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How much can I slow down (%) a Boss?
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Default How much can I slow down (%) a Boss? - 06-29-2007, 02:13 PM

Hi,
yesterday I killed NM Baal with my Summoner (SP game).
I quickly Tele'd to him and let my Revived charge the Boss.
From the back row 3 Ice Skeletal Mages were shooting.
I evoked a Clay Golem right behind the demon, and then cursed
Baal with Decrepify.
End result: Baal slowed down considerably and barely able to
counter my minions.

My Clay Golem currently slows down by 54%.
Ice mages can slow down (I assume) by 50%.
Decrepify slows down by 50% as well.

But Baal was definitely more slower than just 50% his normal speed,
so I take that all the 3 slowings were being applied to him
one after another.

For example, like this:
Baal (100%) slowed by Clay Golem (54%) = Baal (46%)
Baal (46%) slowed by Ice mage (50%) = Baal (23%)
Baal (23%) slowed by Decrepify (50%) = Baal (11%)

By the above formula the final speed of Baal becomes: 11%
From what I've seen it's a reasonable %, but I can't find
a confirmimation anywhere. Maybe there's a cap on how much
I can slow down a Boss =/ (Anyone knows?)

If I max out Clay Golem, he'll slow the target down by 63%.
And with some +Skills he can reach 70%, maybe.
Baal would then be slowed down to 7%

There's a big difference between 7% and 11%, sure, but I can't decide
if it's worth to spend that many points in Clay Golem.

Blood golem is much more useful against regular monsters and I
can't make up my mind.


Please share your opinion.
Ciao ciao : )
  
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