spot, bvcs use 20 fcr vs windys therefore you have pretty slow teleport and you often find that the druid has just moved once you namelock tele him.
On another note, you've got to ****ing newb to namelock tele onto a windy unless they use spirit or they don't have block... anyway namelock tele onto a max block/max dr dudu and you get raped.
So what, you just sit there and let him kill you? You use 40 fcr, arach + 2 fcr rings. If he just launches 2 nados a tele, that's why you name lock. If you're saying he'll teleport on you then you use teleport away down just you do with a hammerdin.
So what, you just sit there and let him kill you? You use 40 fcr, arach + 2 fcr rings. If he just launches 2 nados a tele, that's why you name lock. If you're saying he'll teleport on you then you use teleport away down just you do with a hammerdin.
If I'm not mistaken, BvCs must use Verdungo vs. Windies (15% Verdungo, 8% Enigma and rest from CoA).
You end up coming with the same stupid arguement. No Windy that has been playing for more than a day will get caught off-guard by namelock tele. Sure, maybe in pubs, but once you learn to play a little, this can easily be avoided.
Namelock Teleport does not equal instant death. Otherwise BvCs would be a little overpowered, don't you think? Use your brain a little. Think about the Druid with 6 summons around him. Or are you so used to getting owned by BvCs or something? Don't worry, practice makes perfect.