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Default 10-17-2006, 08:17 PM

I haven't been to a pub for a long time now, i do a couple of gm tvts a day aswell as quite a few gm 1v1s.
  
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Default 11-02-2006, 01:10 PM

i think that a barb with 45+ bo, and max resis with any other good char would be a great combo. The bard could tank for the other char. for example:

Barb//Light Sorc
Barb//Trap Sin
Barb//Hammer

***ly would be:
Barb///Smiter
  
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Default 11-02-2006, 02:21 PM

Rofl a barb with lvl 45+ bo is a discrase to pvp barbs.
  
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Default 11-02-2006, 06:37 PM

Ok then me and a friend wanna duel you. Im the 45+BO barb and he has a zealer. My accounts are in Sig messenge me sometime.
  
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Default 11-02-2006, 07:21 PM

Quote:
Originally Posted by crtknight08 View Post
Ok then me and a friend wanna duel you. Im the 45+BO barb and he has a zealer. My accounts are in Sig messenge me sometime.
Unfortunately, we're not on your realm, but I wish I was. Unless you know what you're talking about, please don't post.


gtfo outof here and go beastualiy ur omm u ****ing retarted wanna c sum ****ing l33t shit here we go@@@_@@@@_@__ **** YA letsger rdy ro rumble *****.
  
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Default 11-02-2006, 08:15 PM

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Originally Posted by joshzarko View Post
I guess i did.. but who gm duels in pubs now a days, when you bm those two do make a pretty good team, sorb for casters and beyond that they both can ease pretty much anything if there was a zon like that all the nec would need to do is decrep, and then the barb have two dooms on = gg ezpk cry zon k thanx BUT if all else fails in that situation and that does not work which it should, the nec can get stacked summons and the zon would not hit once with her arrows.
when i dueled, pub or not, i ALWAYS did gm duels. if someone was bming, i would grab my fire sorc, own their ass, and then corpse tank the shit out of them till they learned their lesson.

i've never really 2v2 dueled so i could be way off, but IMO fire sorc and wind druid are the top 2 1v1'ers, so they would probably make a pretty good 2v2 combo.
  
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Default 11-04-2006, 12:01 AM

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Originally Posted by crtknight08 View Post
Ok then me and a friend wanna duel you. Im the 45+BO barb and he has a zealer. My accounts are in Sig messenge me sometime.
lvl 45 bo barb + a zealer, that's a gg pvp combo right there.

If you yourself gm in duels then other people will aswell, there is no need for bm dools. Leave sorbing+juving for noobs.
  
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Default 11-04-2006, 02:59 AM

Quote:
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Ok then me and a friend wanna duel you. Im the 45+BO barb and he has a zealer. My accounts are in Sig messenge me sometime.
thats like the worst combo ever o.o
  
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Default 11-04-2006, 03:45 AM

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Originally Posted by In[F]ec[T]eD View Post
thats like the worst combo ever o.o
oh really?
  
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Default 11-04-2006, 04:03 AM

just thought id make it more obvious for the retard ^__^
  
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Default 11-04-2006, 04:20 AM

Ok, I have no idea what gm is, but i have a good team combo. (don't laugh)

Skelemancer with decked out merc (the merc is all that matters for necro but with all the skeles then the merc can't be killed easily) He doesn't really need that great of gear, just an assload of auras.

Necros merc items (dream, dragon, pride or infinity depending on other team mate)
not too cheap for non ladder though

This guy will be good with these chars.

Charger that can protect the necro while they are being drained or life and kill the high res chars. Plus he can add a new aura for the skeles as well.

Windy druid that will kick some caster ass while the necro protects his precious merc

Barb with high BO, that can tank.

Any suggestions or should I be called a noob?


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Default 11-04-2006, 04:29 AM

im pretty sure theyre talking about a gm team combo and a skelemancer with a merc is far from gm >_<
  
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Default 11-04-2006, 04:35 AM

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Originally Posted by Kyle Destroyer View Post
Ok, I have no idea what gm is
Sorry about that, anyone care to explain?


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Default 11-04-2006, 06:20 AM

gm=good manners. aka no cheap shit.
  
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Default 11-04-2006, 06:51 AM

Poison Nova necro and mutli shot amazon hands down. Even though it's incredibly lame.


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Default 11-04-2006, 06:04 PM

It sounds ok but quite few chars can tank the poison and multi shot, for example paladins and barbarias. Curses are bm so you'll be going up against 75% resi and on some rare occasion you'll find a smiter with death set gloves, he'll be able to take you out 1v2.

