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Old 05-31-2006, 10:11 PM   #28 (permalink)
A.D.
 
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Status: AlmostDeadly
Join Date: Mar 2006
Location: Boise, ID
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By no way am I supporting a skelemancer as a PVP, but theoretically if you have over ten skelies, skelemages, and maxed revives (30+ revives), a slowing clay + an amped/or decreped enemy and you teleport right next to someone, everything takes a swing at that person, doesn't it do scads of damage? This of course wouldn't work against fast-tele builds, but lets say you tried to pinch into that 'sweet spot' of a hammerdin spamming?
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