View Full Version : Should my Assassin start to Trap?


saukoon
09-13-2005, 03:21 AM
Hi there!

My assassin has completed the Natalya's set, and is dualclawing Bartuc on the right hand.

She's level 88, with sufficient strength and dex to carry all her gears. As for the skills, I maxxed TS, PS and CM, 15 on DC, while others on prereq and NO Traps. She has about 80IAS and 60FHR.

With a hellfire, the Natalya set and a +2 upgraded Martial Arts glove, the maxxed TS and PS is at lvl 33.

I have about 5 more skill points which put me in a dilemma - whether to max the DC, or to learn Death Sentry (5 points req).

My thought about DC: Its good to have maxxed, but I would need to reach lvl 93 to have another 5 points for the traps, which is very boring to lvlup. Also the Natalya's Mark (claw) has ignore target's defense mod which makes the DC's AR boost not as necessary. The 12 points DC increased to 20 by all gears too.


So guys, do you think its really necessary to max DC, or put in DS and have fun, since every 1 point in Traps will +9 from gears, or even put the points into PS's synergies to further boost it??


Thanks for your advices.

A|fzZz
09-13-2005, 09:49 AM
What type of sin are u?

saukoon
09-13-2005, 11:04 AM
I'm a Dual Claw martial artist.

thetvkiller
09-18-2005, 03:09 AM
i dont get why u would start using traps NOW when ur martial arts

Jakex1
09-18-2005, 03:22 AM
if you put points into your sin then it becomes a hybrid not a masin or trapsin and one peice of advice, hybrids SUCK so just max out syngergies dont put any to traps

ZiVixx
11-29-2005, 12:24 AM
see i tried to make a sin once and thats what happened to me i was usin martail arts then iwanted to start trapping so i just deleated the char