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Old 10-10-2008, 11:20 PM   #1 (permalink)
 
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Shacknews has posted the skill tree of the new Wizzard Class based on the demo demo at BlizzCon. The skill trees are split into three branches, Storm, Arcane and Conjure.


Storm Talents
  • Level 1
    • Charged Bolt
      • Rank 0/1
      • Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Critical hits from lightning damage stun targets for 2 seconds.
      • Mana Cost: 8
    • Thunderstruck
      • Rank 0/15
      • Increases the critical hit chance of all lightning spells by 10%. Critical hits from lightning damage stun targets for 2 seconds.
    • Talent Modifiers
      • Empowered Magic
        • Rank 0/15
        • Increases the effect of Willpower on your spell damage by 30%.
    • Lightning Speed
      • Rank 0/15
      • Increases the casting speed by 3%.

    Level 2 (5 Storm Skill Points Required)
    • Storm Armor
      • Rank 0/1
      • Mana Cost: 15
      • Surround yourself in electrical energy. Electric bolts are automatically fired at all attackers for 1 to 8 damage.
    • Frost Nova
      • Rank 0/1
      • Mana Cost: 25
      • Cooldown: 12 seconds
      • An explosion of ice pelts nearby enemies for 1-3 cold damage. Has an additional 25% chance of a critical hit. Critical hits from cold damage freeze targets.
    • Talent Modifiers
      • Deep Freeze
        • Rank 0/15
        • Increases the critical hit chance of all cold spells by 5%. Critical hits from cold damage freeze targets.
      • Power Armor
        • Rank 0/15
        • Increases the damage dealt by your Storm Armor charged bolts by 10%.
      • Static Charge
        • Rank 0/15
        • Converts 5% of all damage taken into mana.

    Level 3 (10 Storm Skill Points Required)
    • Electrocute
      • Rank 0/1
      • Mana Cost: 8
      • Lightning arcs from the Wizard's fingertips towards enemies, electrocuting them for 4-5 damage. Electrocute affects up to 2 targets. Critical hits from lightning damages stun targets for 2 seconds.
    • Ray of Frost
      • Rank 0/1
      • Mana Cost: 16 per second.
      • Project a beam of cold energy that deals 6 cold damage per second. Critical hits from cold damage freeze targets.
    • Talent Modifiers
      • Lethal Energy
        • Rank 0/15
        • Increases the chance to score critical hits with melee and psell attacks by 5%.
      • Improved Charged Bolt
        • Rank 0/15
        • Increases the number of bolts released by your Charged Bolt spell by 1.
      • Static Charge
        • Rank 0/15
        • Converts 5% of all damage taken into mana.

