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| View Poll Results: Effective Fast Rushers | |||
| Wind Druid | | 42 | 56.76% |
| Bone Necro | | 11 | 14.86% |
| Poison Necro | | 3 | 4.05% |
| WW Barb | | 10 | 13.51% |
| Zealer Paly | | 8 | 10.81% |
| Voters: 74. You may not vote on this poll | |||
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| | #1 (permalink) |
| Status: Newcomer Join Date: Sep 2005
Posts: 30 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 4 ![]() | I am tired of the hammerdin build because i find them boring... ive built to many and also sorcs got old for me a while ago. I was looking to make a build in which is fun and very effective at doing rushes in hell act1-5. Can some one plz tell me a less used build and vote in the poll and if u have one not up there plz add. thx |
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| | #4 (permalink) |
| Status: Newcomer Join Date: Jan 2004 Location: detroit
Posts: 31 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | summoner necros are good, really good if their merc has pride for his weapon, cause he already a might merc so might+concentration+decripify pwns. my merc has pride :P |
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| | #6 (permalink) |
![]() Status: Veteran Join Date: May 2004
Posts: 146 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 0:06:36 Hours Rep Power: 5 ![]() | Wind druid because in norm and nm you just need to go through the monsters, and in hell you have to use 1 tornado and just keep going past them. Very easy and if you have a grizzly then you also have a tank. |
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| | #7 (permalink) |
![]() Status: **** the system. Join Date: Dec 2004 Location: Germany
Posts: 1,010 Tournaments Joined: 0 Tournament Wins: 0
Credits: 147 Spent time on board: 1 Day and 11:59:42 Hours Rep Power: 6 ![]() | Wind druid is best. Palas and Barbs are not that good b/c of chaos...they'll kill you too easy b/c you can't stop the ww or zeal attack. If you got maiden casted on you in the middle of the attack you're screwed. Poison nec is not good, too b/c there are VERY much psn immunes. Andy has psn ress like hell, and the 2nd act will be the hell for you to rush... SO The best imo is a boner nec or a wind druid. A wind druid does cold and phys dmg. So you can beat everything. A boner will have some probs with magical immunes (Right there's no bug like with hammerdin.) |
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| | #8 (permalink) | |
![]() Status: Cant think of anything Join Date: Jun 2004
Posts: 1,890 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 3:50:41 Hours Rep Power: 8 ![]() | none of those are any good, they are Non-Used because they are Not effective. A javazon with Infinity merc would pwn all of them at rushing, considering it takes about 3 seconds to kill baal in hell. the merc will take care of immunes. Quote:
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| | #9 (permalink) |
![]() Status: Veteran Join Date: Dec 2004 Location: Idaho
Posts: 193 Tournaments Joined: 0 Tournament Wins: 0
Credits: 152 Spent time on board: 0:47:48 Hours Rep Power: 4 ![]() | Zealer. so what if they are slow and have a hard time in act 4, i rush everyone with my zealer cuz its my only character ^^ |
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| | #10 (permalink) |
![]() Status: Forum Elder Join Date: Mar 2005 Location: Detroit
Posts: 917 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: 16:18:23 Hours Rep Power: 5 ![]() | WW Barbs They have the same FCR as sorc's, so strap on 2 Wizardspikes and an enigma. Bring along a real armor if you don't like using enigma, you can put it in your cube if you need room. |
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| | #11 (permalink) |
![]() Status: **** the system. Join Date: Dec 2004 Location: Germany
Posts: 1,010 Tournaments Joined: 0 Tournament Wins: 0
Credits: 147 Spent time on board: 1 Day and 11:59:42 Hours Rep Power: 6 ![]() | Lol I putted (???) 2 wizzys + eni on my barb and tried to tele -.- 200 mana lol |
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| | #12 (permalink) |
![]() Status: Veteran Join Date: Mar 2004 Location: Australia
Posts: 158 Tournaments Joined: 0 Tournament Wins: 0
Credits: 150 Spent time on board: - Rep Power: 5 ![]() | try a godly java zon. i dont know about rushes, but i can do a compelte key run, d/h and t in 15 mins. 5min a pop. and no MH. in halls of pain. there are 2 locations the wp and stiars would bo so they are proportionate. the hard one is tower beucase its big. java fury zon |
