View Full Version : Eskimo's godly summoner guide(leave feedback plz ^-^)


eskimo
04-14-2006, 08:14 AM
The reason i asked to leave feedback is beacuse if you all like it i will keep on wrighting guides ^-^.

Ok first of all the skill's max the following:

Skelly's

Skelly mage's (if you want some prefer not to)

Revive(also if you want some perfer not to)

Summon mastry

Next the skillz u only put one point into:

Golem of your choice (i picked fire golem for explosion and aura)

Golem mastry

Amp dmg

Or any other curses you want idc up to you ^^


Bone shield You can choose to max it or stick a single point to it like i did...

Others:
Summon resist: Put 6 point's or so into summon resist beacuse you realy only get the decent Resist added the first 6 skill levels the rest on up is only +2....

Next stats:

Str: just enouf to use gear (i suggest low str gear)

Dex: Nada

Vita: all the rest you got baby

Mana: Nada

Ok time for the gear:

Helm: Shako Stick a um in it for a bit of a resis boost.

Armor: Enigma for sure

Ammy: mara or goul heart (i use p mara for resis)

Shield: you got a few choices here Darkforce,spirit monarch or homo..if homo or darkforce um it for resis

Wepon: Beast if you want your skellie's to have a boosted ias and attack, Hoto if you want to take the fcr route or arm of leorick for el mando skill boost's

Gloves: Mage's,Trang or frost burn's once again all up to you i use trang's for extra skill boost fcr and resis

Boots: Marrow walk's,imp's,trek's or wraith's.

Belt:Spider for skill and fcr and if you go the beast route venom ^-^ get mean on those mofo's

Rings:Soj's for 25% mana boost and skill

Secondary wepon: Cta as high bo as possible

Secondary shield: Lidless or Spirit depending on your budget

OK next im going to cover is inventory this is a no brainer for most people, but for some it's not so ez

9 slots of 3: Summon grand charm's

Last slots: Tome of town portal's And Hellfire large charm (you could take out tome and stick a few sc's in their ^-^)

Under gcs:Anni and as many fhr sc's and/or 20+ Life sc's

Last but not least the Act 2 merc:

Helm: got a FEW choices either a nice Vamp Gaze Or a dream up to you

Armor: eth fort or bramble once again up to you

Weapon: Ok we got alot here so im only listing a few:
Doom eth cryptic,ebotd or infinity those are all i can think of atm -.- im to tired il do some touch up's later also

Ok you should be all set if you have any question's Post away il check the thread in a day or 2 so hope you like it -Eskimo

A.D.
04-14-2006, 03:16 PM
Eh, I usually don't put anything into mages, only put one or two points into revives, don't max summon resist, I think about 6 should be enough. One point into every curse (though I tend not to do confuse or attract). Hommy should be the only choice for shield.
What about your merc?
If you want a killing merc go with Act2 might merc Upped Vamp gaze, efort, and eBotd or Obedience (if you want good crushing blow)
If you want an aura merc go with act1 with Faith bow, upped vamp gaze, and bramble

Halcyon
04-14-2006, 03:25 PM
I hate revives personally, they are the things that overlag games for me. I do fine without them.

Fire Golems suck sorry to say. Clay is godly, 16-17k health and godly slow.

Always max skele mastery, one into summon resist, you only gain one resist every level there on if you have enough +skills.

Bone sheild is worthless without synergies, about 300-400 damage taken I assume, wont even take one hit in the chaos sanctuary.

Just some of my preferences. Good job!

Additional Comment:
You don't need aura merc with beast. I use doom for the holy freeze and bramble for thorns.

Why all curses, amplify is the only useful one.

A.D.
04-14-2006, 03:43 PM
Why all curses, amplify is the only useful one.

Well, usually becuase summoners have a buttload of extra points.

Dim vision is good vs ranged attackers, and if you devote a few more points to it the range on it is very high.

Decrepify is another very useful curse, if you have problems with skellise dying vs bosses cast Decrepify on the boss, then cast clay golem right next to them. Usually the boss will target the golem so when it dies simply recast. Recasting golem is easy so I wouldn't put a whole lot of points into clay unless of course you have those extras.

Also if you play with a lot of parties then Lower resist may be worth a few points.


I also forgot to mention to put one point into Corpse Explosion, always useful against swarms of enemies.

eskimo
04-14-2006, 03:45 PM
ThANk's on the feedback i appricate it il do sometouch up's soon ^-^ let me review you guy's post's and il see thanks o btw should i keep wrighting character guides? like was i clear and all like that? plz r8 1-10 ty-Eskimo

Wozza
04-24-2006, 11:09 AM
I usually max ce as i find it most useful in hell. I believe iron golem's rock because of thorns plus make him out of an insight and theres your insight lol

FraterPerdurabo
04-24-2006, 11:35 AM
I would give this guide 2/10. It has the necessary idea, but it's muddled. Try to make it easier to read. You don't explain your choice of skills well enough. I don't even see how you could call this build godly? Godly summoners tend have stacked auras, so that their minions do godly damage. I don't think that you will be killing fast with this build. You forgot to mention corpse explosion (key to any summoner). You don't need to max out revives, just 1 point is enough, and the rest you will get from +skills. You did not explain why you should choose one curse over another, or maybe use them all for different situations...? Same with golems...