| personally i think that's a horrible guide.. when making a wind druid u have to look at the fcr (99, 163) & fhr (99, 174) breakpoints and figure out an equipment combination that is going to satisfy those properly without compromising useful items.
ie. if some one got all those godly fcr items you mentioned, they would have the potential for over 205%fcr... which is over 40% fcr that is not going to make a difference and could instead be an item that would be more beneficial to you.
lemme try something that would be a litle more helpful. and im not gonna use 08 valk, wiz gloves, or imps, because although many people can retrieve those items, someone reading this who doesnt know how to build a wind druid probably can't afford them. Wind Druid Vs. Caster
- gonna wanna aim for 99fcr/99fhr with as hi resists as possible.
helm: um'd jalals
weap: hoto
shield: spirit
armor: enigma
ammy: maras
gloves: trang
belt: spider
rings: soj/bk
boots: treks
weap2/shield2: cta/spirit
this way you get:
- 105-115 fcr depending on spirit.. u reach bp no matter what so dont waste time tradin for high fcr spirit
- 105 fhr
- +85-105 all resist depending on hoto and maras. this ISN'T counting psn res from treks, cold res from trangs, resists from spirit, & resists from anni/torch Wind Druid Vs. Melee
- gonna wanna aim for 99fcr/174 fhr with high %dr.
helm: ber/ber coa
weap: 35% fcr spirit crystal sword
shield: 35% fcr spirit monarch
armor: enigma
ammy: maras
gloves: magefists
belt: verdungo
rings: 1x 10% fcr ring/soj
boots: treks
weap2/shield2: cta/spirit
this way you get:
- 100 fcr .. ONE of your spirits can be a 34%.
- 170 fhr .. you're gonna need 1x 5%fhr sc and you're set.
- 44-54% dr depending on how good/crappy the dr on coa & dungo is. cap is 50% so plan ahead so u dont go over. if u can get perf dr coa and dungo i suggest socket coa with ber & hel instead. |