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![]() Join Date: Aug 2004 Location: greece
Posts: 4,671 Tournaments Joined: 0 Tournament Wins: 0
Credits: 317 Spent time on board: 1 Week, 0 Days and 10:59:47 Hours Rep Power: 14 ![]() | Elemental Combat Talents (21 points) Concussion - 5/5 points Increases the damage done by your Shock spells by 5%. Convection - 5/5 points Reduces the Mana cost of your Shock spells by 10%. Reverberation - 4/5 points Reduces the cooldown of your Shock spells by 0.8 seconds. Call of Thunder - 5/5 points Increases the critical strike chance of your Lightning spells by 6%. Elemental Focus - 1/1 point Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%. Elemental Fury - 1/1 point Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%. Enhancement Talents (0 points) None Restoration Talents (30 points) Tidal Focus - 5/5 points Reduces the Mana cost of your healing spells by 5%. Totemic Focus - 5/5 points Reduces the Mana cost of your totems by 10%. Ancestral Healing - 3/5 points Increases your target's armor value from items by 15% for 15 seconds after getting a critical effect from one of your healing spells. Improved Lesser Healing Wave - 5/5 points Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave. Combat Endurance - 1/1 point Allows 10% of your Health regeneration to work while in combat. Tidal Mastery - 5/5 points Increases the critical effect chance of your healing and Nature damage spells by 5%. Nature's Swiftness - 1/1 point When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell. Purification - 5/5 points Increases the effectiveness of your healing spells by 10%. that was the last talent build i used. mana tide wasted too many points so i dropped it. |
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