| Druid Constantly in harmony with nature, the Druid is an offshoot of the Barbarian peoples of Harrogath. While Heaven and Hell battle with magic, the Druid can wield the forces of Sanctuary's living creatures and the elements themselves. |
This Forum is Sponsored by
|
Blizzard Sector Chat
[Archives]
| |||||
| |||||
| |||||
| Users in the chatbox : 3 user(s)
RaZzor, Nex, The Mob | |||||
| | |||||
![]() |
| | #1 (permalink) |
| Status: Newcomer Join Date: Nov 2005
Posts: 4
Credits: 0 Spent time on board: - Rep Power: 0 ![]() | Yeah, this is just a conceptual guide right now, so I'm not sure if it'd going to work. But it sounds pretty good to me so far. Anyway, this is basically a Fire Claws Werewolf. Werewolf simply for the fact that they look cooler than Werebears. So go the bear route if you want. Now... Fire Claws has like five synergies, so I'm not sure how to distribute the skill points yet for maximum damage output. You'll need all the skill points you can get, and you can't waste a single one. Here's my preliminary skill distribution: 1 Werewolf 20 Lycanthropy 1 Feral Rage (Prereq) 1 Werebear (Prereq) 1 Maul (Prereq) 20 Fire Claws 20 Firestorm (Synergy) 20 Molten Boulder (Synergy) 20 Fissure (Synergy) Now, it's possible to sacrifice some synergy points and put them into Werewolf or Werebear, but since this is based on going the Wolf route, you won't need attack rating very much (Huge bonus from Fire Claws), and attack speed I guess for those who want it? Not sure about this area, you could probably switch it to 10 Fissure and 10 Werewolf. For stats, its pretty much the same as with any other character... Strength: Enough for equipment. Dex: Enough for max block. Vit: Everything else. Energy: None. Now, equipment I've decided solely on maximizing the fire damage output... I chose different runewords for everything 'cause I wasn't sure if the bonuses would stack. Weapon: Hand of Justice Berserker Axe Armor: Dragon Archon Plate Shield: Phoenix Shield (Don't know the best type of shield to use here) Helm: Jalal's Mane The rest is up to you I guess, this was just the key parts of the equipment. I doub't you'll achieve godly Smiter/Hammerdin/LightSorc damage with this build, but you should be able to solo Hell pretty easily, since Fire Claws will waste physical immunes and you should be doing a good chunk of physical damage to take care of fire immunes. Anyway, you'd probably have to be pretty rich to make this build, equipment-wise. And like I said its just a theory build, so if it ends up sucking... meh. |
| | |
| | #2 (permalink) |
![]() Status: Perfection or Vanity Join Date: Mar 2004 Location: Void Of Tranquillity
Posts: 3,375
Credits: 0 Spent time on board: 1:03:41 Hours Rep Power: 11 ![]() | I tried a build like this once, I didn't have the best of gear, but for the most part it ended up just like a Fireclaw Bear, slightly slower attack speed. Bit different attack rating and life. |
| | |
| | #3 (permalink) |
| Status: Newcomer Join Date: Nov 2005
Posts: 4
Credits: 0 Spent time on board: - Rep Power: 0 ![]() | Tested it out in single player. With JUST the HoJ zerker, 20 fire claws and three max synergies, I got around 5-6K fire damage. Sick... Since +to skills boosts Fire Claw damage so much, forget the Dragon armor and go for Chains of Honor or something of the sort. And change Jalal's to Cerebus. All the +to skills you can find, basically. Those synergies are all at +22% damage per level. Elem grand charms will be great for this build, too. Last edited by Forever Zero; 05-19-2006 at 12:54 AM. |
| | |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
| |