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Originally Posted by bowbow88 heh, yea related to ur question, xerox, how does the bot know what to sell and what not? and could we change that? |
Hmm yeah we can ... go to scripts / settings / bmshopit.ini is for what th bot will shop bmgambleit.ini is what the bot will gamble
bmitems_XP.ini is what the bot will keep when he find it ...
Example for Tal Rashas Belt, to keep only 14% or greater MF.
//
//
// [String] : Name of the item, doesnt matter what you call it, just for reference.
//
// [Tals Belt]
//
//
// Code : either the 3-letter item code or the name or the generic code of the item
//
//
// Code=zmb (from Item Codes for Mesh Belt)
//
// Qual : the quality level of the item.
// e.g. : qual=1
// 1: Low Quality
// 2: Normal
// 3: Superior
// 4: Magic
// 5: Set
// 6: Rare
// 7: Unique
// 8: Crafted
//
// Qual=5 (5 for set item)
//
// Eval-pu : This is the area to pick what mods on the item you want to keep. If you only have one mod, its fine to just // enter it, and not use the eval-pu line. So for Tals Belt, you would only have the one line to keep over // 14%mf.
//
// 80>14 (80 is the mod code for Magic Find %)
//
// So for a 14%+MF Tals Belt, we would have this.
//
// [Tals Belt]
// Code=zmb
// Qual=5
// 80>14
//
// Its that easy, now for something like String of Ears when we want to check for 7%+ Life Leech and 14%+ // Damage Reduction. Just follow the rest of the procedure, and then you will need an eval-id param.
//
// [String Of Ears]
// Code=zlb
// Qual=7
// eval-id=(60>=7 && 36>=14)
//
// That eval-pu will keep a string with greater than or equal to 7%ll AND greater than, or equal to 14%DR)
//
// Params Accepted are:
// AND &&
// OR ||
// Greater than or equal to >
// Less than or equal to <
// Equals =
// Plus +
//
// For example, a Jewel that you want to have -15% requirements AND Either 10 Strenght AND 10 Dex, OR // Strenght+Dexterity greater than 10, the eval-pu would look like this....
//
// eval-pu=(91=-15 && (0>=10 && 2>=10 || 0+2>=10))
//
// Some can get quite compicated and quite long, but if you write them in words, like I did, it gets easier. //
//
But my question was how can we keep all item like all tal belt
or all shaft ... not only perfect one ... i know that i can edit them but it will take ages ...