Great guide but,
It seem's like the IAS is lacking for the build,
Since we use 6/40 javs and 3/20 gloves that comes to 70%,
Breakpoints with Matri jav is:
Matriarchal Javelin & Winged Harpoon (-10 weapon speed)
0% 5% 10% 15% 25% 40% 80% 100% 170%
We maybe should reach 100% and suffer some damage,
So I would suggest to use: 60 ias armor, 60+ all res 100life magic~
+3 javelin skill gloves with +xx dex to get easier maxblock with Jmod~
and 6/40 javelins, then this will reach 100%
and you could replace the +5/20life res/life scs in the inventory for something more usefull,
/Xzamp
Quote:
Originally Posted by Apologize I was wondering what the breakpoints you want to hit are? And how much FR/W do you like to have for the builds? |
I'd prefer 65/70 frw with a javazon/hybrid, so we could replace the 45% in enigma, with 5% frw 1,08 charms instead of the life/res scs,
And therefor use the 60/60 armor for more ias, res.
this is formulas of FRW;
Speed when you walk,
Effectivewalk speed = basewalkspeed * (1 + skill_frw / 100 + (item frw * 150 / (item_frw +150)] / 100 + armor_speed / 100)
Where~
* Basewalkspeed is 4 yards for all characters,
* Skill_frw is skill based frw minus slow effects,
* Item_frw is item based frw
* () indicates rounding down
* armor_speed is the sum of the speed reducation from armor and shield (an negative number), the reduction is -5 for medium armor's & shields and -10 for heavy armors / shields, so stick with 4sox duskshroud 60/60
Additionally, if effectivewalkspeed < basewalkspeed / 4, effectivewalkspeed = basewalkspeed / 4, tho there is a minimum cap of 1 yards for effectivewalkspeed,
Speeds when you run~
Effectiverunspeed = baserunspeed + basewalkspeed * (skill_frw / 100+ [item_frw * 150 / (item_frw + 150)] / 100 + armor_speed / 100)
Where baserunspeed is 6 yards for all characters and other terms as above,
substituting effectivewalkspeed into this formula we get ;
Effectiverunspeed = effectivewalkspeed + baserunspeed - basewalkspeed,
By entering the values of baserunspeed and basewalkspeed in the formula we get;
Effectiverunspeed = effectivewalkspeed + 2 yards additionally if effectiverunspeed < basewalkspeed / 4, effectiverunspeed = basewalkspeed / 4, tho there's a minimum cap of 1 yards for effectiverunspeed too.