| Druid Constantly in harmony with nature, the Druid is an offshoot of the Barbarian peoples of Harrogath. While Heaven and Hell battle with magic, the Druid can wield the forces of Sanctuary's living creatures and the elements themselves. |
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| | #1 (permalink) |
![]() Status: Veteran Join Date: Nov 2004
Posts: 383
Credits: 0 Spent time on board: - Rep Power: 4 ![]() | this build is designed to act noobish & evil when other ppl like to tg.. thus resulting in you tging. the point is to use stacked auras and +skills to have a super powerful grizzly bear. and the best part is.. you can NEVER die. : just stand in town and summon.str: enough for gear dex: enough for gear vita: none ene: all rest max summon grizzly max summon dire wolf max summon spirit wolf max oak sage (ur bear will be doing enough dmg w/o heart of wolverine so needs sage to survive a few hits) rest in psn creeper helm: dream (lvl 15 holy shock) shield: dream (lvl 15 holy shock) armor: bramble (lvl 21 thorns for melee: )weap: beast (lvl 9 fanat) ammy: +3 druid summon rings: sojs belt: spider gloves: frostburns or str/dex/ene gloves boots: silkweaves or str/dex/ene boots anni & druid torch 9 d summon gcs and mana scs |
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| | #2 (permalink) |
![]() Status: TRC ****** in Europe Join Date: May 2004 Location: Norway
Posts: 1,083
Credits: 12 Spent time on board: 4:03:01 Hours Rep Power: 7 ![]() | I am not quite impressed by this build. The consept is ok, but it needs improvement. Auras for instances, dont work on people outside town when you are inside. Another important thing here is that you accually diddent choose to have 20 points into ravens. Ravens gives a hidden passive resist to bears and wolfes. Poison creeper sucks even with high level. Damage is to low, and its hard to controll unless you summon it over a player. My improvement for this build will be this: Stats: Strenght: 0 Dexterity: 0 Vitality: Rest (You wanna survive in this game. HP is importaint for all character, specially when your doing baalruns for leveling.) Energy: 0 or 100 (depending on if you wanna be in the field PvP with enigma) Skills: 20 Ravens (max after bear and wolf) 1 Oak Sage 20 Spirit Wolf 20 Dire Wolf 20 Grizzly 81 skills in total, wich you can have at around level 70. Rest of the skillpoints shoud be used either in oak sage for party buffs or making your bear solo a boss, or you can set on werebear 1 point and set rest in Lychantrophy Gear: Helm: 3+ summoning helm Weapon: HotO Shield: Spirit (Prefered with high cast rate for PvP) Armor: Enigma Breast Plate Gloves: Magefist/Frostburn or draculas if you need more strenght Belt: Arachnid Boots: Waterwalk Amulets: 3+ Summoning amulet Rings: 2x SoJ Inventory: 1x Annihilus 1x (The new charm i dunno name of wich gives 3+ all skills) 9x summoning skillers (druide) 9x 5% resist small charms for PvP, or else of your choice. |
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| | #3 (permalink) |
![]() Status: Veteran Join Date: Aug 2005 Location: New York
Posts: 302
Credits: 0 Spent time on board: - Rep Power: 4 ![]() | umm keitaro, draculs grasp is what i think u mean and draculs itself has a high str requirement a decent ann 15-20 and decent torch 15-20 gives +30 - 40 str + your original str 20 i belive is 50-60 allowing you to use a bp-mage plate nigma and at level 88ish thats +80 str at a total of 130-140 and thats enough str or if u use a monarch spirit with 154 str req u can get grim spurs or sould spurs. for 19 str and if worst comes to worst get summon gcs with 5-6 str then bam no points into str and enough for all equipment, also if u want u can max block (press "c" dont read what it says on shield) and the rest into vita. for gloves magefists would help u out because you prolly wouldnt need much mana in the first place and with 15%mana increase from 2xsojs and +to mana from hoto you would be doing fine and your grizzly would tank everything unless u get hit by thunder storm, charged bolt, chain lightning, lightning, meteor, fb, forb, blizz, ww, zeal, and traps. |
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| | #4 (permalink) | |
![]() Status: Veteran Join Date: Aug 2005
Posts: 103
Credits: 0 Spent time on board: - Rep Power: 4 ![]() | Quote:
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| | #5 (permalink) |
