View Full Version : Poison/summon necro


akofnor
07-16-2006, 12:09 AM
heres a new idea i haven't seen yet. A poison/summon necro. The basic stats could be as follows:
max skeleton raise
max skeleton mastery
max skeletal mage
1 into other summon trees
rest stats into poison dagger,
poison explosion and poison nova.

There, a basic concept. Any suggestions to fine tune this necro? I'm testing it out right now, and is a pretty good pvm, but i haven't done pvp yet. I would appreciate some assistance if you see a where a change is needed

FraterPerdurabo
07-16-2006, 12:16 AM
I had a poison/summon necro back in the day when I was still poor lol. They are a fun build:

Max Poison nova
Max 2 synergies for poison nova
1 corpse explosion, don't bother with poison explosion
Max Skele mastery
3 Raise skeleton
3 Raise Skele mage
1 point into all skills in the summoning tree, except for Fire Golem
Iron Golem > Fire Golem

The rest of the points you should probably dump into Raise Skeleton.
Any equipment with +skills is fine. If you are poor, Trang's set is a good option. Death's Web would be a nice weapon for this build. Make sure that you use Trang's Gloves, at least, it has sexy extra poison dam.

Ares
07-16-2006, 04:25 AM
you can just max skele, summon resist skele mastery and the rest into Nova. but it will be sorta weak

akofnor
07-16-2006, 04:19 PM
thx for the help, i have a good idea of what i'm doing. Thanks again