Ombra
09-24-2007, 11:25 PM
Hello,
What would you do to inject new life into D2 without forcing Blizzard to rework the User Interface nor revolution the game's inner mechanics too heavily?
First I would give Mercenaries -and all minions in general- a better AI. Auto unsummoning minions, disappearing Mercenaries... these are very frustrating.
Improving the AI and prevent such behaviors would be a great start.
I would also give players the possibility to hire any 2 Mercenaries, and not just 1.
I'd allow Mercs to wear at least 1 more item, like an Amulet, and I would introduce new Merc-Oriented runewords, as well as Merc-Only items... just like class specific items for the 7 Classes.
This would allow the programmers to create a host of new stuff, with -possibly- minimal risk of unbalancing the rest of the game.
Since Mercenaries would become more powerful (because people are smart and have prooven to be able to carve out great combos of items, no matter what crap you give 'em), then I'd lower the overall capabilities of Mercenaries, so that they still need concrete aid from players (thus preventing players from sitting in the back row offering support without risking their own skin).
I would also introduce a new, 8th Character Class.
No idea about the possible name (I'll refer to it as the 8th, for simplicity), but I would make this Class most peculiar, with 20 powerful skills (no idea about them, don't ask).
20 skills, for 2 skilltabs. The 3rd skilltab, with its 10 skills, would be 'leeched' from the character this 8th player is playing with.
To not unbalance things I would make so that the leechable skilltab is fixed for each Class. Lightning Spells from a Sorceress, Passive Skills from an Amazon, Elemental Skills from a Druid... are just some examples.
The leeched skilltab must not be the one containing the most powerful skills, of course, or it might become too easy. Also, I'd put 2 limitations on this special skilltab.
1) The 8th can only use what skills the sharing character has access to. If a Sorceress has Zero points in Energy Shield (example), the 8th can't use Energy Shield. It's possible that the leeched skilltab is completely empty (a Fury Druid might have no Elemental Skills to share).
2) No sinergies. The leeched skills should not benefit from sinergies, even if the original Sorceress/Amazon/whatever has pumped these up.
In this way we'd have a new Character Class that could play differently depending on who is in game with you.
One issue comes to mind though. How do you choose the Character to leech from?
I think it's best set in an automatic way. Otherwise people will tend to choose always the same skilltab, and play always with the same players.
Whatever single discriminant or set of discriminants they (Blizzard) may adopt, there would be a chance that 2 distinct players are candidate to be the leeched Class.
So I think that the best option is to let the game choose randomly every time (and nobody can yell "Go away!! I want to leech from Xyz_Dude!!"... imagine that).
In case the leeched player leaves the game, the 8th would automatically switch to another skilltab from another player, possibly of the same class of the previous, if available.
If the 8th remains alone, the 3rd skilltab becomes empty. He still has his 20 skills, which are powerful on their own, and should let him handle any situation in some way or the other.
What then if a game is populated only by players using the 8th?
No 3rd skilltab for anyone in that case, but every player would receive a boost in their skills, based on the number of players present. This boost shouldn't be a +skill boon, but rather something like snergies.
Finally, I would recreate the old labyrinth beneath Tristram's Cathedral, with its 16 levels, its 4 themes, and a new Boss waiting down there (Lazarus, maybe?)
No waypoints, thought. Put one, and people just use it to access the lower levels and rush to the final Treasure Chests.
Instead I'd like to see parties form and start the descent, face tough monsters, and get the due rewards at the end.
Monster's difficulty would greatly augment with each level, possibly non-linearly, so that if you can handle what's at Level One, you can't necessarily handle (yet) the gentlemen at Level Two.
And I would reintroduce those lost Tomes occasionally scattered here and there that you could read and apprehend bits of the background story from. I really miss them... the closest thing that resembles them in Diablo 2 is the Moldy Tome (Evil Countess quest).
It's not enough for me >_<
Well, I'm just throwing ideas.
I'd like to hear what you think, and your own ideas too.