![]() Status: TRC ****** in Europe Join Date: May 2004 Location: Norway
Posts: 1,083
Credits: 12 Spent time on board: 4:03:01 Hours Rep Power: 7 ![]() | The problem is that the druide never goes outside town. He stand inside the enterance and just summon the bear. This tactic works great for people who have low defence. Amazons, Sorceress, Necromancers, Elemental Druides. But it will do decent damage against barbars and paladins. Yes, you can do kill it fast, but keep in mind that the bear have around 5K damage. This is in the matter of fact annoying. Specially if you dont like people standing in town. I sayd it in my last post and i say it again. Auras will not work when you are standing in town. And when this is a build meant for not beeing in the field, then auras are tottaly useless. About the strenght. I did not make any calculations, so i will do it now. Druides starts with 15 strenght: +10-20 Annihilus = 25-35 +20-30 Summining amulet = 45-55 +0-74 Enigma = 45-129 +10-15 Draculas = 55-144 +20-30 Circlet/helm = 75-165 The amulets and circlets can easely get thoose mods. A little bit harder to find, but they are not worth much, so a few days in the trading selections and you got it. |
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| | #6 (permalink) | |
![]() Status: Veteran Join Date: May 2004 Location: Behind you...
Posts: 136
Credits: 100 Spent time on board: - Rep Power: 5 ![]() | Quote:
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| | #7 (permalink) |
![]() Status: TRC ****** in Europe Join Date: May 2004 Location: Norway
Posts: 1,083
Credits: 12 Spent time on board: 4:03:01 Hours Rep Power: 7 ![]() | So what you are saying is that power up auras works, while attacking auras does not work. This must be something wich is added in the latest patch, because it did not work in 1.10. I will take a look into what you sayd. |
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| | #8 (permalink) |
![]() Status: Veteran Join Date: Nov 2004
Posts: 383
Credits: 0 Spent time on board: - Rep Power: 4 ![]() | the auras do work when ur stand in town. and i dont no wut u guys r talking about bcuz this char isnt for pvm and ur not supposed to walk out of town so u dont have to worry on getting hit. just have a bunch of mana to keep summoning from town and watch ur bear pwn tgers.. i didnt know about the ravens giving the hidden resist. so the only thing i would change is to put all remaining pts in raven instead of psn creeper. |
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| | #9 (permalink) | |
![]() Status: TRC ****** in Europe Join Date: May 2004 Location: Norway
Posts: 1,083
Credits: 12 Spent time on board: 4:03:01 Hours Rep Power: 7 ![]() | Quote:
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| | #11 (permalink) | |
![]() Status: TRC ****** in Europe Join Date: May 2004 Location: Norway
Posts: 1,083
Credits: 12 Spent time on board: 4:03:01 Hours Rep Power: 7 ![]() | Quote:
Point is that if you dont fill your inventory with resist and life charms, you will die in 1 hit when you do thoose baalruns. It dont help that you stay behind when the lightning means comes. | |
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| | #13 (permalink) | |
![]() Status: TRC ****** in Europe Join Date: May 2004 Location: Norway
Posts: 1,083
Credits: 12 Spent time on board: 4:03:01 Hours Rep Power: 7 ![]() | Quote:
My clay golem had 60 000 life, and the fire golem killed spellcasters in one hit, unless they had huge fire resist and absorb. | |
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| | #14 (permalink) | |
![]() Status: Veteran Join Date: Nov 2004
Posts: 383
Credits: 0 Spent time on board: - Rep Power: 4 ![]() | Quote:
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| | #15 (permalink) | |
![]() Status: TRC ****** in Europe Join Date: May 2004 Location: Norway
Posts: 1,083
Credits: 12 Spent time on board: 4:03:01 Hours Rep Power: 7 ![]() | Quote:
This is a fact you cant deny. | |
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| | #16 (permalink) | |
![]() Status: Veteran Join Date: Nov 2004
Posts: 383
Credits: 0 Spent time on board: - Rep Power: 4 ![]() | ok watever. i dont think its as difficult as ur making it sound. ive done many baal runs completely naked without having any problems. plus baal runs r overpopulated with pallys and chances r atleast one of them is gonna have salvation on. Quote:
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