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| | #13 (permalink) |
![]() Status: Retired S.Mod Join Date: Dec 2003
Posts: 7,900 Tournaments Joined: 0 Tournament Wins: 0
Credits: 33 Spent time on board: 20:04:39 Hours Rep Power: 20 ![]() | My hdin completes those key runs in 5 mins tops.. Tho hdin are boring..I wont spend 3 x more time using a funner [lol] build. |
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| | #14 (permalink) |
![]() Join Date: Aug 2004
Posts: 2,488 Tournaments Joined: 0 Tournament Wins: 0
Credits: 139 Spent time on board: 4 Days and 4:42:58 Hours Rep Power: 9 ![]() | Zealer pally's get ra.ped from Iron Maiden, durring act four, as do WW Barbrians, Too many poison immunes, bone's just suck... and there's very little that can "withstand" the hurricane, however the WW barbarian would do best probably, all except act four, as would the zealer. |
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| | #15 (permalink) |
![]() Status: I own you 24/7 style. Join Date: Sep 2005 Location: London
Posts: 895 Tournaments Joined: 0 Tournament Wins: 0
Credits: 150 Spent time on board: 1:23:59 Hours Rep Power: 5 ![]() | Well, for rushing fcr is important therefore a barb with 2 hotos fcr ring and to gloves is damn fast and you can get past chaos easily if you put on a shield and 1 point in berserk. Amas are the worst rushers because of their low fcr frames. |
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| | #16 (permalink) |
![]() Status: AlmostDeadly Join Date: Mar 2006 Location: Boise, ID
Posts: 1,161 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 5 ![]() | Kind of reviving an old subject... A well built boner nec with a good merc (With damage in mind) paired with a clay golem can do pretty well. The only immunes you must worry about are of course the baal mummies, and mabye the mummies in act2, but if you have enigma and a 125 fcr and a good fhr then you can slip by them theoretically, but i've never boner rushed (laugh!) As for chaos, if you have good teeth (over 1.2k damage) then it shouldn't be much of a problem. Bone prision all the bosses, decrep, cast clay beside them and spirit/spears until he's dead. Also if you are hosting baal runs for like NM I've seen boner necs cast prision on Baal (preventing anyone without tele from gettnig to him), and then teleport inside after he was dead and pickup whatever was dropped while all the leechers looked on and cried about it. I thought it was a pretty damn good idea. |
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| | #17 (permalink) |
![]() Status: Veteran Join Date: Apr 2006 Location: Germany
Posts: 368 Tournaments Joined: 0 Tournament Wins: 0
Credits: 3 Spent time on board: 1:22:29 Hours Rep Power: 3 ![]() | Wind Druid rock the rushing world, for me and my friends. Norm thrugh Nm takes no time since not one tornado is needed. In hell he is still good considering the low amount of physical immunes. I wish a trap sin would have been up there though. With infinity and enigma they are just as good. |
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| | #18 (permalink) |
| Status: Forum Member Join Date: Dec 2005
Posts: 71 Tournaments Joined: 0 Tournament Wins: 0
Credits: 0 Spent time on board: - Rep Power: 3 ![]() | I used to use a boner to rush, and for the immunes you get your merc to kill one OR kill a non-immune and just corpse explode. Clay golem + Merc(Mine had P medi CA, Eth Andies and Buged Eth Sacred fort) and it's gg tank wise. Plus you get a lower dammage(scyth) with level 17medi for the chaos sanc. |
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| | #19 (permalink) |
![]() Status: Ryuuzaki [L] Join Date: Apr 2006
Posts: 2,340 Tournaments Joined: 0 Tournament Wins: 0
Credits: 240 Spent time on board: 6 Days and 21:15:23 Hours Rep Power: 7 ![]() | Wind druid, they can have hurricane, tornado, summons, and cyclone all up a the same time. Which is very good, because hurricane, tornado, and summons do damage. So then there you have 3 things. And cyclone armor is very helpful for not dying. You can rush through things like you wouldnt beleive with it. ----- WW Barbs or ok IMO, WW damage doesnt get that high when it comes to PvM and it usually takes a couple of hits just to get past 1 thing in hell. And Iron maiden... Eww. I Hate WWing into something and then seeing the barb fall right to The ground -.-
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