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Skelemancer Guide
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05-31-2006, 10:22 PM
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FraterPerdurabo
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Quote:
Originally Posted by
AlmostDeadly
By no way am I supporting a skelemancer as a PVP, but theoretically if you have over ten skelies, skelemages, and maxed revives (30+ revives), a slowing clay + an amped/or decreped enemy and you teleport right next to someone, everything takes a swing at that person, doesn't it do scads of damage? This of course wouldn't work against fast-tele builds, but lets say you tried to pinch into that 'sweet spot' of a hammerdin spamming?
50% DR and 75% block = gg skellies.
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