Edit: I still like my foh/mage + trapper combo although stacked resi + tg > me.

Last edited by Loits; 11-04-2006 at 06:07 PM.
  
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Default 11-05-2006, 07:46 PM

Quote:
Curses are bm
I dont know if its just me, but this 'bm', 'gm' stuff is stupid.
If your a necromancer for example... You should be aloud curses?
It wouldnt make sense not to be aloud to use curses, its part of the game.

Am i wrong?

If your not aloud curses like lower resist, you shouldnt be aloud auras, like conviction.
  
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Default 11-05-2006, 08:10 PM

How about we use mass sorb against sorcs jsut because it's in the game, wouldn't that be great now? We'll be all so skilled after sorbing a fire soso so that he'll heal us. Diablo 2 pvp is very unbalanced that's why people have created common sense rules for duelling.

Just so that we are clearer on what is bm and gm i'll give an example of a set of rules, these tend to vary from realm to realm though. I like these ones, i've ripped them form d2jsp european pvp subforum.

Rules

General

- No hacks of any kind. (Yes, maphack is banned, if caught using maphack, you will get kicked/banned from ladder)
- No healing potions/shrines
- No charges from items (lt, slow missile, amp dmg, oak etc.)
- No prebuff (ie. you have to choose between memory/cta for sorc)
- After you have bo'ed and cast es etc. you cannot go into stash. That is an instant loss.
- No mercenaries, no nk, no badmannering any kind.
- Dodge limit is 3 days
- You can only challenge a person 1 or 2 spots ahead of you.
- Duels are first to 3 or 5 (Challenger will have last word on this).
- Game must be played on nightmare.
- Only one account is allowed on this ladder.
- Challenger must pm challenged for duel on jsp, challenged must answer.
- If both agree on the result of the duel, no screens needed. Take them just in case though.
- Map must be cleared of all monsters.
- Duel starts when _both_ of the players have said ".go" (notice the dot).
- Inventory must be full.
- If a player is requested to show screen of his/her belt or inventory and/or map, it must be done asap with /time visible. No going into stash. Minimap must be visible. Screen can be posted here or sent by pm.
- If a player is requested to show equipment, it must be done asap without going in to stash.
- If player drops from a game when screenshot or inventory check is requested, that counts as an automatic loss to the player.
- Rejoining the game only because of charge bug, anya bug or some other good reason is allowed.
- Replenish life is capped at 20. Except Paladins can use 33 repl life against Druids.
- If #19 or #20 is challenged by a non-ladder player and he loses, he will drop out of the ladder.
- You need to wait 24 hours before dueling the same opponent again

Absorb/Res rules

- When dueling trapper, hybrid, java, litsorc or firesorc, maximum absorb is 20% OR +10% maxres (tg is allowed even it has +10%maxres and 20abs).
- When dueling against blizzard sorc, you are allowed to use 20% absorb + maximum of 240% stacked resist. (NW is not counted as abs)
- When dueling against orb sorc, you are allowed to use 20% absorb + maximum of 180% stacked resist. (NW is not counted as abs)
- When you are facing for example fire sorc you don't have to worry that you got too much cold abs or stack etc.

Class-specific rules

Necromancer:
- Necromancer may not use the skills bone prison, bone wall, revive, decrepify, iron maiden.
- May not use firegolem against fire sorceress.

Assassin:
- Assassin using dual claws:
May use only 5% maxres or 10% abs vs fire or light sorc
May use 1 raven + 200% stack resis vs blizz sorc
May use 1 raven + 150% stack resis vs orb sorc

Paladin:
- Paladin may not use any auras that replenish life (prayer, meditation and cleansing if you skilled prayer)

Druid:
- When druid is dueling any pure melee character, duels are held at normal difficulty.
- Druid facing FoH: No wolves allowed.
- You can't use absorb or maxres with Cyclone, except vs assassins normal absorb rules apply.

Sorceress:
- You can't use absorb or maxres with ES.

Restricted/banned items

- Exile, Draculs, Laswish (only banned if you can cast lifetap with your attack)
- Doom (note: only when dueling against melee char or a trapper. vs other chars, doom is allowed)
- Rising Sun
- Griswold helm
- Blackoak shield

d2jsp Forums -> 1 V 1 Ladder , Rules And Challenges
  
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Default 11-05-2006, 09:58 PM

whats 'Dodge limit is 3 days' mean?
  
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Default 11-05-2006, 10:44 PM

If something doesn't make sense then just ignore, those rules are for a league.
  
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