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Old 06-28-2005, 11:01 AM   #1 (permalink)
 
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Elemental Combat Talents (21 points)


Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.


Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.


Reverberation - 4/5 points
Reduces the cooldown of your Shock spells by 0.8 seconds.


Call of Thunder - 5/5 points
Increases the critical strike chance of your Lightning spells by 6%.


Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.


Elemental Fury - 1/1 point
Increases the critical strike damage done by your Fire, Frost, and Nature spells by 100%.




Enhancement Talents (0 points)


None


Restoration Talents (30 points)


Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.


Totemic Focus - 5/5 points
Reduces the Mana cost of your totems by 10%.


Ancestral Healing - 3/5 points
Increases your target's armor value from items by 15% for 15 seconds after getting a critical effect from one of your healing spells.


Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.


Combat Endurance - 1/1 point
Allows 10% of your Health regeneration to work while in combat.


Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.


Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.


Purification - 5/5 points
Increases the effectiveness of your healing spells by 10%.

that was the last talent build i used. mana tide wasted too many points so i dropped it.
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