| | #1 (permalink) | ||||||
![]() Status: GFX Freak And Admin Join Date: Sep 2005 Location: South Africa
Posts: 2,437 Tournaments Joined: 0 Tournament Wins: 0
Credits: 218 Spent time on board: 3 Days and 9:36:48 Hours Rep Power: 8 ![]() | Stats that you start with. ![]() Also Important to know is your return on mana and life, meaning how much life/mana you get for every stat point you put into life or mana. For 1 stat point into vitality you get 2 Life points. For 1 stat point into energy you get 2 Mana points. All the tables are done in frames. FHR Breakpoints Quote:
![]() The overboard details on FHR Quote:
Druid(Human) = 7 Druid(WereWolf) = 4 Druid(WereBear) = 5 Animation is Always 256 Except in 3 cases (which has to do with the Druid). Druid(Human) with 1 hand swinging weapon has animation speed of 248. Druid(WereBear) always has a 184 animation speed. Paladin with a spear/stave has a 192 animation speed. Quote:
Quote:
![]() The overboard details on FBR Quote:
Druid(Human) = 6 Druid(WereWolf) = 5 Druid(WereBear) = 5 Animation speed is always 256 except when the Druid is in werebear form then the animation speed is 200. Also for a Amazon its 88 with a one hand weapon. Quote:
This is how fast you can cast your spells and how many you cast per second. ![]() Blocking (Your Chance to Block) Total Blocking = (Blocking * (Dexterity - 15)) / (Character Level * 2) Blocking is the total of your equipments chance to block but the calculations below will be done with 100 dexterity and at lvl 80, and only with the shield chance to block. Spirit Shield(Monarch) 42*85/160 = 22.3 % Chance to block with your shield. StormShield 67*85/160 = 35.6 % Chance to block with your shield. Good idea to study this carefully before considering the guide/build that you will follow Of course I used different sites to get my tables.. but all are free source.
__________________ ![]() Please vote for us, it takes you 5 seconds. Last edited by FrogMan; 07-31-2006 at 09:36 AM.. | ||||||
| | |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
| |