    Level 4 (15 Storm Skill Points Required)
    • Blizzard
      • Rank 0/1
      • Mana Cost: 70
      • Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds. Critical hits from cold damage freeze targets.
    • Talent Modifiers
      • Storm Power
        • Rank 0/15
        • Increases damage of all lightning and ice spells. --Not Yet Implemented--
      • Epic Storms
        • Rank 0/15
        • Increases the size of Blizzard and number of twisters you can have for your energy twister. --Not Yet Implemented--
      • Shattering Ice
        • Rank 0/15
        • Frozen targets take 2 additional damage from all attacks while frozen. --Not Yet Implemented
Arcane Talents
  • Level 1
    • Magic Missile
      • Rank 0/1
      • Mana Cost: 8
      • Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
    • Talent Modifiers
      • Arcane Power
        • Rank 0/15
        • Increases all arcane damage by 30%.
      • Efficient Magics
        • Rank 0/15
        • Lowers the mana cost of all spells by 3%.
      • Penetrating Spells
        • Rank 0/15
        • Reduces the resistance of your targets to your spells by 8%.
  • Level 2 (5 Arcane Skill Points Required)
    • Disintegrate
      • Rank 0/1
      • Mana Cost: 12 per second
      • Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
    • Wave of Force
      • Rank 0/1
      • Mana Cost: 25
      • Project a wave of force ******ds, repelling enemies and projectiles and dealing 1-8 damage.
    • Talent Modifiers
      • Arcane Armor
        • Rank 0/15
        • While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
      • Arcane Weakness
        • Rank 0/15
        • Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
      • Arcane Speed
        • Rank 0/15
        • Reduces the cooldown of all Arcane spells by 9%.
  • Level 3 (10 Arcane Skill Points Required)
    • Arcane Orb
      • Rank 0/1
      • Mana Cost: 18
      • An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
    • Slow Time
      • Rank 0/1
      • Mana Cost: 20
      • Warp space and time, slowing nearby monsters and projectiles.
      • Enemy attack cooldown increase: 1 second(s)
    • Talent Modifiers
      • Arcane Distortion
        • Rank 0/15
        • Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
      • Mana Recovery
        • Rank 0/15
        • Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
      • Improved Magic Missile
        • Rank 0/15
        • Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
  • Level 4 (15 Arcane Skill Points Required)
    • Temporal Armor
      • Rank 0/1
      • Mana Cost: Unknown
      • Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--
    • Teleport
      • Rank 0/1
      • Mana Cost: 23
      • Teleport to the selected location up to 40 feet away.
    • Talent Modifiers
      • Greater Mana
        • Rank 0/15
        • Increases the maximum mana by 12%.
      • Mana Burst
        • Rank 0/15
        • Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--
      • Runic Might
        • Rank 0/15
        • Increases the effect of all runes. --Not Yet Implemented--
Conjure Talents
  • Level 1
    • Spectral Blade
      • Rank 0/1
      • Mana Cost: 7
      • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
    • Talent Modifiers
      • Spell Speed
        • Rank 0/15
        • Increases the speed of your Magic Missile projectiles by 8%
      • Damage Resistant
        • Rank 0/15
        • Increases armor by 5% and all resistances by 4%.
      • Weapon Mastery
        • Rank 0/15
        • Increase physical damage done by all weapons by 15%.
  • Level 2 (5 Conjure Skill Points Required)
    • Stone Skin
      • Rank 0/1
      • Mana Cost: 12
      • Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
      • Cooldown: 15 seconds.
    • Mirror Image
      • Rank 0/1
      • Mana Cost: 18
      • Create an illusionary duplicate of yourself that lasts for 8 seconds.
    • Talent Modifiers
      • Conjured Armor
        • Rank 0/15
        • Magical armor surrounds the wizard, increasing block chance by 2%.
      • Conjured Health
        • Rank 0/15
        • Increases total health by 8% and the health of your conjured images by 12%.
  • Level 3 (10 Conjure Skill Points Required)
    • Meteor Storm
      • Rank 0/1
      • Mana Cost: 12 per second
      • Meteorites pelt the targeted region dealing 10 to 20 damage per second.
    • Acid Cloud
      • Rank 0/1
      • Mana Cost: 15
      • Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
    • Talent Modifiers
      • Conjured Power
        • Rank 0/15
        • Increased damage done by spells by 1% for every 10 points of vitality.
      • Conjuring Duration
        • Rank 0/15
        • Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
      • Improved Spectral Blade
        • Rank 0/15
        • Increases the damage of Spectral Blade by 14%.
  • Level 4 (15 Conjure Skill Points Required)
    • Hydra
      • Rank 0/1
      • Mana Cost: Unknown
      • Creates a multi-headed beast that attacks your enemies with bolts of fire.
    • Magic Weapon
      • Rank 0/1
      • Mana Cost: 10
      • Imbue your weapon with magical energy granting it increased damage.
    • Talent Modifiers
      • Magical Impact
        • Rank 0/15
        • Increases damage of all spells by 15% of your weapon damage.
      • Slowing Strikes
        • Rank 0/15
        • Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
      • Armor Piercing
        • Rank 0/15
        • Conjured and physical damage decreases the armor of armored enemies.
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Old 10-11-2008, 03:49 AM   #2 (permalink)
 
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Looks pretty damned sweet. So wizard gets mostly frost and lightning and a little fire, that means witch doctor gets some ice and lightning and mostly fire?

But then again, wizzy gets hydra and meteor... Hmm.. So it's a sorceress minus orb and blizzard and with some non-elemental attacks.
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Old 10-11-2008, 04:59 AM   #3 (permalink)
 
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Arcane sounds pretty sweet.
I like the idea of mirror image though.
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Old 10-11-2008, 10:10 PM   #4 (permalink)
 
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It seems like the wizard is going to be a mix between the sorceress and the assassin. The wizard definantly can take more damage with its assortment of shields etc than the sorceress. The wizard can also stun with its spells, like the assassin, which I think will result in the overall damage being reduced in order to balance power.

Both the assassin and the sorceress were "tricky" characters. The combination of a mirror image, teleport, and direct conversion of damage into mana represents both characters well.

The wizard seems very versatile. The possible builds that I can foresee would be:

A glass cannon build that maximizes high damage spells/mana adders/abuses mana burst and mana recovery.

A slower, more solo build focusing on shielding skills and stunning spells. I think this build could be complemented with skills like mirror image and use support spells like Magic weapon for merc and hydra (hopefully actually effective) to grind through levels.

This is just my initial ideas about the build. I'm definantly going to think about this while I go and mow my lawn lol.
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Old 10-12-2008, 02:39 AM   #5 (permalink)
 
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magic missile. LOL
this looks way more complex than d2 though, so im not sure how easy it will be to create characters.
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Old 10-12-2008, 08:16 AM   #6 (permalink)
 
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meh, I'll reserve judgement on how complicated it is until I see the interface.
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Old 10-19-2008, 04:44 AM   #7 (permalink)
 
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Quote:
Originally Posted by Nethran View Post
meh, I'll reserve judgement on how complicated it is until I see the interface.
There's already a couple of videos that show the wizard in action. Is that not enough proof of its 1337ness yet?
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Old 10-19-2008, 04:58 AM   #8 (permalink)
 
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Quote:
Originally Posted by Nethran View Post
meh, I'll reserve judgement on how complicated it is until I see the interface.
There's a vid of barbarian mechanics, and the controll system on the D3 website.
I'd imagine it's the same as that, with different skills obviously.
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