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Old 09-10-2005, 11:52 PM   #2 (permalink)
Keitaro
 
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Status: TRC ****** in Europe
Join Date: May 2004
Location: Norway
Posts: 1,083

Tournaments Joined: 0
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Credits: 12
Spent time on board: 4:04:37 Hours
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I am not quite impressed by this build. The consept is ok, but it needs improvement.
Auras for instances, dont work on people outside town when you are inside.
Another important thing here is that you accually diddent choose to have 20 points into ravens. Ravens gives a hidden passive resist to bears and wolfes. Poison creeper sucks even with high level. Damage is to low, and its hard to controll unless you summon it over a player.

My improvement for this build will be this:

Stats:
Strenght: 0
Dexterity: 0
Vitality: Rest (You wanna survive in this game. HP is importaint for all character, specially when your doing baalruns for leveling.)
Energy: 0 or 100 (depending on if you wanna be in the field PvP with enigma)

Skills:
20 Ravens (max after bear and wolf)
1 Oak Sage
20 Spirit Wolf
20 Dire Wolf
20 Grizzly

81 skills in total, wich you can have at around level 70. Rest of the skillpoints shoud be used either in oak sage for party buffs or making your bear solo a boss, or you can set on werebear 1 point and set rest in Lychantrophy

Gear:
Helm:
3+ summoning helm
Weapon:
HotO
Shield:
Spirit (Prefered with high cast rate for PvP)
Armor:
Enigma Breast Plate
Gloves:
Magefist/Frostburn or draculas if you need more strenght
Belt:
Arachnid
Boots:
Waterwalk
Amulets:
3+ Summoning amulet
Rings:
2x SoJ

Inventory:
1x Annihilus
1x (The new charm i dunno name of wich gives 3+ all skills)
9x summoning skillers (druide)
9x 5% resist small charms for PvP, or else of your choice.
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