Regards,
Ciao ciao : )
What would you do to inject new life into D2 without forcing Blizzard to rework the User Interface nor revolution the game's inner mechanics too heavily?
First I would give Mercenaries -and all minions in general- a better AI. Auto unsummoning minions, disappearing Mercenaries... these are very frustrating.
Improving the AI and prevent such behaviors would be a great start.
I would also give players the possibility to hire any 2 Mercenaries, and not just 1.
I'd allow Mercs to wear at least 1 more item, like an Amulet, and I would introduce new Merc-Oriented runewords, as well as Merc-Only items... just like class specific items for the 7 Classes.
This would allow the programmers to create a host of new stuff, with -possibly- minimal risk of unbalancing the rest of the game.
Since Mercenaries would become more powerful (because people are smart and have prooven to be able to carve out great combos of items, no matter what crap you give 'em), then I'd lower the overall capabilities of Mercenaries, so that they still need concrete aid from players (thus preventing players from sitting in the back row offering support without risking their own skin).
I would also introduce a new, 8th Character Class.
No idea about the possible name (I'll refer to it as the 8th, for simplicity), but I would make this Class most peculiar, with 20 powerful skills (no idea about them, don't ask).
20 skills, for 2 skilltabs. The 3rd skilltab, with its 10 skills, would be 'leeched' from the character this 8th player is playing with.
To not unbalance things I would make so that the leechable skilltab is fixed for each Class. Lightning Spells from a Sorceress, Passive Skills from an Amazon, Elemental Skills from a Druid... are just some examples.
The leeched skilltab must not be the one containing the most powerful skills, of course, or it might become too easy. Also, I'd put 2 limitations on this special skilltab.
1) The 8th can only use what skills the sharing character has access to. If a Sorceress has Zero points in Energy Shield (example), the 8th can't use Energy Shield. It's possible that the leeched skilltab is completely empty (a Fury Druid might have no Elemental Skills to share).
2) No sinergies. The leeched skills should not benefit from sinergies, even if the original Sorceress/Amazon/whatever has pumped these up.
In this way we'd have a new Character Class that could play differently depending on who is in game with you.
One issue comes to mind though. How do you choose the Character to leech from?
I think it's best set in an automatic way. Otherwise people will tend to choose always the same skilltab, and play always with the same players.
Whatever single discriminant or set of discriminants they (Blizzard) may adopt, there would be a chance that 2 distinct players are candidate to be the leeched Class.
So I think that the best option is to let the game choose randomly every time (and nobody can yell "Go away!! I want to leech from Xyz_Dude!!"... imagine that).
In case the leeched player leaves the game, the 8th would automatically switch to another skilltab from another player, possibly of the same class of the previous, if available.
If the 8th remains alone, the 3rd skilltab becomes empty. He still has his 20 skills, which are powerful on their own, and should let him handle any situation in some way or the other.
What then if a game is populated only by players using the 8th?
No 3rd skilltab for anyone in that case, but every player would receive a boost in their skills, based on the number of players present. This boost shouldn't be a +skill boon, but rather something like snergies.
Finally, I would recreate the old labyrinth beneath Tristram's Cathedral, with its 16 levels, its 4 themes, and a new Boss waiting down there (Lazarus, maybe?)
No waypoints, thought. Put one, and people just use it to access the lower levels and rush to the final Treasure Chests.
Instead I'd like to see parties form and start the descent, face tough monsters, and get the due rewards at the end.
Monster's difficulty would greatly augment with each level, possibly non-linearly, so that if you can handle what's at Level One, you can't necessarily handle (yet) the gentlemen at Level Two.
And I would reintroduce those lost Tomes occasionally scattered here and there that you could read and apprehend bits of the background story from. I really miss them... the closest thing that resembles them in Diablo 2 is the Moldy Tome (Evil Countess quest).
It's not enough for me >_<
Well, I'm just throwing ideas.
I'd like to hear what you think, and your own ideas too.
Regards,
Ciao ciao : )